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Thread: The EGM Update Thread [scans = permbans]

  1. #1

    The EGM Update Thread [scans = permbans]

    ok so I just got my egm (featuring ryu on the cover) and it includes alot of new info and screens, I dont have a scaner so I wont be able to post the screenshots but I can put some cliff notes for those that haventgotten the issue yet.

    whats out: parries, alpha counters, tech rolls, custom combos, air blocking, air fireballs.

    it features a new revenge gauge. the revenge gauge is a four sectioned meter that builds up as you take damage. once full you can unleash an unblockable attack..... crap I read that right... um you can also cancel this unblockable combo by dashing once canceld you can follow up with ex moves to continue juggles.... so every character has unblockables now....

    its gonna be online

    it also has something called an ultra combo which is pretty much a really long cinematic super sorta like the once in the naruto games...

    man this sucks Ill put up more stuff later since Im still reading it
    "stay open to new techniques. Be ready to learn from anyone otherwise you stay a prisoner of your own ignorance" -kancho joko Ninomiya

    myspace.com/angelslayersrk

  2. #2
    Here's some information from some guy ont he Neogaf forums:

    http://www.neogaf.com/forum/showthread.php?t=215633

    SF IV Info:

    -Producer is Yoshinori Ono, who worked on SF Alpha, SF III, and oversaw Capcom Fighting Revolution

    -Ono wants it to be the "second coming" of SF II. Wants it to feel like "homecoming" for SF II fans.

    -Online play is planned with potential for microtransactions such as new characters and stages

    -The look is not really similiar to the teaser trailer. A "cartoon-shaded style that manages to evoke SF II reimagined in 3d"

    - runs in 60FPS

    - Gameplay sticking with 2D- Ono wants to "preserve the strategic nature of SF II"

    -camera doesn't budge

    - Trying to get "as many SFII characters in as possible"

    - Takes place after SFII Turbo and before SF III

    -Controls are traditional- "in its current early state, the game feels remarkably close to Super SFII Turbo"

    - Game is more aggressive- more about attacking than defending. Many of the SF III and Alpha gameplay systems have been scrapped.

    - Producer says they haven't decided what platforms or even if there will be an arcade version. Version Shane played was running on a P.C

    - Ono suggests Capcom could make a PS2 or DS version if "they deem the market suitable"

    -Ono not enthusiastic about making it an exclusive- wants to get it out on as many platforms as possible

  3. #3
    thanks for the info.

    so the rumors were right that it's taking place between SFII and SFIII.
    current av by Worthless.

    The Official Final Round XIII Avatar Request Thread:
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  4. #4
    (from Neogaf forums describing what was in new EGM)
    Controls are traditional- "in its current early state, the game feels remarkably close to Super SFII Turbo"
    -This makes me excited.

    I guess i'll just have to wait and see videos... (fingers crossed)

    edit: all the weird stuff actually doesn't sound that bad after reading the article.
    Last edited by 10x; 12-10-2007 at 06:08 PM.
    Jose has the best wake up move: screaming.


  5. #5
    Quote Originally Posted by angelslayer13 View Post
    it also has something called an ultra combo which is pretty much a really long cinematic super sorta like the once in the naruto games...
    NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO



    *officially doesnt care anymore*
    SF4 ranbat 3.3 2/7

    Longest running SF4 ranbat series in America
    First female SF4 tournament in America
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  6. #6
    this news worries me...
    Hahahaha

  7. #7
    From the site:

    Game is more aggressive- more about attacking than defending.

    Goodbye strategy, and hello brain dead damage.

  8. #8
    alsoforgot to mention the game is really fast but they might slow it down. also about the ultra moves capcom isnt sure what kind of gauge it wants to use for that one ex. alpha, sf2, or 3s

    no side stepping
    "stay open to new techniques. Be ready to learn from anyone otherwise you stay a prisoner of your own ignorance" -kancho joko Ninomiya

    myspace.com/angelslayersrk

  9. #9
    it also has something called an ultra combo which is pretty much a really long cinematic super sorta like the once in the naruto games...
    Game is more aggressive- more about attacking than defending. Many of the SF III and Alpha gameplay systems have been scrapped.

  10. #10
    Ultra combo's do not sound to bad, but the game quite frankly sounds broken. Also: Trying to get "as many SFII characters in as possible" and my personal favorite Ono wants it to be the "second coming" of SF II. Wants it to feel like "homecoming" for SF II fans.

    How many Street Fighter II type games do we need, nigga?

  11. #11
    *points at cvs2 box*

    LIKE THISSSS

    bitch
    SF4 ranbat 3.3 2/7

    Longest running SF4 ranbat series in America
    First female SF4 tournament in America
    http://arcadeinfinity.blogspot.com/
    http://youtube.com/arcadeinfinity

  12. #12
    Haha, owned. Game could still be good, no one knows. But it's hilarious how people spent so much time hating universal mechanics like parrying and so forth, then this game is like UM central.

    Gonna read the link from above now.

    PS. Ignore everything I said here.
    This message will self-destruct.

  13. #13
    Meh. I need to see a clip.
    East Coast.
    Twitter.com/shintorez
    Nope, I really don't care.....sorry.

  14. #14
    The unblockable will either be (a.) nerfed or situational to the opint where it isn't used in competitive play, or (b.) uber-broken. Either way, a one-button unblockable (I know it isn't one-button, but I'm trying to emphasize my point) is bad.

  15. #15
    well they say the game is at 2% so maybe they wil add more stuff later (and take off cinematic supers) the confusing thing is that new "saving" system its supposed to be made with the "hardcore" player in mind but egm didnt get a chance to see it, Im not even sure what its supposed to do
    "stay open to new techniques. Be ready to learn from anyone otherwise you stay a prisoner of your own ignorance" -kancho joko Ninomiya

    myspace.com/angelslayersrk

  16. #16
    Quote Originally Posted by The Illuminati View Post

    How many Street Fighter II type games do we need, nigga?
    seriously...
    Hahahaha

  17. #17
    Quote Originally Posted by The Illuminati View Post
    From the site:

    Game is more aggressive- more about attacking than defending.

    Goodbye strategy, and hello brain dead damage.
    Hello DP meaning something for a change, unlike 3S. Just because it aggressive doesnt make the game a brain dead fighting game. As much as I dislike GG it is far from brain dead, and it is very aggressive. I fail to see how strategy wil be out the window either. You havent seen one video on how they plan to implimate any of these new systems, yet you just make retarded assumptions.
    You're a hypeman. you're the flava flav to Rick's Chuck D, which explains why everytime you come around you get clocked. - Black Jesus

  18. #18
    Alpha 3 takes place between SF2 and SFIII, right? So this is basically another ALpha 3 in terms of cannon.

    Everything about this game sounds like it's some kind of pirate internet-made bootleg made by 15 year olds.
    Capcom Exec and co-producer of Streetfighter 2 in interview with Sega Saturn Magazine, 1998:

    "The Days when people really loved playing computers games has ended. This is mainly because of Sony. Sony has created a new era of light users who consider games to be just an everyday form of general entertainment- nothing special. The kind of games we used to see from Nintendo have gone. These are the games that children used to play, but now they don't."

  19. #19
    Quote Originally Posted by Rick Fn Stalvey View Post
    Hello DP meaning something for a change, unlike 3S. Just because it aggressive doesnt make the game a brain dead fighting game. As much as I dislike GG it is far from brain dead, and it is very aggressive. I fail to see how strategy wil be out the window either. You havent seen one video on how they plan to implimate any of these new systems, yet you just make retarded assumptions.
    What are you talking about?

    -DP meaning something pertains to priority not aggressive gameplay. How does being more aggressive equal shoryuken becoming useful again?
    -That's because GG is a very technical game, from what I heard so far about SF4 I cannot say the same. What impliment has been mentioned so far that can balance out hyper offense. . .one button unblockables?
    -Yes, I make assumptions, because none of the implements so far seem to sound promising.

  20. #20
    Quote Originally Posted by The Electrifying One View Post
    Alpha 3 takes place between SF2 and SFIII, right? So this is basically another ALpha 3 in terms of cannon.

    Everything about this game sounds like it's some kind of pirate internet-made bootleg made by 15 year olds.
    Alpha series is between SF1 and SF2.

    The whole SF2 homecoming thing is lame. Gameplay-wise that's fine (but hard to believe with all the new gameplay buzzwords?), but in just about every other way it seems like an excuse to be lazy.
    This message will self-destruct.

  21. #21
    Ugh, what's the point of ST HD Remix if they were just going to do a 3D version with visual perks? If it plays like ST then everybody will already have ST and a tweaked mode out much earlier then.

    I don't get this decision, ST is a great game, but we don't need a 3D version of it. It's fine to scrap the alpha and sf3 systems, but least do what they always do and create new types of gameplay, not just show that you can make a 3D game feel like a 2D game =_=


    And besides on the whole topic of "more aggressive" gameplay. Honestly, to most players, Offense is usually much more appreciated when seen than any defense. Usually when you watch someone block everything, people don't say "Wow, that guy's got insane defense", you just think "Man... this guy really sucks at attacking". Plus ST was never really the "blocking" type of defensive game. Your defensive options were about knowing what to do, sometimes taking a hit, sometimes countering or trading to get out of a bad situation. That stuff isn't seen or advertised as defensive gameplay because it's really only something people who play FG understand right away without having it explained to them. Conserve judgement for until after a gameplay trailer is released... though I do hope that this whole SF4 thing doesn't go the way of CFAS, I hope it doesn't stay the way it sounds. No fan of ST can justify having a 3D version of the game as the 4th installment we've been waiting 10 years for.

  22. #22
    All alpha's took place between 1 and 2 iirc
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    "Touching the opponent" in itself is some kind of risky behavior. - Inoue

  23. #23
    Quote Originally Posted by Gaijinblaze View Post

    The whole SF2 homecoming thing is lame. Gameplay-wise that's fine (but hard to believe with all the new gameplay buzzwords?), but in just about every other way it seems like an excuse to be lazy.
    Especially with SF HD coming out soon.

  24. #24
    Not gona bother posting why I'm hyped for this cause it seems I'm odd man out, probably gona be reduced to being some scrub who doesn't know what he's talking about lol. So I'll just say, this shit has me excited, and each of these notes has me pleased. And leave it at that.
    Number one chief rekka.

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  25. #25
    Good news overall.

    Quote Originally Posted by The Illuminati View Post
    How many Street Fighter II type games do we need, nigga?
    More.


    Also, it's like SF2 is like SF3, because SF3 only added parries. We don't know dick about the juggle system or how the unblockable/EX moves etc will affect the game, or even what the super system will be like.
    -ß a r

    <d44bas> noskill douchebag>bronson
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