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| Fighting Game Discussion Discuss fighting games, both by Capcom and by other publishers like SNK and Namco. |
06-18-2008, 07:21 AM
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#1
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STRONG STYLE, BABY!!
Join Date: Jul 2000
Location: STL, MO, USA
PS3 Gamertag: N-K-I
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MvC2: differences in console versions
I've put a lot of time into documenting the differences in the console versions of ST, but I'm curious: what are the actual differences in the console versions of Marvel? I know the DC version is the best, but what is actually different in the PS2 and X-Box versions?
On a similar note: what are the differences between arcade and DC? The only two things I ever heard about are speed differences (DC not suffering from massive slowdown when there's a lot on screen) and some Anakaris/Cyke loop which doesn't work in the DC version. (Has anyone verified that it doesn't work?)
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Thanks to BlazeD and Preppy for hosting!
Avatar by Buttermaker.
"NKI Strategy: lose with Dictator while others win with Chun Li" --David Sirlin
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06-18-2008, 07:37 AM
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#2
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Banned
Join Date: Oct 2003
Location: knee deep in dat ass
PS3 Gamertag: ant_warlock
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Quote:
Originally Posted by NKI
I've put a lot of time into documenting the differences in the console versions of ST, but I'm curious: what are the actual differences in the console versions of Marvel? I know the DC version is the best, but what is actually different in the PS2 and X-Box versions?
On a similar note: what are the differences between arcade and DC? The only two things I ever heard about are speed differences (DC not suffering from massive slowdown when there's a lot on screen) and some Anakaris/Cyke loop which doesn't work in the DC version. (Has anyone verified that it doesn't work?)
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if you're talking about the anakaris/cyc curse loop, it works in DC.
The biggest verifiable difference i can think of is that characters aren't invincible when alphacountering out. Normally the point character can't be hit as they leave the screen. In PS and Xbox, they can still be hit so you can't ac out to avoid chip.
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06-18-2008, 07:39 AM
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#3
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ST = G.F.G.O.A.T.
Join Date: Feb 2008
Location: Montreal, Quebec
PS3 Gamertag: J-Bones_SRK
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Fuck the Xbox version, i got to say.....
And im dead serious about it...
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If you got skills, play ST.
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MTLSF's New Blood Team, foo.
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06-18-2008, 08:14 AM
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#4
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Terrorista
Join Date: Sep 2005
Location: San Benito, Tx
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I've always noticed a speed difference between xbox and DC. xbox seems to run a little slower to me, but I can't say anything about arcade. I play mostly from my house because of school and stuff like that.
I really haven't played on the ps version to say anything about it. When it comes to not being able to go to your local arcade, I think DC is the way to go.
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RINGO: And you must be Doc Holliday.
DOC: That's the rumor.
RINGO: You retired, too?
DOC: Not me. I'm in my prime.
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06-18-2008, 08:23 AM
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#5
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tired of monotony
Join Date: Apr 2005
Location: Philadelphia, PA
PS3 Gamertag: LogicalPlayah
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the sound quality took a hit definitely. the sprites seem to to be upscaled worse too.
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[23:57] Emil: poor mexicans, I take everything away from them
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06-18-2008, 11:34 AM
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#6
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I'm just a bill
Join Date: Apr 2003
Location: Harlingen, Tx
PS3 Gamertag: DEM0NJ1M
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Yeah agreed with rogueyoshi. The sound in the PS2 is utter trash. Really sounds horrible. And the sprites for the ps2 are really choppy.
-DJ-
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Just like that.
"...but when he gets there, at the end of the day, it's just corn flakes." - Christopher Walken
Battle at the Border Tournament Director
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06-18-2008, 11:53 AM
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#7
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BUNG HOlee
Join Date: Jan 2003
Location: E-Burg, WA
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Cool thread. I actually have a Naomi setup, but I still don't have a Marvel 2 cart. When I get one I was going to find differences from arcade & DC. I have the PS2 disc also, but i'm selling it right now. It really did take a hit on the sound quality though.
also, there's a sound glitch that only works on the Xbox version of marvel. in training mode... you do a snapback w/ assist 2, then hit select during the snapback. The BGM goes away.
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Killer Instinct 1 forever and always.
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06-18-2008, 12:12 PM
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#8
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STRONG STYLE, BABY!!
Join Date: Jul 2000
Location: STL, MO, USA
PS3 Gamertag: N-K-I
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Quote:
Originally Posted by Adam Warlock
if you're talking about the anakaris/cyc curse loop, it works in DC.
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Is that the one Viscant was talking about all those years ago, when Evo first went to console?
Quote:
Originally Posted by Jimmy Bones
Fuck the Xbox version, i got to say.....
And im dead serious about it...
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What's different about it?
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http://nki.combovideos.com
Thanks to BlazeD and Preppy for hosting!
Avatar by Buttermaker.
"NKI Strategy: lose with Dictator while others win with Chun Li" --David Sirlin
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06-18-2008, 12:20 PM
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#9
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Zim zam
Join Date: Mar 2002
Location: The Chicago
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I was wondering about that Anakaris/Cyc inf too. Let me fire up the DC to check it out.
Only difference between DC and Arcade, that I know of, is DC is a tad bid faster. Very noticeable when you've played on DC version for a while and switch to arcade. Feels much slower.
I wouldn't even bother discussing PS2 and Xbox versions, as both are just terrible, and should only be used when a DC version is not available and you need your crack fix.
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Get at me on xbox360 mvc2.
Handle: observedego
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06-18-2008, 12:27 PM
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#10
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always feeling sick
Join Date: Jan 2003
Location: 805, CA
PS3 Gamertag: axlbomber
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i've owned the ps2 and xbox versions of it. the xbox version seems superior to the ps2 version, but they both have they're problems. not sure if its on all games, but the xbox version gets sound glitches, and muffling as well.
its also a tad bit slower, but after reading and lurking around on srk, ppl said that the dc version is actually faster than the arcade version. i'll see if i can get my xbox back from a friend and i'll play it a bit more. i still need to unlock more artwork, lol.
dreamcast version is the best.
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Guilty Gear- Zappa
ST- E. Honda
3s- Sean, Urien, Necro
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06-18-2008, 01:56 PM
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#12
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Power UP
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DC to arcade similarities - Arcade feels slower if you're playing DC on a not so big screen. Big screens feel slower IMO. I play on a 34 inch screen for both and they seem the same. Every single combo and play is possible on both, so they probably have the same exact 60 fps, and 1 frame moves on DC are still one frame moves on arcade. I'm sure Magnetro knows more about it. Anakaris + Cyclops inf also works and it is actually very easy. I don't know why that urban legend got so popular.
Differences - The order of the charaters on the select screen is different. There are a couple very specific gltches that are different from japanese arcade to US arcade, from japanese DC to US DC, and from arcade do DC in general. I'm not sure which works on what though.
XBox - You can kill the character that is getting out on a VC.
PS2 - Same as Xbox. Some hitboxes are slightly different, although it is very hard to notice (I think Wong noticed that first). Sound is awful. Any time you get a lot of stuff going on the game will have slowdown. Game seems uglier to me.
One thing I would like to see is the PS2 version running on a PS3, if possible. Maybe the hardware can get rid of all the slowdown problems?
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I don't have any tiny girls with huge eyes painted on my Civic
Last edited by power333; 06-18-2008 at 02:14 PM.
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06-18-2008, 02:13 PM
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#13
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chubby chubby
Join Date: Jun 2005
Location: Torrance
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tron bonne's lunch super on the ps2 sometimes doesn't hit entirely (i think it's supposed to be 41 hits, but i've seen it hit around 30 instead).
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06-18-2008, 03:18 PM
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#14
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Registered User
Join Date: Jan 2008
Location: Houston
PS3 Gamertag: OnslaughtDR2K
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Hit boxes are off on the PS2 version, frame rate is pretty sluggish at times, and sprites are less detailed than the DC version.
PS3 doesn't do anything for MVC2, other than upscale it, which makes the sprites look worse. Same problems are still there.
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http://www.tu4ar.com/
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06-18-2008, 03:59 PM
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#15
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dis is MY avata!
Join Date: Sep 2001
Location: Columbus, OH
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@Vega_O: Wow, I always noticed there was some kind of difference in the ps2/xbox super and life bars, but i just assumed they redid em like the title menu. So the DC adds some kind of filtering or is that just the capture method?
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I'm the hero Bamboo Stick... who are you?
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06-18-2008, 04:06 PM
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#16
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He who smokes bitches
Join Date: Aug 2005
Location: Athens , GA
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Quote:
Originally Posted by Rickstah
tron bonne's lunch super on the ps2 sometimes doesn't hit entirely (i think it's supposed to be 41 hits, but i've seen it hit around 30 instead).
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Yeah I think I remember Preppy mentioning this.
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06-18-2008, 04:33 PM
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#17
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Chicken on Chicken
Join Date: Jan 2002
Location: Germantown, MD SueSA
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Dreamcast version is supposed to have a bit less slowdown than the Arcade release as well. Least that's what I've heard.
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C.Viper. Strictly business.
Dandy J: Gen has less health cause hes old as shit and about to die.
October 27th. Shoryuken.com will come to a close and make way for the NEXT GREAT FIGHTING GAME WEBSITE! EWGF.com
Forward, neutral, down, down forward TWO.
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06-18-2008, 05:11 PM
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#18
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always feeling sick
Join Date: Jan 2003
Location: 805, CA
PS3 Gamertag: axlbomber
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Quote:
Originally Posted by poon
@Vega_O: Wow, I always noticed there was some kind of difference in the ps2/xbox super and life bars, but i just assumed they redid em like the title menu. So the DC adds some kind of filtering or is that just the capture method?
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maybe it has to do with the anti aliasing of the ps2?? hmm.
__________________
Guilty Gear- Zappa
ST- E. Honda
3s- Sean, Urien, Necro
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06-18-2008, 05:18 PM
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#19
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Registered User
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Quote:
Originally Posted by VEGA_OMEGA
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Did not notice the logo differences, thats sick.
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Freeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
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06-18-2008, 05:36 PM
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#20
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It's a KILLA!
Join Date: Apr 2005
Location: Los Angeles, Pasaden
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There's one glitch in all versions that causes a hit from a move to read twice if a super flash animation goes off as it hits. The window of opportunity for this is A LOT bigger in the Xbox version.
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@ evo...
Ponder: Which one of you is Kai?
Kai: I'm Kai
KillerKai: I'm KillerKai
Ponder: o_O
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06-18-2008, 06:43 PM
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#21
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Plays SFIV?!?!
Join Date: Jan 2001
Location: Bridgeport CT
PS3 Gamertag: TetsuosanSRK
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I read somewhere that Sentinel and Ironman's fly/unfly mode doesn't work on PS2/Xbox is this true?
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Avatar done by Master Chibi
if the owner gives you a tough time about recording, tell him to either try to physically throw you out, or call the police. he'll do neither since 1. he's incapable of doing it himself and 2. CF violates the fire code on a daily basis.- DSP
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06-18-2008, 09:14 PM
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#22
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Registered User
Join Date: Mar 2001
Location: Cary, NC, USA
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Quote:
Originally Posted by VEGA_OMEGA
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That's weird that they changed the logo... I wonder why.
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Now with fresh podcast scent!
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06-18-2008, 09:51 PM
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#23
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Member
Join Date: Jun 2004
Location: DC area
PS3 Gamertag: PhoenixFuryX
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Random difference that I seem to remember is that on the PS2 version, you can make Ryu float above the ground if you super jump and then throw jab Hadoukens one after another with good timing. At some point Ryu will be hovering just above the ground. The PS2 version will let you stay in the air to throw another midair Hadouken, but the DC version won't let you do that, you'll just land. Not useful or anything, just oddly different that he floats. I have no idea if this works with any other moves though, and I seem to remember it not working with fierce Hadoukens, though it's been years since I played it.
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06-18-2008, 09:52 PM
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#24
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Shedinja Patrol
Join Date: Nov 2007
Location: Orlando, FL
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Quote:
Originally Posted by The Grey Ghost
That's weird that they changed the logo... I wonder why.
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Presumably they did it because the new logo is the ACTUAL Marvel logo (for legal purposes).
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Human souls are weighed down by gravity!
Pokémon Diamond FC: 1847.8976.8566
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06-18-2008, 10:04 PM
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#25
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BUNG HOlee
Join Date: Jan 2003
Location: E-Burg, WA
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Quote:
Originally Posted by poon
@Vega_O: Wow, I always noticed there was some kind of difference in the ps2/xbox super and life bars, but i just assumed they redid em like the title menu. So the DC adds some kind of filtering or is that just the capture method?
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I actually really don't know. I used the same EXACT settings to capture for both the PS2 and DC versions. There might be some kind of filtering, but it might also just be something hardware related.
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Killer Instinct 1 forever and always.
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