Code:
Key:
L = low
M = medium
H = high
P = punch
K = kick
EX = EX version of special
x = not avalable
* = this is the I cant read japanese star
How information works :
Start up/hit/recovery/grd adv/hit adv/grd recov/hit recov/dmg/stun/gauge
Close attacks:
Code:
LP:
6/2/5/+4/+7/10/13/30//50/20
MP:
7/3/12/-1/+2/13/16/90/100/40
FP:
8/3/16/-1/+4/17/22/120/200/60
LK:
4/2/6/+3/+6/10/13/30/50/20
MK:
7/3/9/+2/+5/13/16/90/100/40
HK:
6/3/16/-1/+3/17/21/120/200/60
Far attacks:
Code:
LP:
5/2/7/+2/+5/10/13/20/50/20
MP:
8/3/11/+-0/+3/13/16/90/100/40
HP:
11/2/19/-3/+1/17/21/130/200/60
LK:
4/2/6/+3/+6/10/+13/30/50/20
MK:
6/3/14/-3/+-0/13/16/70/100/40
HK:
6/3/16/-1/+3/17/21/120/200/60
Crouch attacks:
Code:
LP:
4/2/7/+2/+5/10/13/30/50/20
MP:
7/2/9/+3/+6/13/16/80/100/40
HP:
12/4/21/-7/-2/17/22/110/200/60
LK:
3/2/8/+1/+4/10/13/20/50/20
MK:
5/4/11/-1/+2/13/16/70/100/40
HK:
15/12/16/-10/X/17/X/110/200/60
Neutral Jump(straight jump):
Code:
LP:
6/6/X/X/X/8/11/50/50/20
MP:
7/7/X/X/X/11/15/90/100/40
HP:
6/8/X/X/X/15/18/110/200/60
LK:
6/12/X/X/X/8/11/40/50/20
MK:
7/10/X/X/X/11/15/80/100/40
HK:
6/10/X/X/X/15/18/100/200/60
Diagonal jump(Up forward jump):
Code:
LP:
6/7/X/X/X/8/11/50/50/20
MP:
7/3/X/X/X/11/15/50/50/40
HP:
8/8/X/X/X/15/18/110/200/60
LK:
5/7/X/X/X/8/11/40/50/20
MK:
6/14/X/X/X/11/15/70/100/40
HK:
7/6/X/X/X/15/18/100/200/60
j.MP:
6/4/X/X/X/11/15/30/50/20
FADC:
Code:
LVL1:
22/2/34/-20/-20/15/15/60/100/20
LVL2:
17(+13)/2/34/-14/X/21/X/90/150/40
LVL3:
66/2/34/X/X/X/X/150/200/60
Throws:
Code:
f+LP+LK:
3/2/20/X/X/X/X/130/130/40/0.9
b+LP+LK:
3/2/20/X/X/X/X/130/150/40/0.9
Psycho Crusher(

):
Code:
LP:
14/12.11/12+*6/-8/X/20/X/110/100/[30/40]
MP:
14/14.13/12+*10/-14/X/20/X/120/150/[30/40]
HP:
14/17.16/12+*10/-17/X/20/X/130/200/[30/40]
EX Psycho Crusher:
Code:
14/23/12+*6/-16/X/24/X/70.70/100.100/[0/0]
Scissors kick(

):
Code:
LK:
10/2(1)4/*17/+-0/X/20/24.-/60.40/100.50/[20/16x2]
MK:
13/2(1)4/*22/-5/X/20/24.-/60.50/100.50/[20/16x2]
HK:
16/2(1)4/*25/-8/X/20/24.-/70.60/100.50/[20/16x2]
EX Scissors kick:
Code:
13/2(1)4/*25/-8/X/20/24.-/70.70/100.50/[0/0]
Headstomp(

):
Code:
22/until landing/(landing)16/X/X/20/25/120/100/[20/30]
EX Headstomp:
Code:
22/until landing/(landing)16/X/X/20/X/200/200/[0/0]
Headstomp dropdown(wiggle the stick to control where he lands):
Code:
X/X/*4/X/X/X/X/X/X/X
Punch follow-up(
):
Code:
17+7/3/*13/+9/+13/22/26/120/100/[20/30]
EX version:
Code:
17+7/3/*13/+10/+14/22/26/80.80/100.100/[0/0]
Devil's Reverse without tapping:
Code:
X/X/*48/X/X/X/X/X/X/[0/0]
Devil Reverse(

)[glow fist]]:
Code:
13+34/*/*16/X/X/13/X/110/150/[20/30]
EX version:
Code:
13+34/*/*16/X/X/13/X/80.80/100.100/[0/0]
Warp(Teleport, your pick):
Code:
X/X/*42/X/X/X/X/X/X/X
Knee Press Nightmare(



):
Code:
LK:
1+*5/2(1)2(11)2.2(8)18/30/-27/X/20/X/60x4.100/0/[0/0]
MK:
1+*11/2(1)2(11)2.2(8)18/30/-27/x/20/60x4.100/0/[0/0]
HK:
1+*15/2(1)2(11)2.2(8)18/30/-27/X/20/X/60x4.100/0/[0/0]
Ultra(





):
Code:
1+*11/4.2(12)2.2(16)12x3/30+*18/-35/X/25/X/40x5.160/0/[0/0]
EDIT - I'll revise this later.