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Thread: Tatsunoko vs. Capcom for the US

  1. #201
    My only beef is the guys that say they wont buy it because of money spending. NIGGA! Roach off someone elses system. Buy the game, spend $8 on that adaptor, and proceed to roachin. That's what I'm fixing to do.

    Also already have a crew of peeps waiting to play it who detest fighting games. Once they heard the news they blew the dust off their systems. It's going down, baby.
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  2. #202
    I think that a PS2 port of this game would be a great idea, but it's hard to see Capcom still supporting the PS2.

    At least SNK has catered to their hardcore fan base by putting out excellent economy-priced individual and compilation games for the PS2.

  3. #203
    ...what to put here
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    I'm really hoping that if TvC ever sees the light of day in europe that there will be a cheap arcade stick available for it, since wii's not likely to get enough fighters to make a more pricey one worth it but damn the gamecube pad ****s my thumb harder then any other pad I've used so far.
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  4. #204

  5. #205
    Quote Originally Posted by Stuart Hayden View Post
    Don't read nintendo power and I don't go to capcom unity.

    So, yeah. Go for it.
    Sick, after spending about 10 posts telling people to wait, Stuart finally gives us his praise to buy sticks/accessories for something we already knew.

    Thanks Stuart, no wonder you are TvC legend

  6. #206
    Does anyone make custom Wii sticks? (EDIT - or custom GC sticks) I really want a stick with Happ parts. I suppose I could get a PS2 stick along with a GCN converter (TvC supports GC pads, right?). Do converters add lag?

    You know doesn't lag when it comes to showcasing greatness? Dr. B.
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  7. #207
    Quote Originally Posted by Stuart Hayden View Post
    lol @ all the people buying the system/accessories for the game before Capcom even announces what system(s) it'll be on.

    Good job.

    Just because it was on the Wii in japan doesn't mean it will be in America. And if it is, the game will be totally ignored by the masses. Maybe 10,000 copies.

    Quote Originally Posted by Stuart Hayden View Post
    Don't read nintendo power and I don't go to capcom unity.

    So, yeah. Go for it.
    LOL to those who don't know all the facts before insulting other members. At least wait a little bit before committing to an insult.

  8. #208
    Quote Originally Posted by Iduno View Post
    I'm really hoping that if TvC ever sees the light of day in europe that there will be a cheap arcade stick available for it, since wii's not likely to get enough fighters to make a more pricey one worth it but damn the gamecube pad ****s my thumb harder then any other pad I've used so far.
    Arcade sticks are not cheap, unless they're crap and then you're better of with a pad. This from someone who went through two "oh it's so cheap, it might be good"(We're talking things like this: http://ecx.images-amazon.com/images/...ZL._SL160_.jpg ) before getting high quality parts and building my own. The difference is very noticeable.
    There is a Wii arcade stick from Hori that I've seen in some shops. Not top of the line parts, but I hear those Hori stock parts isn't all that bad. I've seen it at like 50-60$/Euro/500-600 kronor.

    Also, if you're gonna use a pad on the Wii... The Classic controller has a really nice d-pad. One of the best I've used. I've played Guilty Gear: AC with it when I visit my brother, and it works great.

  9. #209
    Quote Originally Posted by Iduno View Post
    I'm really hoping that if TvC ever sees the light of day in europe that there will be a cheap arcade stick available for it, since wii's not likely to get enough fighters to make a more pricey one worth it but damn the gamecube pad ****s my thumb harder then any other pad I've used so far.
    gamespot has confirmed that there will be a european release
    http://www.gamespot.com/news/6209856...dlines;title;3
    but its still a wii exclusive
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  10. #210
    I wanted to import this so badly when it came out but didn't want to deal with the ha$$les....

    ...soooo psyched if it comes here in its full glory, not some dumbed down missing characters shit.

    Got 2 Wii Hori sticks for $15 & $22 brand new on Ebay a while back for Guilty and SamSho, almost done modding them. Stock they are really nice.
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  11. #211
    Quote Originally Posted by benjiedude View Post
    LOL to those who don't know all the facts before insulting other members. At least wait a little bit before committing to an insult.
    Yup.
    Quote Originally Posted by kesh! View Post
    Sick, after spending about 10 posts telling people to wait, Stuart finally gives us his praise to buy sticks/accessories for something we already knew.

    Thanks Stuart, no wonder you are TvC legend
    I see what you did there.
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  12. #212
    Now I'm really mad this is on the wii. At first I didn't really care that it was on the wii because I figured there was no way that this was coming out in the US. Now that it is though, I;m pissed. Why the fuck is this on the gotdamn wii? WTF was they thinking?

  13. #213
    Quote Originally Posted by Nairdas View Post
    Now I'm really mad this is on the wii. At first I didn't really care that it was on the wii because I figured there was no way that this was coming out in the US. Now that it is though, I;m pissed. Why the fuck is this on the gotdamn wii? WTF was they thinking?
    Wii is the top selling console in the US and Japan. Capcom likes money, therefore, they released said game on the top selling system. In addition the game is on a Wii-based arcade board, so the conversion is quick and easy.

    Just because you don't like it being on the wii doesn't mean it isn't good business sense.
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  14. #214
    Quote Originally Posted by Ubersaurus View Post
    Wii is the top selling console in the US and Japan. Capcom likes money, therefore, they released said game on the top selling system. In addition the game is on a Wii-based arcade board, so the conversion is quick and easy.

    Just because you don't like it being on the wii doesn't mean it isn't good business sense.
    ^This


    Still sucks though, we PS3 and 360 owners don't get it. I'll Buy a Wii and TvC if the online play is good enough.
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  15. #215
    Picking this up day one. I was so excited when I read that it was coming to NA. Praying for this: Online Play.

    If there's no online play, it's going to hurt.
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  16. #216
    i use to cringe at people always being like, online play, online play, online play, online play, but i guess since the demand is getting higher, maybe they can move even more forward in making online play the best it can be. offline is still where its at.

  17. #217
    Quote Originally Posted by Ubersaurus View Post
    Wii is the top selling console in the US and Japan. Capcom likes money, therefore, they released said game on the top selling system. In addition the game is on a Wii-based arcade board, so the conversion is quick and easy.

    Just because you don't like it being on the wii doesn't mean it isn't good business sense.
    This makes sense in theory. But how well did TvC actually do in Japan? About 100,000K? That's pretty decent for (a fighting game in) Japan, but how well will it do outside of Japan? We'll have to wait and see on that.

    I guess the real question is: If putting TvC on the Wii was Capcom's best bet for making the most money (well, profit actually), why didn't they put SFIV on the Wii?
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  18. #218
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    Quote Originally Posted by JRome View Post
    I think that a PS2 port of this game would be a great idea, but it's hard to see Capcom still supporting the PS2.

    At least SNK has catered to their hardcore fan base by putting out excellent economy-priced individual and compilation games for the PS2.
    Putting out a brand new game, budget priced, on the PS2 nowadays would be retarded for Capcom.
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  19. #219
    Quote Originally Posted by Ubersaurus View Post
    Wii is the top selling console in the US and Japan. Capcom likes money, therefore, they released said game on the top selling system. In addition the game is on a Wii-based arcade board, so the conversion is quick and easy.

    Just because you don't like it being on the wii doesn't mean it isn't good business sense.
    All this and yet capcom does not give a crap enough about the Wii to even bother releasing SFIV on it....hmmmm.

    Kinda kills your argument there. I'm with the others on this one, give us a 360/PS3 port. To hell with nintendo's sub-standard novelty gimmick console.
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  20. #220
    Capcom is more likely to lose money by having to port the game to entirely different hardware (development costs) rather then doing a localization with new GUI...the localization would obviously less costly to produce then having to totally retool the game on completely different hardware.

    Sure it would be nice to have the game on the 360 or PS3, but I'm not so unrealistic to think Capcom would do the most effective means to release the title at the lowest possible cost. In that sense, a Wii release would be more potentially more profitable for them, especially considering the fact that the Arcade version is already effectively running on Wii-based hardware to begin with.
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  21. #221
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    Capcom's already risking enough money bringing this game over as it is thanks to the obscurity of the Tatsunoko characters. A 360 or PS3 port would be even more money down the drain, with no guarantees that there would be enough sales to cover the posts of porting the game.

    It's smarter business sense for Capcom to minimize their costs by translating the game they've got rather than sink much more money into porting the game on other consoles on the off-chance that there might be enough sales from the ports to break even.

    EDIT: outsponded by OmegaDL50.
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  22. #222
    Quote Originally Posted by specs View Post
    Does anyone make custom Wii sticks? (EDIT - or custom GC sticks) I really want a stick with Happ parts. I suppose I could get a PS2 stick along with a GCN converter (TvC supports GC pads, right?). Do converters add lag?

    You know doesn't lag when it comes to showcasing greatness? Dr. B.
    I would just get a GC adapter for your ps2 stick. There shouldnt be any lag issues involved. I use the Cube Joybox Pro and havent experienced any. Check this thread for more info: http://forums.shoryuken.com/showthread.php?t=181187
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  23. #223
    ^ Posted before I saw your post. I had no PS2 stick, but no worries; I'll have one soon.

    Because I've been wanting a DC and PS2/3 stick anyway, I just ordered an X-Arcade Dual (they're only $129.99 US now) with the GC, DC, and PS adaptors. About $200 US. I'm all set for this and some Project Justice.

    EDIT - The Duals are out of stock but mine is set to arrive on June 21. One month isn't bad; I need to get a table for that beast anyway. Just thought I'd let anyone looking for an X-Arcade Dual know.

    If Dr. B was in Project Justice he'd "Raging B" Demon Hyo and take his place, but Dr. B would be impossible to beat, just like real life.
    Last edited by specs; 05-19-2009 at 02:56 PM. Reason: GRAHAM MAR
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  24. #224
    Quote Originally Posted by Ultima View Post
    This makes sense in theory. But how well did TvC actually do in Japan? About 100,000K? That's pretty decent for (a fighting game in) Japan, but how well will it do outside of Japan? We'll have to wait and see on that.

    I guess the real question is: If putting TvC on the Wii was Capcom's best bet for making the most money (well, profit actually), why didn't they put SFIV on the Wii?
    Wasn't it something along the lines of the Wii not being powerful enough to run SF4 without some serious cutbacks? I'm fairly certain, not 100%, that the arcade hardware for SF4 is quite similar to the architecture for either 360 or PS3, and porting between the two systems is - from what I hear - not that hard.

    Whereas the Wii is known to be a weaker beast in general, which means graphics, effects, etc. would be scaled back. I'm not sure that Capcom felt it would be economically worthwhile to go through the trouble of porting a game that would A) look noticeably crappier, and B) may not actually sell well. Obviously we know now that SF4 took off in a big way, but I don't imagine that was a sure bet.

    Edit: Good examples: Look at Dead Rising on Wii vs 360, or hell, how about Arcana Heart arcade vs Arcana Heart PS2? Weaker than the game needs = serious hits
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  25. #225
    Quote Originally Posted by Ultima View Post
    This makes sense in theory. But how well did TvC actually do in Japan? About 100,000K? That's pretty decent for (a fighting game in) Japan, but how well will it do outside of Japan? We'll have to wait and see on that.

    I guess the real question is: If putting TvC on the Wii was Capcom's best bet for making the most money (well, profit actually), why didn't they put SFIV on the Wii?
    The game didn't do anywhere near 100k (it's closer to 50k). That saying being on the Wii had nothing to do with its failure as even the arcade version isn't doing so hot.

    As for SFIV on the Wii I assume because they didn't want to bother spending the money downporting, much like they won't bother putting the game on the PS3/360 due to the cost of up-porting. After all the game was developed solely on Wii hardware, even the arcade unit it came in is based around the Wii's architecture.

    Quote Originally Posted by OmegaDL50 View Post
    Capcom is more likely to lose money by having to port the game to entirely different hardware (development costs) rather then doing a localization with new GUI...the localization would obviously less costly to produce then having to totally retool the game on completely different hardware.

    Sure it would be nice to have the game on the 360 or PS3, but I'm not so unrealistic to think Capcom would do the most effective means to release the title at the lowest possible cost. In that sense, a Wii release would be more potentially more profitable for them, especially considering the fact that the Arcade version is already effectively running on Wii-based hardware to begin with.
    Said it better then I could have.

    Quote Originally Posted by True Grave View Post
    All this and yet capcom does not give a crap enough about the Wii to even bother releasing SFIV on it....hmmmm.

    Kinda kills your argument there. I'm with the others on this one, give us a 360/PS3 port. To hell with nintendo's sub-standard novelty gimmick console.

    Again Capcom obviously didn't port SFIV to the Wii due to porting cost. And as of Capcom not believing in the Wii enough to make exclusives they are releasing Monster Hunter 3 for it one of their biggest franchises.
    Last edited by Dencore; 05-19-2009 at 03:26 PM.
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