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Thread: Official Japanese SF4 Blog (updated 8/28)

  1. #126
    Quote Originally Posted by Infil View Post
    If you're going to put T. Hawk in the game, he NEEDS to be a grapple character that plays vastly different from Gief. The Gief matchups in this game are so retarded, you basically hit him once then run away with 80% of the characters (or just run away from the start of the match). I don't know how they can design a big grapple character such that this isn't the case, but they need to do it, or else don't add him. There are FAR more interesting character design choices from Alpha or 3S they could add, instead of adding another character that everyone will just run away from for 99 seconds.
    The ONLY reason why Gief is so good is his ridiculous lariat hitbox. In the Alpha games, lariat only hit low on startup. If they block it on startup, they could crouch and sweep without getting hit unlike this game. Tweak the lariat hitbox, and he's a viable big man.

    As much as people would want it, I kinda don't want to see every ST character in the game cause it would make is even less of a new SF then it already is. I can't help but feel like I'm playing ST with an updated roster and graphics. I do however think they should pull someone, anyone from SF3 and/or the Final fight series. Maki, Carlos, Alex, Yun, Q, Rolento. Someone along those lines.
    Turn the beat back!

  2. #127
    I like how people are talking as if 'Gief is bad or something. 'Gief being high tier has absolutely nothing to do with his lariat. You almost never use that move in high level play.

    He has one of the best counter poking and whiff punish games around. He does have some tough match-ups like Blanka, Dhalsim, runaway Ryu/Akuma and Sagat.
    If Ryu didn't have air hurricane to get away from 'Gief, he would completely dominate that match-up because EX green hand destroys fireball attempts on reaction, and Gief can just counter poke him all day and auto-confirm into green hand.

    You won't be able to run from a good 'Gief player because sooner or later, you'll hit the corner, and then you'll be screwed as that's the worst possible place to be in against him unless you've got an escape move like Blanka/Shotos.

    Also, lol at everyone ignoring Azrael's full translation of the blog post (page 3), which actually debunks some of the stuff the OP suggested.
    Last edited by Kyokuji; 06-13-2009 at 02:17 AM.
    "Getting herpes on your face is not a cost-saving solution."

  3. #128
    Quote Originally Posted by Super Sonic View Post
    I'd pay any money if any character is added. Even if I'm not gonna play them, I'd still like me some variety.
    I would pay $200 for Custom Combos...

  4. #129
    Maverick
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    I'd love to see Gouken in his full Shoto get up, like the one from the Sota Action Figure line, or the Ryu Akuma Anime VId that come out as a promo for SFIV. It could be like Sakura's 10 alt costume color. He could get that costume.

  5. #130
    http://file.4gamer.net/demo/StreetFi..._Benchmark.zip

    Is this the benchmark yall are talking about ?

    It's like 397 MB though . What's in thie big .zip file ? A model file of some character ?
    "I grew up playing Mortal Kombat.. I guess Mortal Kombat didn't grow up with me."-JandS-
    Population of SFIV players in Mississippi compared to the world = 0.02 %

  6. #131

  7. #132
    Maverick
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    It was completely laggy. But that was probabaly because my laptop couldn't handle it.

  8. #133
    Quote Originally Posted by FallenAngel View Post
    - PC version gets the same sound options as consoles. No jap voice with eng subtitles for example.
    This confuses me a bit, since they seem contradictory. Or am I not aware of the fact that the consoles allowed you to mute your characters?

  9. #134
    Quote Originally Posted by M.D. View Post

    As much as people would want it, I kinda don't want to see every ST character in the game cause it would make is even less of a new SF then it already is. I can't help but feel like I'm playing ST with an updated roster and graphics. I do however think they should pull someone, anyone from SF3 and/or the Final fight series. Maki, Carlos, Alex, Yun, Q, Rolento. Someone along those lines.
    You basically contradicted yourself there. You don't want to play the same characters over and over yet you have Maki, Yun, Alex, and Rolento as your choices.

    Honestly, I want to see brand new characters. Even Some SF1 characters can be considered new, such as... if they were to put in Retsu or Geki. Anyone who doubts the popularity of new characters should take a look at the top 10 in the SBO quals. All four of the new characters made it in there.

    Problem with Hawk is he's gonna be huge, so huge I doubt he'll be able to get around the likes of Sim and Seth. He'll be a punching bag.

  10. #135
    Quote Originally Posted by parabellum View Post
    Back in the SF2 and even 3S days, games could not be patched.

    Now with modern consoles, its actually very reasonable to patch games, as evidenced by the CE mode patch already issued for SF4.

    There was no choice back in the day....now game studios have the option to enhance games without needing to release a formal sequel.

    Examples: SF4, GTAIV, Fallout3, GOW2, Halo3, L4D, etc.....

    My point is that now that studios have the option to patch and enhance via DLC, adding a few characters and charging another $60 is an unreasonable option in my opinion, especially when it will only further fracture the online player base for each game.

    It can be tough to find lag free matches in CE mode G2 as it is....if they release another version of SF4 for both consoles, they just drastically reduced the player base for BOTH SF4 and whatever they release as a sequel.

    That is why I'm hoping they will patch SF4 a few times, and then set their sights on SF5 in a few years.
    What do you suppose the percentage of fighting game tournaments that matter are held on arcade machines and not consoles? 75%ish? It would really suck to show up for an SF4 tourney assuming they were using the console version when they're actually using the arcade version, which would be as different as SFA3 is to SFA1, if your idea goes through. It would cost my local arcade like 7 000$ for an SF4 cabinet. Releasing updates to the game sufficient enough to render it obsolete for tournament play would be a massive kick in the balls.

    ....plus...theres 0 money in it for them to patch the game and would cost them a lot, obviously. Basically, no. Terrible Idea. Never going to happen, etc.

  11. #136
    Hakumen <3's boobies
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    ^Dude, sf4 arcade runs on a computer system. It's not really that hard to update them, if capcom wanted to. Capcom's just being stubborn as hell and has some pretty fucked up logic backing their opinion.
    People care who you main
    and the combos you use.

  12. #137
    Quote Originally Posted by Lvl.3 View Post
    You basically contradicted yourself there. You don't want to play the same characters over and over yet you have Maki, Yun, Alex, and Rolento as your choices.

    Honestly, I want to see brand new characters. Even Some SF1 characters can be considered new, such as... if they were to put in Retsu or Geki. Anyone who doubts the popularity of new characters should take a look at the top 10 in the SBO quals. All four of the new characters made it in there.

    Problem with Hawk is he's gonna be huge, so huge I doubt he'll be able to get around the likes of Sim and Seth. He'll be a punching bag.
    New characters in SF4:
    Abel: Grapple/MA hybrid, a formula they've been trying to get right since superT (still havent), who cuts himself at night. The past 2 new French characters in the SF universe have been a gay/metrosexual and a whiny emo bitch. lol.

    El Fuerte: A Mexican, wrestler dressed chef who plays like a terribly gibbed version of Guy. They also missed the obvious gimmick of having him smack his opponent around with his frying pan as an ultra.

    Roofus: Playstyle is mostly new and innovative. Sprites so ugly I couldn't bear to play him even if he was the God tier. Why the hell did they make such a beautiful engine to show me a fat guy with a treasure trail. I don't need to see that.

    Viper: Pretty cool, but Capcom clearly still has a hard time imagining a female character who doesn't take damage like a little bitch.

    Gouken: Pretty cool. Surprisingly low tier for someone who taught ryu and ken everything they know.

    In summary, no more new characters please!

    Also, obvious gameplay issues aside, Thawk and Deejay are probably the least liked characters in SFhistory, they're not in the game for a good reason and I hope they never are.

  13. #138
    Quote Originally Posted by ZER011 View Post
    Also, obvious gameplay issues aside, Thawk and Deejay are probably the least liked characters in SFhistory, they're not in the game for a good reason and I hope they never are.
    what

  14. #139
    Quote Originally Posted by ZER011 View Post
    Also, obvious gameplay issues aside...
    What exact gameplay issues are you talking about please?

  15. #140
    i love when 09ers pretend they know what they're talking about
    [11:18] <ashikase> I read SRK forums with a punching bag

  16. #141

    Quote Originally Posted by ZER011 View Post

    El Fuerte: A Mexican, wrestler dressed chef who plays like a terribly gibbed version of Guy.

    Your out of your mind.

    Roofus: Playstyle is mostly new and innovative. Sprites so ugly I couldn't bear to play him even if he was the God tier. Why the hell did they make such a beautiful engine to show me a fat guy with a treasure trail. I don't need to see that.

    So with your extensive knowledge of SF you didn't even notice his forward mk or dive kick or forward hp from yun......

    Viper: Pretty cool, but Capcom clearly still has a hard time imagining a female character who doesn't take damage like a little bitch.

    Yet she has some of the craziest mind games in the whole game. With damn near a hit confirm ultra mk HJC xx ultra

    Gouken: Pretty cool. Surprisingly low tier for someone who taught ryu and ken everything they know.

    Low tier with the only parry and throw ultra setup in the game. + an awesome reset combo.

    In summary, no more new characters please!

    Also, obvious gameplay issues aside, Thawk and Deejay are probably the least liked characters in SFhistory, they're not in the game for a good reason and I hope they never are.

    I guess the rock you have been under is pretty big. DeeJay is one of the most played Characters in HD remix. How does this picture make you feel after saying that about T.Hawk http://img4.ifilmpro.com/resize/imag...td/2891277.jpg

    Poor poor T. Hawk.... Why don't you just rape his women and take his lan.......oh wait...



    poor poor t.hawk.
    Yesterday is history, tommrrow is a mystery, but today is a gift. That's why it is called the present.
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  17. #142
    Quote Originally Posted by Aquashark View Post
    i love when 09ers pretend they know what they're talking about
    Wow you are certainly enlightened

    Why don't you take your hand out of your pants, type two handed and maybe you could add something a little more constructive

  18. #143
    Please add Rolento.

    "Ready!"

    I would love to hear a remix of his Alpha 3 theme for him.
    http://www.youtube.com/watch?v=QeigTniMhgc

    Adon needs to be added as well with his Alpha 2 theme, one of the best themes of SF ever. :D
    http://www.youtube.com/watch?v=Yq19G...e=channel_page

    I also support Remy being added to the cast, so we can get his backstory.

    If they make a 2nd Street Fighter VI, no more new characters please, they are all terrible compared to all the original ones already made in the Alpha and 3s, use those first.
    Last edited by Predacon Rampage; 06-18-2009 at 11:05 AM.
    SF Main: Cammy Sub: Akuma, Abel, and M.Bison
    KoF Main: Ash Crimson & Iori
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    VS: Lilith Sub: Jedah & Demitri
    BB: Ragna Sub: Tager

  19. #144
    Quote Originally Posted by Predacon Rampage View Post
    If they make a 2nd Street Fighter VI, no more new characters please, they are all terrible compared to all the original ones already made in the Alpha and 3s, use those first.
    My thoughts exactly. Heck, even the SF1 characters looked better to my eyes.

  20. #145
    Quote Originally Posted by Aquashark View Post
    i love when 09ers pretend they know what they're talking about
    Yea because you need to post on an internet forum to know anything about Street Fighter. Just reading posts isn't enough. I hear a rumor that the top 5 US SF4 players have been posting on SRK forums almost nonstop since it first came out.

    Hello Aquashark. This is my old SRK account that I recreated once SF4 came out because I didn't like the name. Even if your statement had any validity at all, please note my join date. Also please note that you joined in 2007, not remotely a senior member, and thinking that your 2 extra years on an internet forum has given you some vast knowledge or experience to justify talking down to people who haven't been around as long as you is HILARIOUS.

    Now that you realize join date isn't important, have you ever thought about creating a new account yourself? I mean...aquashark?..aqua...shark?....

    ...


    Quote Originally Posted by Elements View Post
    How does this picture make you feel after saying that about T.Hawk http://img4.ifilmpro.com/resize/imag...td/2891277.jpg

    Poor poor T. Hawk.... Why don't you just rape his women and take his lan.......oh wait...
    I'm from Canada. Our Aboriginals get free school, guaranteed jobs, drastically increases employment insurance payments, and don't pay taxes.

    Also I said that Rufus was MOSTLY new. He doesn't play like Yun at all. You really didn't refute anything I said.

  21. #146
    this forum is a hopeless mess.
    useful information is burried with stupid speculations and pointless/clueless arguments by 09ers in general. can't even find a decent match video anymore because people post their below-average online play "OMG LOL GAYZ HEAR'S ME PLAYIN RUFUS!111 WHAT DO U THINK?".

    LURK MOAR, POST LESS.

    (yes, aquashark. now gtfo)
    [11:18] <ashikase> I read SRK forums with a punching bag

  22. #147
    Quote Originally Posted by Super Sonic View Post
    What exact gameplay issues are you talking about please?
    Vega and Guile. There's no reason to be scared of them.

  23. #148
    Quote Originally Posted by Aquashark View Post
    this forum is a hopeless mess.
    useful information is burried with stupid speculations and pointless/clueless arguments by 09ers in general. can't even find a decent match video anymore because people post their below-average online play "OMG LOL GAYZ HEAR'S ME PLAYIN RUFUS!111 WHAT DO U THINK?".

    LURK MOAR, POST LESS.

    (yes, aquashark. now gtfo)
    Any high quality tournament match videos can be find on youtube. People posting their 'below everage online play' as you call it on this forum makes more sense IMO because this is a place where people seek help/information/advice. If you're so pro that you need to be talking down to people on the simple basis that they're new, GTFO! Explore the world! Show off your amazing skills! I bet Romania has a real kickass SF scene.

    PS I've been around longer than you and you keep bringing up the 2009er thing, making yourself look like a terribly not elite-elitist. Keep up the good work!

  24. #149
    Don't get another thread locked over this. Come on. Take it to PMs or let it go.

    Gief has tons of problematic matches where the opponent does nothing but run away from him the whole match. Decreasing lariat's hitbox is NOT going to change the strategy these characters employ to beat him, because it will still work. On the other hand, Gief destroys a few of the up-close characters (eg, Abel), but decreasing lariat's hitbox will NOT really change how Gief approaches and is able to dominate this match (his normals beat Abel and EX hand beats wheel kick on reaction). Lariat's hitbox may need a slight nerf, and may help Abel ever so slightly in the match, but it isn't really going to change who Gief wins or loses against. He's going to be the same character.

    I don't have much experience with T. Hawk, but I hear he's bad in most games. I dunno, I just don't see him being so different from Gief that a run-away strategy isn't going to be super effective against him. If they're going to add new characters, I don't want to see more runaway game. Let's put some offense in.

    The BIG thing I want, though, is that all new characters (console SF4 and any new SF4:Turbo + any balance tweaks) find their way into an arcade release. The console characters have such cool potential, but nobody gives a crap in Japan (and not too many people care in America's big arcade centers) because all their practice with this character won't amount to anything substantial except having fun in casuals. The current disparity between arcade and console is a big negative about SF4, IMO.

  25. #150

    Update

    I'll ignore the drama.

    Today's update is another QA session.

    I'll save myself the trouble of translating everything and will just go for the more relevant stuff.

    * More hints (can we still call it hints anymore?) by Capcom of a SF4 sequel, they even refer to it as SF 4 DASH, that's the japanese name for CHAMPION EDITION. I say announce it at Tougeki already and just stop this insane teasing please XD.

    They move then onto the usual "new chars" speculation. Shiowaza says she realizes Karin is very popular but she would like Ibuki to be added. Cody is also mentioned as a possibility.

    I know that srk is sick of this but Capcom sure likes to fuel the fire.

    * Someone says that the arcade version seems faster than the console release. Shiowaza answers that they both run at the same speed.

    * Bonus stages (smashing the car,etc) will probably be added in the next iteration.

    * Capcom says that in Trial Mode they wanted to add a function where it would demonstrate how the combo should be done. They will add that next time

    * There are no plans for stage BGM DLC right now.

    * PC version automatically determines language by reading Windows language preferences. If you have Windows in English, SF4 will be installed in English,etc. The game supports english, japanese, french, german, spanish, italian and korean. (no chinese?)

    * Talk about people double dipping (already bought console version, thinking about buying PC version). Capcom obviously says go for it, the extra touch brushes look great and the leaderboards are different, so you get a new start.

    * A PC with all the recommended specs for SF4 will be released, at least in Japan

    * Capcom is paying attention to all the suggestions/requests posted in the blog and the internet in general.

    *One question about the "great merchandise available overseas (US)". I'm thinking the TE/SE sticks here maybe?. Shiowaza says that Japan will have their own goods soon.

    * Arcade version: Your BP decreases over time if you don't play often (?!). After a month goes by without you playing vs fights, BP is deducted every week.

    * There is no way to do blind character picks in the PC version. Shiowaza says consoles don't have this either. Championship mode has this right?

    * "Compared to today's fighting games, SF4 is pretty easy to get into, but some things are still very difficult for beginners". Capcom says that it's hard to maintain a balance there.

    *"I tried the benchmark, got an A, but the fights felt like FF a tape!" Turn vsync ON

    That's it for today folks.

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