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Thread: The Sagat Combo Thread

  1. #1

    The Sagat Combo Thread

    I had noticed that the Sagat sub-forum, unlike many other characters, was missing a thread to compile and discuss combos. Starting this thread to do just that. Before the naysayers chime in, i'm aware some of this information is available in the QA thread or through online guides. However, since there's no thread devoted to combo discussion this should be a good place to not only quickly access combo related information, but also help curb the creation of various combo-specific threads.

    **Key

    Six Button Notation

    LP: Light Punch/Jab
    MP: Medium Punch/Strong
    HP: Heavy Punch/Fierce
    LK: Light Kick/Short
    MK: Medium Kick/Foward
    HK: Heavy Kick/Roundhouse


    Joystick Notation

    F - Forward - Tilt stick forward/towards the opponent. (X-axis)
    B - Backward/Back - Tilt stick backward/away from the opponent. (X-axis)
    U - Up - Tilt stick upwards. (Y-axis)
    D - Down - Tilt stick downwards. (Y-axis)
    DF - Down-forward
    DB - Down-back
    QCF - Quarter circle forward/Hadouken/Fireball - Tilt stick downwards, then to downwards and forward, then forward.
    QCB - Quarter circle backward - Tilt stick downwards, then to downwards and backward, then backward.
    HCF - Half circle forward - Tilt stick backwards, then to downwards and backward, then to downward, then to downwards and forward, then forward.
    HCB - Half circle backward - Tilt stick forwards, then to downwards and forward, then to downward, then to downwards and backward, then backward.
    DP - Dragon punch - Tilt stick forwards, then to downward, then to downward and forward.
    360/FC - Full circle - Complete a full rotation of the stick.
    720 - N/A - Complete a 720 degree rotation of the stick.
    Charge - Hold a tilt - Hold the stick in either B or D (Depending) then move to F or U respectively.


    Connectors

    +: Used between two other pieces of notation to signify that they should be performed at the same time
    > (Sometimes -> or ,): Indicates the next part of a sequence
    xx (Sometimes x): Used between two other pieces of notation to signify that the first should be cancelled (Interrupted earlier than it would finish otherwise) into the second
    ~: Indicates that the preceding action should link (immediately follow with) into the next action
    /: Used to show when two or more options are available at that point in a sequence, invariably to show that they both produce similar if not identical results


    Misc

    EX: EX moves are given special properties requiring one bar of super meter.
    J. : Jumping
    C. : Crouching
    CS. : Close Standing
    FS. : Far Standing
    Fwd: Forward; hold down the joystick towards your opponent while performing the move
    Dmg: Damage
    TU: Tiger Uppercut
    TS: Tigershot
    TK: Tiger Kick
    FADC: Focus Attack Dash Cancel; canceling a move through use of a focus attack then dashing out of it.


    BnB Combos
    (the following is a list of Sagat's go to, "bread and butter", combos)

    c.lk, c.lk, c.lp xx tiger uppercut
    this is your go to close range combo. allows you plenty of time to hit confirm before executing the tiger uppercut. This combo leads to a number of options. If you have ex meter, fadc the tiger uppercut, fwd.hk, ultra*. If the opponent is near a corner, c.lk, c.lp, ex low TS, ultra. If the initial c.lk is blocked switch to c.lk, c.lp, c.lk, low ts which does decent chip damage, is safe on block, and helps puts some space between you and your opponent.

    *tip: if your having problems canceling from c.lp into the tiger uppercut and are using a joystick with a square gate try holding downforward while doing the combo, then slide the stick along the bottom gate to down, then back to downforward and hit HP to execute the TU. This is a shortcut motion for TU

    tiger uppercut, fadc, fwd.hk, ultra
    this is a solid method for landing the ultra. the best part about it is that since so many of your moves are cancelable into TU, you have tons of opportunity to poke your way into an ultra.

    c.mk xx low tiger shot
    decent way to add some damage to your poke. use EX to knock your opponent back and score a knockdown. 160dmg 2hits

    lk xx low tiger shot
    better poke (has fewer startup and recovery frames than the cr.mk) but more strict timing on the cancel into low tiger shot. 110dmg 2hits

    j.hk, c.mk xx TK/TS/TU
    good jump in combo for when you decide to go on the offensive. use j.hk, c.mk xx TU, fadc, fwd.hk, ultra for a consistent way to land the ultra. also, j.hk, c.mk xx ex low TS can be used in the corner to combo into the ultra. 346dmg 3hits (TU)

    fwd.hk, (optional 2nd fwd.hk), Ultra/Low TS/TK
    Sagat's forward+roundhouse is a good anti-air move with great combo potential. 500dmg 11hits (1 fwd.hk, ultra), 594dmg 12hits (2 fwd.hk, ultra)


    Additional Combos

    FADC Tigershots
    Hazeandfire has provided and extremely thorough writeup of the many uses for a FADC'ed tigershot. Check it out here.

    lk, low tiger shot, fadc, c.mp, hp TU
    constant pressure, not to mention very flashy. As always, the TU can be fadc'ed to fwd.hk, ultra. combo contributed by il0veb00ty

    Any traded tiger uppercut, TK/TS/EX TS/ fwd hk, Ultra
    punish your opponent for any traded tiger uppercut. combo contributed by il0veb00ty

    Counter hit c.hp, hp tiger uppercut
    Extremely deadly link, especially if you have enough meter to FADC into Ultra. The full combo ending in Ultra can do as much as 708 damage. combo and description contributed by Tofu Warrior

    cl.mk, c.lp xx hp tiger uppercut
    A strange link, very rarely used because there are few opportunities to land a cl. forward. I usually try this combo after a cross up j. short. combo and description contributed by Tofu Warrior

    cl.lp, c.mp xx low tiger shot
    Because cl. jab gives so much advantage on hit and block, this is an extremely easy link. Cl. jab has really bad start up, so I use this mostly in block strings for the great push back. combo and description contributed by Tofu Warrior

    j.hp, c.hp, c.lp xx hp tiger uppercut
    Only works on characters with wide hitboxes (Gief and Honda are the only presently confirmed this works on) but does huge damage. combo contributed by ToOoOomeke

    lp, lp, hk
    Quick, simple, damaging. combo contributed by il0veb00ty

    cr.lk, cr.lk, cr.lk, hk
    A variation of the above combo. combo contributed by SD8

    j.mk, c.mk, LTS, FADC, mp, TU, FADC, f.hk, Ultra
    'HazeandFire's flashy combo of doom'. Pull this off in a match and achieve instant legendary status. combo contributed by Quest2be1
    Quest2be1 was cool enough to record a video of this ridiculous combo, check it out here

    j.hp, c.lk,c.lp, LTS, FADC, c.lk,c.mp, TU, FADC, f.hk, Ultra
    Sometimes its better to look cool than to worry about damage scaling. combo contributed by Quest2be1
    Click here for a video of Quest2be1 pulling this off.



    Please feel free to discuss additional combos, questions about combo execution, etc. I'll go through and continue to update this post with additional combos as they're added.





    ** Keys section borrowed liberally from ToOoOomeke's excellent Balrog combo thread. Figured there was no reason to reinvent the wheel (especially when ToOoOomeke did such a good job).
    Last edited by jozu; 07-08-2009 at 08:35 AM.

  2. #2

    Good work Jozu. We need more informative threads like this instead of mind numbing, pointless ones.

  3. #3
    Someone started a thread like this a week or 2 ago... it's a good idea, but it's gotta be stickied or it won't stay

  4. #4
    Possible one for the super

    J.mk c.mk. TK, cancel after the first hit of the TK into the super combo.

    If you let both hits of the Tiger knee through only the first part of the combo will hit and then the uppercut part will whiff

  5. #5
    Quote Originally Posted by Lefin View Post
    Possible one for the super

    J.mk c.mk. TK, cancel after the first hit of the TK into the super combo.

    If you let both hits of the Tiger knee through only the first part of the combo will hit and then the uppercut part will whiff
    not if you are in the corner or use lk for the super... But there are better uses for that meter IMO.

    Some combos I use pretty regularly

    c. lk, c. lp, LTS

    also, a variation of that sequence above in the corner. the range on this is deceptive. you can land it from almost a quarter screen away from the corner

    c. lk, c. lp, EX TS, Ultra

    lk, LTS, EX FADC, mp, hp TU

    if you hit trade with a TU, you can TK/ TS/ EX TS/ fwd hk, Ultra etc...

    Also, one that is pretty easy to land for an easy 200 damage and like 260 stun would be lp, lp, hk.
    Last edited by il0veb00ty; 06-15-2009 at 07:39 PM.

  6. #6
    Good stuff! Now I'm gonna use it to beat you jozu!
    NAT-mECHA - Official Photographer of Box Arena and San Diego SF4 Events
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  7. #7
    Ive noticed that on some characters , 2 l.k into l.p into TU just isnt possible , and for some ( Honda , Abel) you can do three? the timing for the crouching L.k is very strange to me for some reason.
    www.youtube.com/jijichamploo

  8. #8
    Quote Originally Posted by Seraphin-Angel View Post
    Ive noticed that on some characters , 2 l.k into l.p into TU just isnt possible , and for some ( Honda , Abel) you can do three? the timing for the crouching L.k is very strange to me for some reason.
    l.p will wiff if you messed up the timing.

  9. #9
    I never whiff the l.p its the upper cut after the lp.
    www.youtube.com/jijichamploo

  10. #10
    I'm all about combos and I'm happy to see there is one for Sagat.

    For pushback I use..
    c.lk c.lk c.lp > Low TS

    An excellent punisher, simple and to the point.
    c.mk > TU
    mp > TU
    TU > FADC > f.HK > Ultra
    c.mk > TU > FADC > f.HK > Ultra

    If I have the opportunity in the last round I go for..
    c.mk > LTS > FADC > mp > TU > FADC > f.hk > Ultra

    I never thought about this before booty lp, lp, hk ? Any other variations with hk work?

    This combo is so unreliable for me "c.lk, c.lk, c.lp xx tiger uppercut" It seems like 80% of the time the TU whiffs or the c.lp whiffs. Of course when the TU whiffs on something like that you're gonna get get punished hard. I also feel like I get reversaled on this combo way too often. I do not play offline and I am on a pad so I'm sure this enhances my frustration. Side rant... I hate executing accidental supers *pounds head*
    new veteran @ shoryuken.com
    moderator @ mortalkombatunited.com

  11. #11
    Counter hit cr. fierce, fierce Tiger Uppercut:

    Extremely deadly link, especially if you have enough meter to FADC into Ultra. The full combo ending in Ultra can do as much as 708 damage.

    Cl. forward, cr. jab xx HP Tiger Uppercut:

    A strange link, very rarely used because there are few opportunities to land a cl. forward. I usually try this combo after a cross up j. short.

    Cl. jab, cr. strong xx Low Tiger Shot:

    Because cl. jab gives so much advantage on hit and block, this is an extremely easy link. Cl. jab has really bad start up, so I use this mostly in block strings for the great push back.


    And now for a dumb, impractical, but funny combo:

    In the corner, at about 2.5 - 3 training mode squares away from your opponent, Jab Tiger Shot, EX High Tiger Shot, EX Low Tiger Shot. The spacing is pretty specific, but this works, for about 280 damage.
    "One of the penalties for refusing to participate in politics is that you end up being governed by your inferiors." -- Plato

    ** Avatar by savaii64 **

  12. #12
    Quote Originally Posted by Quest2be1 View Post
    I never thought about this before booty lp, lp, hk ? Any other variations with hk work?
    That is all I know of. it is just a variation on Easy Trial #5 for Sagat. I suppose that you could do cr LK, LP, HK too, but you are kinda limited seeing that the only thing that links into a HK is LP. Because it gives you the greatest hit advantage of all his moves.

  13. #13

  14. #14
    Cool cool booty and sd8. I like that HK thing. I fooled around with it last night and noticed this works as well c.lk,c.lk,c.lk,HK.

    I capped a combo that I finally realized how to land in actual gameplay. HazeandFire is the one who told me about the combo. Here it is capped if you'd like to know what it looks like.
    j.mk > c.mk > LTS > FADC > mp > TU > FADC > f.hk > Ultra
    http://www.youtube.com/watch?v=ZtXuMbVbGQ4
    new veteran @ shoryuken.com
    moderator @ mortalkombatunited.com

  15. #15
    Quote Originally Posted by Quest2be1 View Post
    Cool cool booty and sd8. I like that HK thing. I fooled around with it last night and noticed this works as well c.lk,c.lk,c.lk,HK.

    I capped a combo that I finally realized how to land in actual gameplay. HazeandFire is the one who told me about the combo. Here it is capped if you'd like to know what it looks like.
    j.mk > c.mk > LTS > FADC > mp > TU > FADC > f.hk > Ultra
    http://www.youtube.com/watch?v=ZtXuMbVbGQ4

    Nice video! I will try to link that combo tonight :)

  16. #16
    Quote Originally Posted by jozu View Post
    lk, low tiger shot, fadc, c.mp, hp TU
    combo contributed by il0veb00ty
    Ahh, ya beat me to it. I started a Tigershot FADC combo thread that looked into the many variations and applications of that combo a few months ago. It should be noted that damage scaling makes a second FADC a bit of a waste and an ultra after does pathetic damage. If it wins the match then it wins the match but if i have meter and ultra I opt for the c.lk c.lk c.lp TU FADC ultra.
    /thread

  17. #17
    the damage scaling sucks ass but it looks as sexy as hell to finish someone off with. if u have 4 bars and can hit confirm a jumpin then it wouldnt hurt to whip it out for show. u have to be sure that it'll finish them off though cause ye its a waste of meter imo.

  18. #18
    Updated with reply info. Great stuff guys, keep it coming!

    Remember, feel free to discuss combo execution questions here too.

  19. #19
    I'll come up with the damage scores for each of the combos listed in post #1. I'll either post them all here or send them to you one at a time. Also, if the majority of the people like seeing a video of the combo I don't mind capping each combo seperately and posting them. Might be a cool edition to our one and only Sagat Combo Thread :D

    By the way booty, I really really like that c.lk,c.lk,c.lk,hk and c.lk,c.lk,hk combo.
    new veteran @ shoryuken.com
    moderator @ mortalkombatunited.com

  20. #20

    one more combo

    you mentioned cr.lk cr.lk standing HK. You can do cr. lk cr. lk cr. lk standing HK for a 5 hit combo too. Same thing as the combo you said but you get 1 more crouching lk. the crouching lk's are links obviously.

  21. #21
    Quote Originally Posted by PlayGroundLegen View Post
    you mentioned cr.lk cr.lk standing HK. You can do cr. lk cr. lk cr. lk standing HK for a 5 hit combo too. Same thing as the combo you said but you get 1 more crouching lk. the crouching lk's are links obviously.
    thanks, corrected

  22. #22
    Here are a few updates for the combos.

    c.lk, c.lk, c.lp xx tiger uppercut
    203dmg 4hits

    tiger uppercut, fadc, fwd.hk, ultra
    622dmg 12hits

    c.mk xx low tiger shot
    160dmg 2hits

    lk xx low tiger shot
    110dmg 2hits

    j.hk, c.mk xx TU
    346dmg 3hits

    j.hp, mp xx TU
    377dmg 3hits

    f.hk, Ex LTS
    290dmg 3hits

    f.hk, ultra
    500dmg 11hits

    f.hk, f.hk, Ultra
    594dmg 12hits

    lk, LTS, FADC, c.mp, TU
    287dmg 4 hits

    Counterhit c.hp xx TU
    333dmg 2hits

    I'll get the rest of them soon.
    new veteran @ shoryuken.com
    moderator @ mortalkombatunited.com

  23. #23
    don't know the damage but no one has mentioned

    c. lk, c. lk, c. lp, EX TU, Ultra, timming is strict for ultra, and opp has to be aboce sagats chest, 16 hits
    IV - Rufus
    SIV - T. Hawk
    ST/HDR - O. Hawk, Boxer

  24. #24
    Quote Originally Posted by sir_arthur View Post
    don't know the damage but no one has mentioned

    c. lk, c. lk, c. lp, EX TU, Ultra, timming is strict for ultra, and opp has to be aboce sagats chest, 16 hits
    It's good but if I get a hit confirm I would substitute the c.lp with c.mp
    new veteran @ shoryuken.com
    moderator @ mortalkombatunited.com

  25. #25
    As you see this thread has been stickied by one of the moderators. I asked them politely if they would sticky a combo thread for us. Obviously their answer was yes :) Thank You!

    @jozu
    Keep the 1st post updated for us please so we don't risk losing our sticky.

    @Hazeandfire
    I know you have some cool combos so share them with us please.
    new veteran @ shoryuken.com
    moderator @ mortalkombatunited.com

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