+ Reply to Thread
Page 1 of 18
1 2 3 11 ... LastLast
Results 1 to 25 of 435

Thread: MvC2 Xbox 360/PS3 bug database & reporting thread

  1. #1

    MvC2 Xbox 360/PS3 bug database & reporting thread

    As a fellow software developer, I found the old thread unwieldy.

    To report a bug, PLEASE specify:
    * Which system - Xbox 360 or PS3 or both?
    * What resolution are you using? 480 or 720 or 1080?
    * Widescreen (16:9) or standard (4:3)?
    * Which sprite filter? Smooth or Crisp or Classic?
    * Was this during offline or online play?
    * What are the steps to reproduce the problem (if known)? Videos of problems are REALLY appreciated.
    * Please give a description of what exactly is wrong / what should have happened



    Bugs listed here will link to the best report of the issue for further information and that way potentially allow Capcom/Backbone to follow up directly if they find that they want to. The Capcom-Unity bug thread is here, but also seems highly unwieldy.

    To get the maximum enjoyment out of the game, turn OFF the Sprite filter in the game settings (switch to Classic), and switch to the LOW (1 frame) Lag Input as opposed High (3 frame) lag input. You probably also want to use Ranked:Custom Matches and select by good pings. Anything under 120 ping should be fine. If it's still lagging badly there, they probably have the Sprite filters on.

    Known Gameplay Bugs
    * General: Xbox 360 only: Start of match is laggy (doesn't seem to affect the PS3)
    * General: Unblockable AHVB: FIXED IN PATCH
    * General: Many sprites lag the game when loaded the first time
    * General: Switch-outs / alpha counters sometimes let the leaving character still get hit after the switch
    * General: Magneto wavedash/trijump while calling assist drops frames
    * General: Magneto's Magnetic Tempest either chips too much or too little: FIXED IN PATCH
    * General: Blackheart's Heart of Darkness either chips too much or too little (Dios-X found this, confirmed)
    * General: Blackheart's demons don't get cancelled properly (Dios has a video of this in this thread)
    * General: Ruby Heart glitch can crash game. Video, explanation: "While playing as ruby heart, do Qcf+PP while holding taunt and spam in the direction of 3 - 6 (clock work) X or Y"
    * General: Chun-Li's shom combo is broken. (video in post)
    * General: Megaman's jump buster being canceled by Hail Storm in some cases - never should happen.
    * General: Cammy's Killer Bee Assault missing invulnerability
    * General: Magneto jump dLK recovers too fast: video.
    * General: Magneto's ROM is glitched as is Cyke's infinite. Looks like a difference in when the light vs medium are used in the new version vs the DC version. Related video
    * General: Jin's sLP->sMP->Jin Tornado doesn't work: FIXED IN PATCH
    * General: Cable's infinite taunt is broken.
    * General: Input window for moves appear to be too long - leading to an "older" move coming out instead of the current move
    * General: Megaman's sound for Buster charging doesn't stop correctly
    * General: The MAX METER flash is horrific enough to be a bug. Please calm this down.
    * Online: rollback sometimes leaves characters shaded incorrectly. This is fixed the next time their shading state changes. One repro is to be Cable and shoot the opponent. If they block late, you may see them in their "shot" shade until something else changes.
    * General: sounds don't cancel. Easy repro: Do a Megaman buster to Storm's head as she comes out for a typhoon assist. No typhoon, but you still hear her say Typhoon.
    * General: Even with walls turned off, it's not the correct screen width - there's a buffer. This makes wall bouncing characters such as Megaman/Chun/etc harder to play.
    * General Widescreen: Jin's Blodia Punch is truncated
    * General: Sometimes the wrong sounds are used (character data loading issue?)
    * Online: Rollback(?) in some cases will show an assist dead but they really aren't. (I've seen this to the point where I've 100% killed assists, but then their life bar pops back on - had this happen against nizzbor on Golden-Nz's account.)
    * General: Wrong sprite used. No idea how to reproduce.
    * General: Black screen during Abyss stage transitions. Video.
    * General: Many reports that A1 stops working at various points - originally thought to be twitch-guard related by Shoultzula... ?
    * General: Rollback of the WIN screen in one case did not allow the winning character to continue playing

    Known matchmaking bugs
    * Online Ranked: if the other players leaves, you may be stuck in a "PRESS A TO ACCEPT" screen that does nothing. You will need to exit to the dashboard to fix this.
    * Online Friendly Matches (PS3 only): refreshing list can lock the PS3 up: FIXED IN PATCH
    * Online: Player 2's lifebars show the names for Player 1 characters, potentially sprites. Will usually lead to a disconnect. Video of this.
    * Online Player: Sometimes players cannot start a game. They're stuck in the "press A" screen.
    * Online Player: Player stuck at Selection screen during actual match. Usually works again after that match.
    * Online Player: Menu screen remains drawn transparently over actual match
    * Online Ranked: You get a loss if the game disconnects on you. (As opposed to a rage quit, where you deserve a loss.)
    * Online Ranked (PS3 only): Rage quits don't count as losses(?) which is confusing relative to the Xbox 360 experience.
    * Online: low hits lean towards unblockability. Video of this. (I realize this is DSP, but -- this should be looked at since I've 'felt' the same problem. May just be the problem of playing against Magnus online.)
    * Online: Certain conditions lead to the entire Xbox 360 freezing up
    * Online Player: When you're viewing an ongoing match in text mode since you just joined, P1's second character's text is drawn badly with extra black pixels.

    Leaderboard bugs
    * Wins incorrectly reported as losses

    Other
    * Online character select screen is laggy
    * PS3-only: 'custom music' audio doesn't work when voice is on ( further info)

    Suggestions
    * Online: Allow for "Extreme" 0 lag input mode. May be critical to add this.
    * General: Default to the Classic Sprite filter
    * Ranked: Change the "Press A to start match" to "Starting match..." after A is pressed
    * Online Player: Spectator mode for people trying to learn the game by watching for a while
    * Online Player: Add a time out in the Lobby so that someone Away From Keyboard doesn't lock up the whole room. Or skip them if they can't join the match.
    * Online: Allow for "blind" pick. Maybe in the last ten seconds it goes to blind pick mode... ?
    * Online Player: Save the Custom Player Match search settings so we don't have to always specify Turbo 1 or etc
    * Online Player: Show the current win streak.
    * General: Request for language options/selection
    * Online Player: Allow "Kick" for high ping opponents, or allow specifying a maximum ping
    * Online Ranked: Please impose a 5 minute "no rejoining" penalty on rage quitters. People are quitting out because "it's faster to rejoin" (taken verbatim from a guy who rage quit on me).
    * General: In the Dreamcast, there's a second screen flash during the FIGHT! animation. That's not present in the new version - that flash was important to various timing, it'd be good to have it back.
    Last edited by Preppy; 02-04-2010 at 01:08 AM.
    http://zachd.com/mvc2

    please do steal this av. made by me, though, which is why it looks like poop
    Canada: Looking down on America since 1867

  2. #2
    great job prepstar :) now this is really clean looking.

    although I know its not a big deal but I can confirm that the doom ub is still intact for the guy that was wondering.

  3. #3
    god, i had a long post for the other thread. hit submit, and its closed. lost it all. overall, the fact that you need to have a wired controller to play this needs to be mentioned. it should not be overlooked because of tourney rules, when most of the sales from this game will come from average joes who wanna sit in their living room on their xbox using their wireless pad to mash out, and its a very significant difference between wired and wireless that is present with mvc2.

    so yeah, i disagree that it doesnt matter because wireless controllers are banned from evo. pfft, street fighter 4 has sold millions, and those millions didnt show up to evo, so their home somewhere playing, which is fine, but that same thing applies to marvel, but now this time you will have people possibly shitting on it because of input delays when they just need to put in a hardwired controller instead of using a wireless, which they shouldnt have to do,and if theyre not a part of this forum, they wouldnt know that anyways if i didnt mention it, because i dont think anyone has said it besides me.
    fuck a relationship. god told that stupid bitch eve not to eat the fuckin mango or whatever, the bitch did, and fucked everyone. fuck women! shout out to snakes!

  4. #4
    Nobody is ignoring you, I'm waiting for someone else other than you to have that problem. That kind of thing could be console/controller specific.
    http://zachd.com/mvc2

    please do steal this av. made by me, though, which is why it looks like poop
    Canada: Looking down on America since 1867

  5. #5
    in the mvc2 online thread there is a person that right after i posted it said he was experiencing the same thing.
    fuck a relationship. god told that stupid bitch eve not to eat the fuckin mango or whatever, the bitch did, and fucked everyone. fuck women! shout out to snakes!

  6. #6
    No idea how to subscribe without posting so...
    amano jakyu (3:15:13 AM): what exactly is "the chewin"?
    Kingofkod (3:15:17 AM): ......

  7. #7
    Preppy, good job on having everything in order. Hopefully this will be reported to capcom and all be taken care of in the patch.
    With absolute determination, confidence and persistence anything is possible.

    -Demon Hyo

  8. #8
    I wouldn't count on capcom fixing all that stuff. I think its a pretty safe bet that the top 3 or 4 major problems on preppys list are the ones they going to try and fix.

    If they tried to fix all that stuff it would proabably take them around 1 and a half years to complete if not longer, that stuff on the list requires major tweaking to the already inferior jap dc online model that they had to use.

    but I guess one could always hope right?

  9. #9
    Quote Originally Posted by Preppy View Post

    * General: button inputs getting dropped, usually A1


    Hey Preppy, I've since found that this may be a controller issue, so unless someone else can confirm a similar problem, we might be able to scratch this one.

    EDIT: Looks like some people have had this issue-- Post #'s 44 and 47. Not sure what's up with this now.

    Quote Originally Posted by jimmy1200 View Post
    god, i had a long post for the other thread. hit submit, and its closed. lost it all. overall, the fact that you need to have a wired controller to play this needs to be mentioned. it should not be overlooked because of tourney rules, when most of the sales from this game will come from average joes who wanna sit in their living room on their xbox using their wireless pad to mash out, and its a very significant difference between wired and wireless that is present with mvc2.

    so yeah, i disagree that it doesnt matter because wireless controllers are banned from evo. pfft, street fighter 4 has sold millions, and those millions didnt show up to evo, so their home somewhere playing, which is fine, but that same thing applies to marvel, but now this time you will have people possibly shitting on it because of input delays when they just need to put in a hardwired controller instead of using a wireless, which they shouldnt have to do,and if theyre not a part of this forum, they wouldnt know that anyways if i didnt mention it, because i dont think anyone has said it besides me.
    I'm playing on a wireless official 360 pad and I can't confirm any noticeable input lag. What kind of controller are you using? Is it possible that it's your TV?
    Last edited by eczangief; 08-11-2009 at 12:35 PM.
    I make Custom JLF Round Gates so we can play Marvel wrong... right: http://www.shoryuken.com/showthread.php?t=221901

  10. #10
    Quote Originally Posted by eczangief View Post
    Hey Preppy, I've since found that this may be a controller issue, so unless someone else can confirm a similar problem, we might be able to scratch this one.
    Yeah, I mapped the A1/A2 to the triggers instead of bumpers and it seemed to "fix" my situation.

    Anyway, I'll submit something:


    THIS COMBO SHOULD NOT WORK

    There's no way Magneto could ever do that many hits in the DC version. Funny, I won a match online when I shouldn't have cause I delayed my short so long that the MK wouldn't have comboed but i got another short and it all worked out.


    Second Edit* The PS3 version of mvc2 will allow for ppad testing. Yay. I'll be able to transfer combos by programming it on the dc and then trying to play it on the ps3 version. except i dont have a ps3

    Edit, I read through the glitch list you have and I don't think that some are worth mentioning. Stuff with widescreen won't ever get fixed 'cause it's purely graphical. Also, maybe you can prioritize the glitches and bugs by "IS IT GOING TO FUCK UP TOURNAMENTS". I know for sure that Capcom REALLY wants it to be a viable port for tournaments so keep that in mind when ordering the bugs.

    Also for input delay related quesitons someone is going to have to play on that one Evolution2009 monitor they used to run sf4homo and all the other new gen games. We need a solid test before capcom knows exactly how bad the input dropping is in offline play, if any.
    Last edited by Magnetro; 08-07-2009 at 06:36 PM.
    there is no truer gauge of success than honest personal satisfaction. In fact, it's quite difficult to elicit authoritative external approval because of how unlikely it is to encounter peers at such elevated, specialized, and obscure levels of knowledge as needed to make an amazing combo video. -Maj

  11. #11
    (clarified offline)

    If you look closely, it's already prioritized, weighted with reproducability.
    http://zachd.com/mvc2

    please do steal this av. made by me, though, which is why it looks like poop
    Canada: Looking down on America since 1867

  12. #12
    damn, yeah i had a feeling I was getting ridiculous links in the corner. What in the world could be causing that?
    I make Custom JLF Round Gates so we can play Marvel wrong... right: http://www.shoryuken.com/showthread.php?t=221901

  13. #13
    is it a proven fact that changing the sprite to classic actually makes the match run smoother or is it just an educated guess?

  14. #14
    I'm playing on a wireless official 360 pad and I can't confirm any noticeable input lag. What kind of controller are you using? Is it possible that it's your TV?
    confirmed problem with button. lol! funny, i dont notice the problem at all with sf4, but mvc2 it is like real sensitive. i just mapped it to other buttons which i should have did, duh, and it seemed to work fine.
    Last edited by jimmy1200; 08-07-2009 at 11:03 PM.
    fuck a relationship. god told that stupid bitch eve not to eat the fuckin mango or whatever, the bitch did, and fucked everyone. fuck women! shout out to snakes!

  15. #15
    So can someone else not you/someone you know try that out again?

    Quote Originally Posted by HuStLeMaN17 View Post
    is it a proven fact that changing the sprite to classic actually makes the match run smoother or is it just an educated guess?
    I'm pretty certain that I can detect when people have different sprite filters on via the slowdown. Try it yourself with/without.
    http://zachd.com/mvc2

    please do steal this av. made by me, though, which is why it looks like poop
    Canada: Looking down on America since 1867

  16. #16
    Wow... I'll have to experiment with some of these discoveries.
    BB: Carl, Litchi, Hazama
    T6BR: Xiayou, Zafina, Julia
    SSFIV: Cammy, DeeJay, Cody
    GGAC: Johnny, Bridget, Dizzy, Anji
    KOFXII: Athena, Clark, Duo-Lon

    Representative of Low Tier characters

  17. #17
    this looks very clean and it's well organized with references. thank you for doing this, preppy. hopefully capcom can do their part now.

  18. #18
    ok figured out some bugs today. zach listed my complaints but I just figured out why they're happening.

    the random slow down stuff has been a little bit figured out.

    In offline mode, certain things cause slow down and you can test these for yourself. Go to vs mode 2 player and have both people pick msp. In the opener do nothing for a few seconds till the opener lag leaves. Then these things slow down the game.

    - The first SJ of the game slows the game down. Visible skip.

    - The first assist call slows the game down. Visible skip

    - The first s.fp with magneto\storm on hit slows the game down. Visible skip


    Now this is rather awkward. Say p1 does all these things first. When p2 goes to try these things to slow down the game, it simply won't do it. The first player to do these things will always slow the game down and after these have been performed, they no longer make the game skip.

    In general, the offline mode is not right. The frame rate is not accurate. I don't know if the 360 version is dropping more frames than the DC or it can't process the game well enough. What it really looks like is the ps2 version a little. If you play the ps2 version on say the clocktower stage, there's some slight frame rate loss going on and thats exactly what it looks like to me. Its not as bad as the ps2 ice level but still visible frame rate loss present.. You can visually tell the 360 version offline mode is off. Don't know how they're gonna fix this really, its pretty horrendous @ this point. Online could of been better and offline is a mess. =\

    To anyone who's played ps2 marvel extensively, play the game 360 version offline and watch how the game slows down like the ps2 version.

    edit:

    supers slow the game down to. Watch storm do her qcf+pp on hit, its not looking right
    Last edited by shoultzula; 08-08-2009 at 02:56 AM.
    vampire savior weekly tournaments to start very soon sometime in 02-xx-10. Sign up in the VS thread if you want in.
    http://www.shoryuken.com/showthread.php?t=54122&p=8290121&viewfull=1#post8290121

  19. #19
    suscribed
    MvC2- TOP 8
    No one will ever understand these combos like you do, even me. This is because only you lived with yourself while you were researching and programming every single frame in your DVD. You will always have those memories with you and those can't be put in explanation videos -Magnetro

  20. #20
    Updated with everything mentioned.

    I went 10-0 tonight, in front of a bunch of people at my house party, and the leaderboards reflected that I went 7-3. (Started with 106 losses, ended with 109.) Every match was played to completion - no quitting issues. I may have lost a single character once.

    I cannot beat the glitched leaderboards. You win.
    http://zachd.com/mvc2

    please do steal this av. made by me, though, which is why it looks like poop
    Canada: Looking down on America since 1867

  21. #21
    Shoultz, that's bizarre, but it makes sense. A least that's gotta be why I only saw that slow-down ONCE for the FP in my testing. That's really specific in terms of reproducing the glitch so maybe that'll help with a fix.

    I don't think that 360 is dropping any more frames from what I've tried manually. Doom Unblockable loops still work by hand just like they did on DC-- at least as far as I can tell manually/by eye.

    Maybe the game uses the first instances of various game states to help sync the netplay??? Player A calls assist, 360 looks for location of Player A relative to Player B and the assist and compares both machine's results, then corrects. I dunno. Strange that its happening offline, but I can't help but feel that the game treats on- and offline play the same way in the current version.
    Last edited by eczangief; 08-08-2009 at 10:43 AM.
    I make Custom JLF Round Gates so we can play Marvel wrong... right: http://www.shoryuken.com/showthread.php?t=221901

  22. #22
    Quote Originally Posted by eczangief View Post

    I don't think that 360 is dropping any more frames from what I've tried manually. Doom Unblockable loops still work by hand just like they did on DC-- at least as far as I can tell manually/by eye.
    remember that the ps2 version also allows doom UB iirc but we all know that game is horrendously off.

    Go play arcade mode and watch the game. Offline is FUCKED
    vampire savior weekly tournaments to start very soon sometime in 02-xx-10. Sign up in the VS thread if you want in.
    http://www.shoryuken.com/showthread.php?t=54122&p=8290121&viewfull=1#post8290121

  23. #23
    Quote Originally Posted by Magnetro View Post
    Yeah, I mapped the A1/A2 to the triggers instead of bumpers and it seemed to "fix" my situation.

    Anyway, I'll submit something:


    THIS COMBO SHOULD NOT WORK

    There's no way Magneto could ever do that many hits in the DC version. Funny, I won a match online when I shouldn't have cause I delayed my short so long that the MK wouldn't have comboed but i got another short and it all worked out.


    Second Edit* The PS3 version of mvc2 will allow for ppad testing. Yay. I'll be able to transfer combos by programming it on the dc and then trying to play it on the ps3 version. except i dont have a ps3

    Edit, I read through the glitch list you have and I don't think that some are worth mentioning. Stuff with widescreen won't ever get fixed 'cause it's purely graphical. Also, maybe you can prioritize the glitches and bugs by "IS IT GOING TO FUCK UP TOURNAMENTS". I know for sure that Capcom REALLY wants it to be a viable port for tournaments so keep that in mind when ordering the bugs.

    Also for input delay related quesitons someone is going to have to play on that one Evolution2009 monitor they used to run sf4homo and all the other new gen games. We need a solid test before capcom knows exactly how bad the input dropping is in offline play, if any.
    holy shit, my xmvsf combo is now in mvc2? Can you also combo s hk. to hypergrav with no super?
    MvC2- TOP 8
    No one will ever understand these combos like you do, even me. This is because only you lived with yourself while you were researching and programming every single frame in your DVD. You will always have those memories with you and those can't be put in explanation videos -Magnetro

  24. 08-08-2009 11:51 AM

  25. #24
    Quote Originally Posted by Preppy View Post
    * Online: low hits lean towards unblockability. Video of this. (I realize this is DSP, but -- this should be looked at since I've 'felt' the same problem. May just be the problem of playing against Magnus online.)
    Not to play devils advocate, but I think its just rush down but I can block pretty well when getting rushed, I don't think there is a bug here.


    Also, this happened to me twice but I didn't see it on your list.
    I was under cable when he was doing a super and I launched, the launcher HIT but he DHCed at the same time so cable went up, hail storm came out, cable landed and bounced out.

    2nd time was different, guy tagged out and I did AHVB almost at same time, caught his tag out and his tag in coming in at the same time. Guy was probably pissed.

    I know something similar happens on PS2 where, say doom is chipping you and you counter in, but you still get hit by rocks as your next guy comes in. I see this ALOT on PS2







    EDIT: One more bug from the arcade version to the DC to the xbox i remembered. Sent tag in puts him in air false ground whatever you wanna call it. I don't really mind cause I am use to it and I rape sent when he tags in, but still a bug
    Last edited by MegamanDS; 08-08-2009 at 12:45 PM.
    MvC2- TOP 8
    No one will ever understand these combos like you do, even me. This is because only you lived with yourself while you were researching and programming every single frame in your DVD. You will always have those memories with you and those can't be put in explanation videos -Magnetro

  26. #25
    The whole constant input lag really hurts this game!
    AV by Muffin™
    Tekken 6BR: Bob, Alisa, Jack-6, Roger Jr, Wang
    BlazBlue CS: Litchi, Hazama, Rachel, Tsubaki
    Arcana Heart 2: Petra, Clarice, Maori
    SSF2THD Remix: Cammy, Dhalsim, Zangief
    SF4: Rufus, Dictator, Chun-Li

+ Reply to Thread
Page 1 of 18
1 2 3 11 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts