As a fellow software developer, I found the old thread unwieldy.
To report a bug, PLEASE specify:
* Which system - Xbox 360 or PS3 or both?
* What resolution are you using? 480 or 720 or 1080?
* Widescreen (16:9) or standard (4:3)?
* Which sprite filter? Smooth or Crisp or Classic?
* Was this during offline or online play?
* What are the steps to reproduce the problem (if known)? Videos of problems are REALLY appreciated.
* Please give a description of what exactly is wrong / what should have happened
Bugs listed here will link to the best report of the issue for further information and that way potentially allow Capcom/Backbone to follow up directly if they find that they want to.The Capcom-Unity bug thread is here, but also seems highly unwieldy.
To get the maximum enjoyment out of the game, turn OFF the Sprite filter in the game settings (switch to Classic), and switch to the LOW (1 frame) Lag Input as opposed High (3 frame) lag input. You probably also want to use Ranked:Custom Matches and select by good pings. Anything under 120 ping should be fine. If it's still lagging badly there, they probably have the Sprite filters on.
Known Gameplay Bugs
* General: Xbox 360 only: Start of match is laggy (doesn't seem to affect the PS3)
* General: Unblockable AHVB: FIXED IN PATCH
* General: Many sprites lag the game when loaded the first time
* General: Switch-outs / alpha counters sometimes let the leaving character still get hit after the switch
* General: Magneto wavedash/trijump while calling assist drops frames
* General: Magneto's Magnetic Tempest either chips too much or too little: FIXED IN PATCH
* General: Blackheart's Heart of Darkness either chips too much or too little (Dios-X found this, confirmed)
* General: Blackheart's demons don't get cancelled properly (Dios has a video of this in this thread)
* General: Ruby Heart glitch can crash game. Video, explanation: "While playing as ruby heart, do Qcf+PP while holding taunt and spam in the direction of 3 - 6 (clock work) X or Y"
* General: Chun-Li's shom combo is broken. (video in post)
* General: Megaman's jump buster being canceled by Hail Storm in some cases - never should happen.
* General: Cammy's Killer Bee Assault missing invulnerability
* General: Magneto jump dLK recovers too fast: video.
* General: Magneto's ROM is glitched as is Cyke's infinite. Looks like a difference in when the light vs medium are used in the new version vs the DC version. Related video
* General: Jin's sLP->sMP->Jin Tornado doesn't work: FIXED IN PATCH
* General: Cable's infinite taunt is broken.
* General: Input window for moves appear to be too long - leading to an "older" move coming out instead of the current move
* General: Megaman's sound for Buster charging doesn't stop correctly
* General: The MAX METER flash is horrific enough to be a bug. Please calm this down.
* Online: rollback sometimes leaves characters shaded incorrectly. This is fixed the next time their shading state changes. One repro is to be Cable and shoot the opponent. If they block late, you may see them in their "shot" shade until something else changes.
* General: sounds don't cancel. Easy repro: Do a Megaman buster to Storm's head as she comes out for a typhoon assist. No typhoon, but you still hear her say Typhoon.
* General: Even with walls turned off, it's not the correct screen width - there's a buffer. This makes wall bouncing characters such as Megaman/Chun/etc harder to play.
* General Widescreen: Jin's Blodia Punch is truncated
* General: Sometimes the wrong sounds are used (character data loading issue?)
* Online: Rollback(?) in some cases will show an assist dead but they really aren't. (I've seen this to the point where I've 100% killed assists, but then their life bar pops back on - had this happen against nizzbor on Golden-Nz's account.)
* General: Wrong sprite used. No idea how to reproduce.
* General: Black screen during Abyss stage transitions. Video.
* General: Many reports that A1 stops working at various points - originally thought to be twitch-guard related by Shoultzula... ?
* General: Rollback of the WIN screen in one case did not allow the winning character to continue playing
Known matchmaking bugs
* Online Ranked: if the other players leaves, you may be stuck in a "PRESS A TO ACCEPT" screen that does nothing. You will need to exit to the dashboard to fix this.
* Online Friendly Matches (PS3 only): refreshing list can lock the PS3 up: FIXED IN PATCH
* Online: Player 2's lifebars show the names for Player 1 characters, potentially sprites. Will usually lead to a disconnect. Video of this.
* Online Player: Sometimes players cannot start a game. They're stuck in the "press A" screen.
* Online Player: Player stuck at Selection screen during actual match. Usually works again after that match.
* Online Player: Menu screen remains drawn transparently over actual match
* Online Ranked: You get a loss if the game disconnects on you. (As opposed to a rage quit, where you deserve a loss.)
* Online Ranked (PS3 only): Rage quits don't count as losses(?) which is confusing relative to the Xbox 360 experience.
* Online: low hits lean towards unblockability. Video of this. (I realize this is DSP, but -- this should be looked at since I've 'felt' the same problem. May just be the problem of playing against Magnus online.)
* Online: Certain conditions lead to the entire Xbox 360 freezing up
* Online Player: When you're viewing an ongoing match in text mode since you just joined, P1's second character's text is drawn badly with extra black pixels.
Leaderboard bugs
* Wins incorrectly reported as losses
Other
* Online character select screen is laggy
* PS3-only: 'custom music' audio doesn't work when voice is on ( further info)
Suggestions
* Online: Allow for "Extreme" 0 lag input mode. May be critical to add this.
* General: Default to the Classic Sprite filter
* Ranked: Change the "Press A to start match" to "Starting match..." after A is pressed
* Online Player: Spectator mode for people trying to learn the game by watching for a while
* Online Player: Add a time out in the Lobby so that someone Away From Keyboard doesn't lock up the whole room. Or skip them if they can't join the match.
* Online: Allow for "blind" pick. Maybe in the last ten seconds it goes to blind pick mode... ?
* Online Player: Save the Custom Player Match search settings so we don't have to always specify Turbo 1 or etc
* Online Player: Show the current win streak.
* General: Request for language options/selection
* Online Player: Allow "Kick" for high ping opponents, or allow specifying a maximum ping
* Online Ranked: Please impose a 5 minute "no rejoining" penalty on rage quitters. People are quitting out because "it's faster to rejoin" (taken verbatim from a guy who rage quit on me).
* General: In the Dreamcast, there's a second screen flash during the FIGHT! animation. That's not present in the new version - that flash was important to various timing, it'd be good to have it back.


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