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Thread: SSFIV - New Info ONLY! *CHECK OP BEFORE REPLYING*Updated 02-03*

  1. #26
    Unity Blog Update:

    http://www.capcom-unity.com/s-kill/b...ey_play_i_talk

    It's the same G4 vid thats posted above but seth mentions that new info might be available by next week.

    For people too lazy to click the link-
    A few notes here:

    1) the game is still in development, so things can (and probably will) change during balancing. That's why they call it balancing, after all.

    2) If you feel like you've heard a lot of this before, it may be because you have :) We talk to a lot of different people about the current info, so if you're following ALL of them, you risk hearing the same things (oh noes!). The good news is that I'll have some more info to share with everybody soon--maybe even as soon as next week...

  2. #27
    Accompanying written commentary to the G4 videos. Discusses Dee Jay's nerf to EX Dread Kicks. Supposedly current state doesn't allow for the ultra to connect after the EX Dread Kick crumple.

    http://g4tv.com/games/xbox-360/62850...n-Impressions/

  3. #28
    New Video of Seth Killian promoting SSFIV for G4's X-Play. Shows a new stage set in India with Elephants.

    http://g4tv.com/videos/42845/Super-S...ds-On-Preview/
    Everyone! Get your torches lit and your pitchforks ready! We are storming Capcom's headquarters while shouting "SHORYUKEN!!!!"

  4. 11-19-2009 05:04 PM

  5. #29
    http://www.gamepro.com/article/previ...er-iv-juri-on/

    Some more specific info on Juri's gameplay, and a few other tidbits.

  6. #30

  7. #31
    snitches get stiches
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    Spotted Dhalsims wife Sally in the new India stage, like how she appeared in Alpha 2. She's even wearing the same outfit, sealing the deal that Dhalsims goal for winning the tournament is now to buy his wife a new blouse.

    http://img29.imageshack.us/img29/572...halsimwife.png
    *AV by ARIA*
    youtube.com/GRRAB
    Kanta-Kun on C. Vipers package: "It's the bush obviously. She probably has a mohawk down there too."

  8. #32
    Nakky Blog Update , 20th November, 2009.

    http://www.capcom.co.jp/blog/sf4/nak...11/20_387.html


    New stage
    http://www.capcom.co.jp/blog/sf4/img_upload/112001.jpg

    Character Profile Update:
    http://www.capcom.co.jp/sf4/character.html

    Awaiting Translation but i'm guesing famitsu reveal next week.
    Last edited by Aditya; 11-19-2009 at 10:51 PM.

  9. #33
    SUPREME VICTORY
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    Contrib Points: 8

    Nakky Blog Translation

    Hello everyone!
    Tomorrow, 11/22 is our very own Dhalsim's birthday.
    And also next week, 11/25 is Dan's birthday. Faaaaaather!
    My birthday is 8/1!

    At any rate, last week I didn't really talk about SSFIV, and I didn't realize it until I'd finished. As a result, I'll have something huge to talk about next week!!

    ...I'll have something huge to talk about next week!! (Something really big)

    It will also be printed in the Weekly Famitsu going on sale on 11/26, and we will also update the official site with a new promotional video! So I hope you get all worked up while waiting for it!

    ^Chun-Li's getting beat up... But, by who?!

    Also, regarding the "Pursue The Fighting Spirit" Street Fighter IV Nationals that I've been promoting in secret, I'd like to tell you the latest new about the qualifiers!

    First, we will be releasing the dates and locations of the qualifiers on 12/4 (Friday)!!

    Also, in addition to the regional qualifiers and dates, we are coming up with something called the "Dream Team"!!!

    If there's a player whose fight you want to see, you'll be able to vote for them!! This is pretty groundbreaking for an official event! (applause)

    You'll be able to vote through the official site for the arcade version of SFIV. One vote per person (even if you have multiple cards registered, only 1 vote per person).

    The voting period will also be revealed with the other information about the qualifiers on 12/4.

    Additionally, all players who receive at least one vote will receive the special title "Chances Are Fair"!!

    So everyone, now's the time to start thinking about who you want to vote for!!

    Your vote will be the key to everyone having a good time at the national tournament!

    And lastly, the extremely popular "Street Fighter Artwork" book is going into second edition printing thanks to you!! (applause)

    For those of you who don't have it yet, this is your chance to pick it up! You certainly won't regret it!!

    Well then, that's all for this week. Please look forward to the huge announcement next week.
    So yeah, not a whole lot of content again this week, but apparently something big next week.

    At American Idol Street Fighter though.
    "This thread right here and the opinions expressed herein are the reason there never will be another well received 2D fighting game, much less SF4."
    - Viscant, 2005

  10. 11-19-2009 11:31 PM


  11. 11-20-2009 05:47 AM
    Reason
    Posts in the new info thread had no new info.

  12. 11-20-2009 05:59 AM

  13. 11-20-2009 07:13 AM
    Reason
    Posts in the new info thread had no new info.

  14. 11-20-2009 08:44 AM
    Reason
    Posts in the new info thread had no new info.

  15. 11-20-2009 01:21 PM
    Reason
    Posts in the new info thread had no new info.

  16. #34
    Visit the biggest Brazilian Fighting Game portal: Blog, Podcast, Forum, matchmaking...
    www.portalversus.com.br
    ST tutorials in portuguese:
    http://br.youtube.com/user/AzisBR

  17. 11-20-2009 09:22 PM
    Reason
    No new info in the new info thread.

  18. #35
    IT'S RYU AS A GIRL: http://www.youtube.com/watch?v=Kl99bSdOzBE&fmt=18
    DOWNLOAD my new album: http://myspace.com/emezie
    VIEW my artwork: http://emezie.com
    READ my sister's book- http://nnedi.com

  19. 11-21-2009 08:28 AM

  20. 11-22-2009 09:51 PM
    Reason
    Posts in new info thread have no new info.

  21. 11-22-2009 09:57 PM

  22. 11-23-2009 08:40 AM
    Reason
    Posts in new info thread have no new info.

  23. 11-23-2009 08:42 AM
    Reason
    Posts in new info thread have no new info.

  24. 11-23-2009 08:44 AM
    Reason
    Posts in new info thread have no new info.

  25. 11-23-2009 08:48 AM

  26. 11-23-2009 09:01 AM
    Reason
    Posts in new info thread have no new info.

  27. 11-23-2009 09:05 AM
    Reason
    Wrong thread.

  28. 11-23-2009 09:06 AM
    Reason
    Posts in new info thread have no new info.

  29. 11-23-2009 09:08 AM

  30. 11-23-2009 09:09 AM

  31. 11-23-2009 09:25 AM
    Reason
    Posts in new info thread have no new info.

  32. 11-23-2009 09:35 AM
    Reason
    Posts in new info thread have no new info.

  33. 11-23-2009 09:36 AM
    Reason
    Posts in new info thread have no new info.

  34. 11-23-2009 10:19 AM
    Reason
    Posts in new info thread have no new info.

  35. 11-23-2009 10:23 AM
    Reason
    Posts in new info thread have no new info.

  36. 11-23-2009 11:28 AM

  37. 11-23-2009 11:36 AM
    Reason
    Posts in new info thread have no new info.

  38. #36
    Maverick
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    Apparently there's going to be a new trailer and a whole famitsu blow out this week

    http://ps3.ign.com/articles/104/1048280p1.html

  39. 11-23-2009 05:03 PM

  40. 11-23-2009 05:14 PM

  41. 11-23-2009 05:16 PM
    Reason
    No new info.

  42. 11-23-2009 05:17 PM
    Reason
    No new info.

  43. #37
    "Jury duty is a complete waste of time. I would rather count the wrinkles on my dog's balls than sit on a jury." - Eric Slye of Montana

  44. 11-23-2009 06:28 PM

  45. #38
    "Your strength is equal to that of your will to win! "

  46. 11-23-2009 09:08 PM

    Reason
    crap

  47. #39
    SUPREME VICTORY
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    Contrib Points: 8

    Full translation of the blog post.

    I want to go to the (National Tournament) regional qualifiers!
    Hello everyone. This is Tsukamoto.

    Today, director Okada, engineer Taguchi, and myself would like to talk about the bonus stages in SSFIV, and what it took to add them in.

    Tell us the details of adding the bonus stages to the game.

    Tsukamoto:

    We wanted to have the bonus stages in the original arcade version. However, these days not many players bother racking up high scores in fighting games, and we've heard that arcade operators even disable them. So we weren't sure if people even wanted them. Then, we thought that we'd be better off spending the time that we'd use on bonus stages on better balancing the game, so we eventually gave up on them.

    Okada:
    We also wanted to put in the bonus stages for the console version, but due to various circumstances we weren't able to. This time, when we got the green light for SSFIV from producer Ono, he told us to definitely get them in, and I also personally felt that I wanted to put them in the game.


    So then since you couldn't get the bonus stages in the arcade or the console versions, then the third time's a charm?

    Tsukamoto:

    That's right. We finally got them in!

    The desire to see bonus stages brought back was particularly strong from overseas...

    Okada:
    While there weren't any specific requests for a particular stage, we heard that the bonus stages were popular overseas so they wanted them back. As for why, we felt that it gave players a real way to experience their strength. Breaking up the cars and the barrels is a way of showcasing your Street Fighter strength. At least, I think so...


    As cars and barrels are real objects that we know, it adds to our feeling of awe.

    Okada:

    Bonus stages give for some degree of interaction with real objects. For those of us who live in the real world, it shows us how much stronger these guys are than we are. As there are many people overseas who love real-world objects, this is something that will let them enjoy the game more.

    Did you play with the bonus stages in the original SFII?

    Tsukamoto:

    I remember giving it my all to try and get the high scores!

    Taguchi:
    Using the FP shoryuken to deliver the final hit to the car, and then landing on top of it - man that felt great. (laughs)

    Tsukamoto:
    I did the same thing. You get a nice "THUNK!" sound as it finishes.

    Okay, now tell us about what happened after bonus stages were decided on.

    Taguchi:

    First off we brainstormed ideas. What would make for a good bonus stage? At that time, there were a lot of ridiculous ideas though.

    ...Ridiculous ideas? Does that mean you were thinking of making new bonus stages?

    Okada:

    We were. There were a lot of strange ideas. A lot of them had nothing to do with Street Fighter at all. Some were more suited to the music/beat games. I just remembered one, involving Guile jumping from one fighter jet to another...

    Taguchi:
    Oh man, I remember that! (laughs)

    Okada:
    It was all about jumping from one high-speed fighter jet to another. We thought the situation was cool at least. (laughs) At that time, we were just thinking about general bonus stages that could be enjoyed, but then we figured that there weren't really Street Fighter bonus stages. We decided to only do bonus stages that made you remember back to that time, so that's how we arrived at what we have now.

    And that's how the car and barrel stages were chosen.

    Okada:

    When we asked our development team "what's a Street Fighter bonus stage?", ten out of ten people said "breaking the car". So that was set in stone.

    Taguchi:
    Its a dynamic bonus stage that leaves an impression

    Okada:
    So the car breaking stage was the first to be decided. We then figured we wanted to add at least another stage. We thought about (oil) drums, barrels, or even a brick-splitting game, but then we thought "if we're going through the trouble of adding two, let's do something different from the car." As the drums, like the car, are stationary, we felt that the moving barrels would be more interesting, so we decided on that.

    So that's why the barrel stage was chosen?

    Okada:

    One nice thing about the bonus stages is that it gives you a chance to practice combos and your own techniques that you'd like to use in battle. In the car stage, as the car stands still you have a chance to practice your moves and combos. As the barrels fall from above, you can practice your air combos or anti-air strategies.

    Okay, so could you tell us some details about the car wrecking stage?

    Okada:

    We wanted to bring back the SFII feel, but if that's all we accomplished that'd be a little sad. So we wanted to bring back the feel and the reactions, but add the "next generation" visual impact of SFIV to it. So we were particularly concerned with the "moving picture" theme and bringing out that visual quality.

    The car does have a real sense to it.

    Okada:

    The designer who made the car model really took painstaking detail in making and analyzing it. He aimed for reality.

    How did you decide on the type of the car?

    Okada:

    At the beginning there were a lot of different thoughts for this as well. The car wrecking stage was also featured in SF3, and the car at that time was a SUV. So with a sedan in SFII, and a SUV in SF3, we thought about what to do in SSFIV. One of the suggestions was one of those big yellow trucks you often see at construction sites. You know, increase the the size and scale of things to destroy. We also thought about using a fighter jet. But then the whole theme of SFIV has been "going back to the roots" as it were, so going along those lines picking the sedan was the obvious choice.

    How difficult is the car wrecking stage?

    Okada:

    About the same as SFII. A little harder than SF3.

    In what ways do the difficulty change?

    Okada:

    In SF3, you could break one side just by pushing punch buttons. There was no general concept of breaking by direction. However, as the bonus stage now uses SFII as a basis, we've re-created the concept of breaking in an order.

    Can you tell us about any incidents that happened during development of the car wrecking stage?

    Taguchi:

    There were some bugs that popped up during development, it shouldn't have been funny but we couldn't help but to laugh. For example, Abel's super...he grabs the opponent and pushes them to the corner, right? On the car stage, if you do super Abel would just get stuck in the car and continually keep running. (laughs) Honda's headbutt would just continually grind against the car. (laughs)

    Okada:
    As the bonus stages use the basic battle system, we had to make for a lot of exceptions. That's where the bugs came from.

    Taguchi:
    Its true for both bonus stages, but your opponent is not another character, but a third-party foreign object. So determining what happened when you attack it was quite difficult. Even bringing in the guys in charge, it was a whopper of a task to pull off. And of course we had to fix the bugs that we mentioned before.

    Tsukamoto:
    Energy drinks once more!!
    (See the previous entry regarding the energy drinks)

    Taguchi:
    Those did the trick. (laughs)

    Would you say that grappler characters are at a disadvantage?

    Okada:

    Not at all. For grapplers or even just the big characters, their regular moves do a lot of damage. It might actually be a little easier for grapplers to wreck the car. Without having to use a lot of different moves you can total the car.

    Taguchi:
    So, does that mean we can throw the car?

    Okada:
    No no no, the theme is going back to the basics here. (laughs) Even without throws...for example, T.Hawk's crouching fierce does quite a lot of damage in 2 hits. And Zangief's punch lariat is also pretty nice. Grapplers don't mean you don't need to ever use attacks. I feel like the car wrecking stage is a good chance to reacquaint yourself with the basic moves.

    Taguchi:
    Oh yeah, I just remembered! On the car wrecking stage, there was the idea that if Dhalsim does his yoga teleport, he'd teleport inside of the car. (laughs)

    Everyone:
    (laughs)

    Taguchi:
    Then he'd just say "yoga", rev up the engine and drive off. (laughs)

    Next, let's talk about the barrel breaking stage.

    Okada:

    We mentioned this before, but in the barrel breaking stage, the barrels are in motion. So compared to the car stage, its a little closer to a real fight. At least, the feel of it. The barrels come one after another, so getting your timing just right is the most important thing. Also, the barrels are pretty strong, so if you miss one you can get overwhelmed. The car wrecking stage is just about destruction, while the barrels are about using your techniques. So you can enjoy the two stages as separate entities.

    Taguchi:
    Just like the old times, if you want to go the simple route you can just sit there and break barrels with your crouching fierce.

    Okada:
    But if you do that your score will be pretty low.

    Tsukamoto:
    What do you have to do to get a high score?

    Okada:
    Comboing into specials from normals, like c.strong into hurricane kick, or c.forward into shoryuken, that'll get you a lot of points. Of course, this also increases the risk of missing, but it's what you have to do for a high score.

    Tsukamoto:
    High risk high reward eh? Those are dangerous words (laughs).

    Were there any incidents during the barrel bonus stage development?

    Okada:

    The lead for the bonus stages was going for realistic, so at first we gave the barrels hit properties. The idea was that if a barrel really did fall on you, it'd hurt. But what happened there was that because of hit trading, no one could get a perfect.

    Really? No kidding?

    Okada:

    Even in the air it'd be a trade, punch lariat would get hit from overhead, and when the invincibility frames of shoryuken wore off...smacked with a barrel (laughs). Also, you can't block barrels, but the characters would go into hit stun, so if you got hit with one the next one would just keep coming, and after about 5 seconds the character would get dizzied. And just as you got out of it...smacked with a barrel. (laughs) The barrels were the strongest character in the game (laughs). Of course, we've fixed that now!

    Is there a character you would recommend for clearing the bonus stages?

    Okada:

    If you're talking about breezing through the bonus stages, that would have to be Blanka. Even back during SFII, Blanka was the character for bonus stages! Even beginners could use Blanka! And that hasn't changed now. I'd recommend him for both bonus stages.

    Well then, are there any final thoughts you'd like to share for those waiting for the bonus stages?

    Taguchi:

    You're free to do them as you like, so you can try to wreck the car as quickly as possible, or just destroy all the barrels in mid-air. Make up your own rules and enjoy the game like that. You can also use it as a small substitute for training mode.

    Okada:
    We made them with SFII in mind, so if you feel that they are similar to that time then I'll be happy. We've adjusted the difficulty, so you bonus stage fans can have fun going after an unbeatable high score.

    Tsukamoto:
    Well, I'll be reliving the past while breaking barrels with Blanka, but how about all of you? Has this gotten you more excited for it? Please wait while thinking up your own ways to enjoy the bonus stages!

    See you again next week!
    "This thread right here and the opinions expressed herein are the reason there never will be another well received 2D fighting game, much less SF4."
    - Viscant, 2005

  48. 11-23-2009 10:53 PM

  49. 11-23-2009 11:07 PM

  50. #40
    四天王デートクラブ
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    Contrib Points: 1

    Blogs: http://reno.versuscity.net ** http://www.versuscity.net
    Arcade Locator: http://wiki.versuscity.net/index.php
    SFIV: Honda ** VF5R: Taka-arashi, Aoi, Goh

  51. #41
    Those links are now broken. Try these:
    http://www.siliconera.com/2009/11/24...et-fighter-iv/
    Last edited by Twist; 11-24-2009 at 02:28 AM.

  52. #42
    Quote Originally Posted by RadarTrap View Post
    Those links aren't working for me either but this one has both as a single spread: http://www.siliconera.com/2009/11/24...et-fighter-iv/

  53. 11-24-2009 01:39 AM

  54. 11-24-2009 01:43 AM
    Reason
    links dead

  55. #43
    The above links don't seem to have the scan anymore, but they can still be seen here.

  56. #44
    Fighting Dirty.
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    Contrib Points: 12

    Okay, thats enough posts with the same screens in them. Any more will be deleted + infracted.
    iSRK - Yeah, there's a thread for that.
    Buy the Neck Ties seen at Evo - http://www.shoryuken.com/showthread.php?t=201536
    www.youtube.com/rockeits

  57. 11-24-2009 02:51 AM

  58. 11-24-2009 05:43 AM

  59. 11-24-2009 07:41 AM
    Reason
    new info only thread, no new info.

  60. 11-24-2009 07:49 AM
    Reason
    new info only thread, no new info.

  61. #45
    Don't know if this counts but Ibuki Hint from Capcom Unity thread. Guy is FADCing a Kunai from the same angle as Ibuki throws them.

    http://www.capcom-unity.com/street_f...=127#378942665

  62. 11-24-2009 08:47 AM
    Reason
    new info only thread, no new info.

  63. #46
    http://japan.gamespot.com/ps3/featur...0403929,00.htm

    Awaiting translation..but seems to be an article about an earlier build of the game.

  64. #47
    http://bitmob.com/index.php/mobfeed/...iles-juri.html

    Didn't see this posted, went back to posts of the published date (11/19) and didn't see anything.

    Has Seth Killian going over a few things about Juri such as how she plays and the troubles Juri might face (her weaknesses). Small read but has some good info.

    -DJ-
    Last edited by Demon Jim; 11-25-2009 at 08:20 AM.
    Just like that.
    "...but when he gets there, at the end of the day, it's just corn flakes." - Christopher Walken
    Battle at the Border Tournament Director

  65. 11-24-2009 02:59 PM
    Reason
    Someone beat me to it.

  66. 11-24-2009 03:31 PM

    Reason
    garbage in info thread

  67. 11-24-2009 04:09 PM
    Reason
    garbage in info thread

  68. #48
    HOLY CRAP! Check this out!!! New SSF4 "New Fighters" Trailer at IGN which shows Cody, Guy, Adon in action as well as the 3 previous new characters!!! HYPE!!!!!!

    http://ps3.ign.com/dor/objects/35905...er_112309.html
    I am Hotstuff!

  69. 11-25-2009 09:42 AM

  70. 11-25-2009 09:53 AM

  71. 11-25-2009 09:54 AM
    Reason
    No new info

  72. 11-25-2009 09:57 AM

  73. 11-25-2009 10:16 AM

  74. 11-25-2009 10:16 AM
    Reason
    no new info

  75. #49

  76. #50
    http://www.eventhubs.com/news/2009/n...and-adon-ssf4/

    gameplay action for GUy Cody and Adon

    oh thanks edited
    tomato1991.deviantart.com/

  77. 11-25-2009 10:37 AM
    Reason
    no new info

  78. 11-25-2009 11:00 AM
    Reason
    wrong thread

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