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09-08-2004, 07:55 AM
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#1
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~higher god~
Join Date: Jan 2004
Location: durian city
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akuma resets..
ei guys, can you give me resets on akuma.. hope you could help me.. thanks in advance..
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09-08-2004, 06:36 PM
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#2
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Banned
Join Date: Sep 2004
Location: A 2-D Graphic Layout
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After a close  +  , do a standing  into a  + P.
After a close  +  , standing close  into a  +
Anti-air jumping MK, then when u land use a  + P.
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09-09-2004, 07:07 AM
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#3
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~higher god~
Join Date: Jan 2004
Location: durian city
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the 1st and 3rd reset you wrote, what SA do i use? i'm guessing SA1..do you have more? tnx anyway.. got to try that one out.. tnx..
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09-09-2004, 09:39 AM
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#4
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Registered User
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one I once did: whatever xx qcb+lk, hp xx dp+lk, very late mk, shungokusatsu
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09-09-2004, 09:42 AM
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#5
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Banned
Join Date: Sep 2004
Location: A 2-D Graphic Layout
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use S.A. 1
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09-09-2004, 06:10 PM
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#6
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~higher god~
Join Date: Jan 2004
Location: durian city
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okay.. other akuma users there, pls post your combos/resets.. tnx..
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09-10-2004, 10:39 AM
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#7
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Banned
Join Date: Sep 2004
Location: A 2-D Graphic Layout
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Here's my favorite Akuma combo, that every Akuma player should know
Jumping deep  , standing close  ,  +  ,  +  , Super Cancel,   S.A. 1 +  ,  +
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09-11-2004, 08:38 AM
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#8
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Registered User
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uumm.... i've this combo.. no one has escaped it yet.. i'm not sure if it is escapable or not... but it goes something like this
close lk.hurricane kick, raging demon
Last edited by WPNX; 09-11-2004 at 07:02 PM.
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09-11-2004, 08:55 AM
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#9
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a.k.a. Fugo
Join Date: Aug 2002
Location: Firenze, Italy
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most resets work well with SA3 too (and for more damage)
__________________
I don't play ranked/championship macthes with a connection under 3 bars, so stop interrupting my arcade mode runs!
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09-11-2004, 11:45 PM
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#10
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Registered User
Join Date: May 2004
Location: Cavriglia (AR) ITALY
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Quote:
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Originally Posted by G-Product
After a close  +  , standing close  into a  +
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how can I do to this reset?
When you do the reset you hit opponent on air right?
Sorry, but I speak "and write" little English
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09-12-2004, 08:07 AM
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#11
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Registered User
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09-12-2004, 01:01 PM
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#12
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Banned
Join Date: Sep 2004
Location: A 2-D Graphic Layout
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with Akuma, u can do a  +  , super cancel,  +  . It combos, but doesn't do much damage, however it's stylish to put  +  into a combo. In order for it to work, the hurricane kick must hit twice.
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09-13-2004, 08:26 PM
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#13
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Registered User
Join Date: Sep 2004
Location: IL
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Quote:
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Originally Posted by G-Product
Here's my favorite Akuma combo, that every Akuma player should know
Jumping deep  , standing close  ,  +  ,  +  , Super Cancel,   S.A. 1 +  ,  + 
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U can do another SA1 after medium or heavy dragon punch.
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09-14-2004, 10:14 AM
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#14
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Biological Machine
Join Date: Dec 2003
Location: Lunatic Pandora
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I don't play Gouki, but I was showing my friend I could cancel SGS from a DP, and I decided to mess around a little. Then I found a seemingly good reset.
The reset of his is a psychic  +  >  +  >  (resets)>  +  >mixup game. By mixup I mean switching the length Gouki flips (strength of kick) and the attack he uses. After the reset  you can do his  +  >dive kick and have perfect spacing for it to hit and link into whatever. Or you could use a stronger kick for his flip move and come in with a throw or punch attack.
Again I don't use Gouki, so I could be talkin poo here. Just seemed like a good tactic that I've never seen anyone use before. BTW, this was tested on Ken for PS2.
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09-16-2004, 07:40 AM
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#15
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~higher god~
Join Date: Jan 2004
Location: durian city
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that's nice..i'll try that out..
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09-17-2004, 06:06 PM
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#16
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The Patriots
Join Date: Nov 2000
Location: Donkey Kong Country
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Is it possible to do a tiger knee Super Air Hado after a jab reset?
__________________
When this site started, some six years ago, if you made some dumb "hi i'm new" thread, your ass was grass. Much like high school, you learned to watch what you say, and to back it up if necessary. In the end, it made you a better person. Guess that aspect of SRK is lost forever. - Mr Punkus
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09-20-2004, 09:09 AM
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#17
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Registered User
Join Date: Sep 2004
Location: Dallas Tx
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Is there any combo out there that doesn't really connect, but confuses the opponent?
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09-22-2004, 01:51 AM
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#18
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Eden of the East
Join Date: Oct 2001
Location: Toronto, Ontario
PS3 Gamertag: JSiky
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s.HP into demon flip mix up isn't a true combo is good for mind games. Whether they block or not, you force them to guess your mix up.
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09-22-2004, 09:16 AM
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#19
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Registered User
Join Date: Sep 2004
Location: Dallas Tx
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thanks, but what's demon flip? i don't really know all of Akuma's attacks, just the main ones
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09-23-2004, 07:32 AM
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#20
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~higher god~
Join Date: Jan 2004
Location: durian city
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demon flip is dragon punch motion k..
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10-01-2004, 12:41 PM
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#21
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YA~RA~RE~TAaaaa!!
Join Date: May 2003
Location: Mage's Association (Brooklyn Branch)
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random cross-over
so, i'm playing on training mode trying to c what kind of nonsence resets/mixup i can do off [lk huricane-->st. jb.(juggle)].
one of the mixups i attempted was [], dash in RD. after landing a few of these, something "different" happened that both scared me and pleased me
what happened was, after the jab reset i dashed foward and...
crossed ryu (training dummy) up!
i some how ened up behind ryu. the problem is i cant execute the crossup consistently. it seems to happen randomly (like 1/15 tries).
if someone has done this b4 or knows how to do this 100% (or even 90%) PLEASE let me/us know!
itworked on chun too
also, here's a reset i came up with that;s similar to "jiorn"'s setup
at mid screen
lk hurricane-->st. mk(juggle)-->lk demon flip
this setup creates several options after the lk demon flip:
1. hit kick just b4 u touch ground so that neither the dive kick or the side comes out. if u do it correctly, it looks as though he were landing from a jump. this puts u in perfect range for a kara throw. or
1a. perform the same landing technique and low mk-->(whatever u want) if it lands. this twarts a tech attempt, standing or crouching.
2. or u can wait for the slide and trip them if they were trying to jump away at the last second.
3. or u can paly it super safe and not guess by performing the "trick landing" above and block when u land. im pretty sure there's no recovery on that trick landing. bait those supers!
unfortunately akuma cant use the same setup twice (or can he  ) so use it sparingly.
__________________
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(I'm) On the Edge
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10-01-2004, 02:09 PM
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#22
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Registered User
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use crouching jab, then dash, and hold right *if youre standing left*
you will end up on the other side
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10-05-2004, 09:11 AM
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#23
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Registered User
Join Date: Sep 2004
Location: Dallas Tx
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what's the strongest combo for akuma?
__________________
XBL Gamertag: FutileSilencer
Tekken:steve/brian
MVC2:ice/doom/capcom
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10-20-2004, 11:02 PM
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#24
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Registered User
Join Date: Aug 2003
Location: McCormick Place, Chi
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Quote:
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Originally Posted by Muskau
Is it possible to do a tiger knee Super Air Hado after a jab reset?
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Yes, it is. I did it once by accident. My friend was starting to parry the first few hits of the super anyway, so when I TK'ed it it changed the timing of it and he landed and ate the super flat-footed on the ground. While quite cool looking, it would only hit if your opponent was going to try to parry.
__________________
SF4, HD Remix, CvS2
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11-25-2004, 07:24 AM
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#25
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Dr.Sexblowsive
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i saw this guy get an xs+ at the arcade for the final grade! he used this one reset trick with the dp+k that hit the comp every time. like makotos karasuka trick. ne1 kno it?
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