Old 09-08-2004, 07:55 AM   #1
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Default akuma resets..

ei guys, can you give me resets on akuma.. hope you could help me.. thanks in advance..
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Old 09-08-2004, 06:36 PM   #2
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After a close + , do a standing into a + P.

After a close + , standing close into a +

Anti-air jumping MK, then when u land use a + P.
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Old 09-09-2004, 07:07 AM   #3
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the 1st and 3rd reset you wrote, what SA do i use? i'm guessing SA1..do you have more? tnx anyway.. got to try that one out.. tnx..
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Old 09-09-2004, 09:39 AM   #4
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one I once did: whatever xx qcb+lk, hp xx dp+lk, very late mk, shungokusatsu
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Old 09-09-2004, 09:42 AM   #5
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use S.A. 1
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Old 09-09-2004, 06:10 PM   #6
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okay.. other akuma users there, pls post your combos/resets.. tnx..
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Old 09-10-2004, 10:39 AM   #7
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Here's my favorite Akuma combo, that every Akuma player should know

Jumping deep , standing close , + , + , Super Cancel, S.A. 1 + , +
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Old 09-11-2004, 08:38 AM   #8
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uumm.... i've this combo.. no one has escaped it yet.. i'm not sure if it is escapable or not... but it goes something like this

close lk.hurricane kick, raging demon

Last edited by WPNX; 09-11-2004 at 07:02 PM.
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Old 09-11-2004, 08:55 AM   #9
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most resets work well with SA3 too (and for more damage)
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Old 09-11-2004, 11:45 PM   #10
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Quote:
Originally Posted by G-Product

After a close + , standing close into a +
how can I do to this reset?

When you do the reset you hit opponent on air right?

Sorry, but I speak "and write" little English
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Old 09-12-2004, 08:07 AM   #11
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refer to this

http://www.shoryuken.com/forums/show...3&postcount=55
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Old 09-12-2004, 01:01 PM   #12
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with Akuma, u can do a + , super cancel, + . It combos, but doesn't do much damage, however it's stylish to put + into a combo. In order for it to work, the hurricane kick must hit twice.
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Old 09-13-2004, 08:26 PM   #13
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Quote:
Originally Posted by G-Product
Here's my favorite Akuma combo, that every Akuma player should know

Jumping deep , standing close , + , + , Super Cancel, S.A. 1 + , +
U can do another SA1 after medium or heavy dragon punch.
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Old 09-14-2004, 10:14 AM   #14
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I don't play Gouki, but I was showing my friend I could cancel SGS from a DP, and I decided to mess around a little. Then I found a seemingly good reset.

The reset of his is a psychic +>+>(resets)>+>mixup game. By mixup I mean switching the length Gouki flips (strength of kick) and the attack he uses. After the reset you can do his +>dive kick and have perfect spacing for it to hit and link into whatever. Or you could use a stronger kick for his flip move and come in with a throw or punch attack.

Again I don't use Gouki, so I could be talkin poo here. Just seemed like a good tactic that I've never seen anyone use before. BTW, this was tested on Ken for PS2.
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Old 09-16-2004, 07:40 AM   #15
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that's nice..i'll try that out..
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Old 09-17-2004, 06:06 PM   #16
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Is it possible to do a tiger knee Super Air Hado after a jab reset?
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Old 09-20-2004, 09:09 AM   #17
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Is there any combo out there that doesn't really connect, but confuses the opponent?
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Old 09-22-2004, 01:51 AM   #18
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s.HP into demon flip mix up isn't a true combo is good for mind games. Whether they block or not, you force them to guess your mix up.
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Old 09-22-2004, 09:16 AM   #19
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thanks, but what's demon flip? i don't really know all of Akuma's attacks, just the main ones
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Old 09-23-2004, 07:32 AM   #20
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demon flip is dragon punch motion k..
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Old 10-01-2004, 12:41 PM   #21
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so, i'm playing on training mode trying to c what kind of nonsence resets/mixup i can do off [lk huricane-->st. jb.(juggle)].
one of the mixups i attempted was [], dash in RD. after landing a few of these, something "different" happened that both scared me and pleased me
what happened was, after the jab reset i dashed foward and...
crossed ryu (training dummy) up!
i some how ened up behind ryu. the problem is i cant execute the crossup consistently. it seems to happen randomly (like 1/15 tries).
if someone has done this b4 or knows how to do this 100% (or even 90%) PLEASE let me/us know!
itworked on chun too

also, here's a reset i came up with that;s similar to "jiorn"'s setup
at mid screen
lk hurricane-->st. mk(juggle)-->lk demon flip
this setup creates several options after the lk demon flip:
1. hit kick just b4 u touch ground so that neither the dive kick or the side comes out. if u do it correctly, it looks as though he were landing from a jump. this puts u in perfect range for a kara throw. or

1a. perform the same landing technique and low mk-->(whatever u want) if it lands. this twarts a tech attempt, standing or crouching.

2. or u can wait for the slide and trip them if they were trying to jump away at the last second.

3. or u can paly it super safe and not guess by performing the "trick landing" above and block when u land. im pretty sure there's no recovery on that trick landing. bait those supers!

unfortunately akuma cant use the same setup twice (or can he ) so use it sparingly.
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Old 10-01-2004, 02:09 PM   #22
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use crouching jab, then dash, and hold right *if youre standing left*

you will end up on the other side
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Old 10-05-2004, 09:11 AM   #23
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what's the strongest combo for akuma?
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Old 10-20-2004, 11:02 PM   #24
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Quote:
Originally Posted by Muskau
Is it possible to do a tiger knee Super Air Hado after a jab reset?
Yes, it is. I did it once by accident. My friend was starting to parry the first few hits of the super anyway, so when I TK'ed it it changed the timing of it and he landed and ate the super flat-footed on the ground. While quite cool looking, it would only hit if your opponent was going to try to parry.
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Old 11-25-2004, 07:24 AM   #25
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i saw this guy get an xs+ at the arcade for the final grade! he used this one reset trick with the dp+k that hit the comp every time. like makotos karasuka trick. ne1 kno it?
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