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02-16-2005, 10:25 AM
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#1
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Masta_Reset
Join Date: Feb 2005
Location: Corpus Christi, TX
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Perfect Raging Demon?
Is there anyone out there that can pull off the hk>RagingDemon combo?
If you are not completly ontop of your opponent and you use hk with akuma you can cancel it while he is still turned around into Raging Demon, making it un-avoidable(comboing it). Ive never seen it in any match vids, or even in a combo vid. Is this becouse its just too hard to pull off in a real match? Or is it just not worth the 2 super bars?
(I can pull it off )
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02-16-2005, 07:13 PM
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ninjan8
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This message has been deleted by ninjan8.
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02-17-2005, 02:37 PM
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#2
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Fuck your wake up games
Join Date: Oct 2004
Location: Teh Cali
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Quote:
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Originally Posted by ninjan8
It's not that hard to do. I've done it in training mode but its not practical for real matches. Standing Far High Kick doesn't come out too fast and can easily be parried/blocked. That's why you don't see it in match videos.
Something cool(almost) to do with the RD is turn on some system direction options so that any special move can combo into a super, then from far distance throw out his 3 hit red fireball and cancel it into the RD. If you've done it right, Akuma will slide past the fireball, grab the opponent and start beating him as the fireball flies past. Not practical in a real match at all, especially since these options are never on for tourneys. Just something to do if you get bored...With Akuma I have made some wild combos with the system directions altered. If anyone's interested I could post them or if anyone else has done it post some of yours!
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with that option on you can combo Tatsumaki and Air FBs the lock down is perfect. Parrys wont sotp it either Jump Fireball MK tatsu land LK Tatsu cancle after 1st hit with air FB Land sweep LK Tatsu. . . and so on Its LAME
However the HK RD is not used often because frankly for that much meter its not worth it, the Chip or full blast from 222+Px3(Raising storm wanna be) IS far better. I've never seen it full parried in a match and it chips like hell(more then any other move) its a great way to finish the job.
__________________
Still learning Charge partitioning(only a few years behind the times)
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02-17-2005, 02:44 PM
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#3
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Videos? What videos?
Join Date: Jun 2002
Location: Los Angeles
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Quote:
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Originally Posted by ninjan8
turn on some system direction options so that any special move can combo into a super, then from far distance throw out his 3 hit red fireball and cancel it into the RD.
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You don't need System Direction for that. Finish the demon right as he releases the fireball.
N
__________________
Kao Megura & Mummy B... we'll never forget.
FIGHT THE FUTURE.
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03-07-2005, 03:44 PM
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#4
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Block THIS!!!
Join Date: Feb 2004
Location: Stockton, CA by Golf Land
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You have to be close for the h.k to do a sort of two hit combo to catch your opponents off guard, do it during the first hit, while the foot is going through it, then by the second hit, it should stun then back a little then he'll slide right up to them and kill them (depending on who it is).
__________________
l.p l.p -> l.k f.p = Hell + Challenge + Punishable
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03-07-2005, 07:13 PM
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#5
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Registered User
Join Date: Mar 2005
Location: Cali
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hurrican kick to raging demon
hey yo i was just reading this forum and was wondering if there is a way to to a hurrican kick to raging demon?  so i try it and yes you can do it  because if they block the hurrican kick u can get them with the raging demon. try it and see if u guys can do it
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Ryu !!! what happend????? Oh! know I remember Ibuki wooped up on you agian....
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03-08-2005, 07:43 AM
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#6
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Masta_Reset
Join Date: Feb 2005
Location: Corpus Christi, TX
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.......
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03-08-2005, 12:59 PM
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#7
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.super.pink.dudley.
Join Date: Aug 2002
Location: Vancouver, BC
PS3 Gamertag: mmmig
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Akuma can CANCEL ANY of his attacks into Demon. but out of all of them, only far s. roundhouse actually combos into Demon because of it makes your opponent turn around ala Alex's Flash Chop.
the more useful Demon cancel is the kara one where you see the initial frames of Akuma's twds + strong overhead.
or you can bait your opponent to parry s. fierce (or s. roundhouse) while he's in the air. once your opponent parries Akuma's s. fierce while airborne, cancel into Demon. he'll have a nice welcome party for him when he lands  .
__________________
Lurking
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03-08-2005, 01:50 PM
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#8
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Banned
Join Date: Jan 2002
Location: Burnaby BC
PS3 Gamertag: LUESoldat
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Ghetto the raging Demon... do a c.rh.. if its blocked, cancel into raging demon.
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03-09-2005, 10:50 AM
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#9
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Masta_Reset
Join Date: Feb 2005
Location: Corpus Christi, TX
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Well i found that using it in to first place is just way to risky, but when i KNOW i can land it, like when im waking up and the opponet is right ontop of me,so you cant even see the inital slide frame of Raging Demon and it just looks as if it a point blank invicable grab. And Kal el is wright, you can cancel practialy any of akumas moves into practally any of his SA's (including Raging Demon) but the only one that well combo is s.hk>Demon, otherwise ANYONE could just jump and make you look stupid.
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03-12-2005, 12:28 AM
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#10
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Registered User
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by raging demon, do you mean shungokusatsu? Thats the L.punch,L.punch,foward,L.kick, H. punch move right? Never been to to street fighter forums, don't know any terms...
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03-12-2005, 03:47 AM
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#11
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.super.pink.dudley.
Join Date: Aug 2002
Location: Vancouver, BC
PS3 Gamertag: mmmig
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i'm surprised you used Shungokusatsu. most people just refer to the move as Raging Demon. or RD. or just plain Demon. but yeah, they're one and the same. just different terms.
__________________
Lurking
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03-12-2005, 09:42 AM
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#12
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Virtual Hobo
Join Date: Feb 2003
Location: Toronto
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Just learn how to dash into Raging Demon. Hard to escape.
__________________
Hold me Thrill me Kiss me Kill me
PSN = BananaWeed
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03-13-2005, 06:09 PM
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#13
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Friendly Robber of Tokens
Join Date: Feb 2004
Location: Vancouver
PS3 Gamertag: keni12
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Quote:
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Originally Posted by Archer V2.0
Ghetto the raging Demon... do a c.rh.. if its blocked, cancel into raging demon.
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uhhum navid i have a feeling u learned that from a akuma pro
but ya there are a thousand RD (shun goku satsu) setups out there like whiff cr.rh XX RD, reset dash-in kara RD, cross up land and RD, etc.etc.
far rh xx RD is not very useful so forget about it.
__________________
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"Okay I'm gonna go masturbate, ttyl!!" - ATM SpiderTao
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04-01-2005, 04:23 PM
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#14
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Chilean Shotokan
Join Date: Aug 2004
Location: Chile
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Quote:
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Originally Posted by kal el
Akuma can CANCEL ANY of his attacks into Demon. but out of all of them, only far s. roundhouse actually combos into Demon because of it makes your opponent turn around ala Alex's Flash Chop.
the more useful Demon cancel is the kara one where you see the initial frames of Akuma's twds + strong overhead.
or you can bait your opponent to parry s. fierce (or s. roundhouse) while he's in the air. once your opponent parries Akuma's s. fierce while airborne, cancel into Demon. he'll have a nice welcome party for him when he lands  .

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nice, i never thought of that, i'll try it against jumpers-and-parryers ^^
__________________
from Chile... peaceful warrior
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04-02-2005, 04:13 AM
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#15
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Registered User
Join Date: Dec 2004
Location: So Cali
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Unavoidable: Stand distanced from your opponent. If they jump at you, start by crouching and do the two jabs when they're at the peak of the jump and by the time they're right above your head, finish the raging demon. No matter what they do, the raging demon will catch them.
Many good baits too. Do any hurrican in their face. If they're blocking it, have teh RD come out the second you land and if they try to counter, they'll be caught.
Dash cancel to RD is the best choice I think, but is very difficult until you get the timing down on it perfectly. I still can't do it =/.
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04-02-2005, 11:40 AM
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#16
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Registered User
Join Date: Mar 2005
Location: Philippines
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ppl who do you think will a land the SA?
Hugo's GIGAS or Akuma's RD saying you've done the unavoidable moves?
that's an exciting moment to see who wins don't you think? :clap:
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04-02-2005, 02:14 PM
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#17
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Registered User
Join Date: Dec 2004
Location: So Cali
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If timed right, the Gigas will win..I've also been hyper bombed out of raging demon.
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04-02-2005, 07:15 PM
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#18
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Registered User
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I've seen hugo's regular 360 piledriver take out a raging demon headed his way as well.
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04-02-2005, 09:08 PM
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#19
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Registered User
Join Date: Dec 2004
Location: So Cali
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Any throw can take you out or RD.
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04-05-2005, 03:30 AM
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#20
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Registered User
Join Date: Apr 2003
Location: Toulouse, France
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Quote:
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Originally Posted by Blake FF
Unavoidable: Stand distanced from your opponent. If they jump at you, start by crouching and do the two jabs when they're at the peak of the jump and by the time they're right above your head, finish the raging demon. No matter what they do, the raging demon will catch them.
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If the opponent is Ryu, he can Ex hurricane in the air when hes just about to land. The RD wont connect and Akuma will get hit.
Maybe there are more ways to escape this, but I can only think of that one right now.
__________________
Remember...
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04-05-2005, 03:31 AM
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#21
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Registered User
Join Date: Oct 2004
Location: Stockholm
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Im sure a kara-demon takes out everything except for gigas and shin. However they have to be seeing the kara coming. Otherwise it takes out everything. At least that's what comes up to my mind.
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04-05-2005, 02:51 PM
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#22
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Registered User
Join Date: Jun 2003
Location: montreal Canada
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wake up RD never failed me once..
or after overhead hop whould work..
or after ashura warp if u do it rite..
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04-06-2005, 10:21 PM
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#23
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Registered User
Join Date: Dec 2004
Location: So Cali
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Quote:
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Originally Posted by Blazn
wake up RD never failed me once..
or after overhead hop whould work..
or after ashura warp if u do it rite..
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All of those only work if they're standing right next to you and throw out a move the same time you RD, no guaranteed hit.
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04-08-2005, 12:43 AM
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#24
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ScrubTactics
Join Date: Apr 2005
Location: Zaibatsu
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most useful setups in my opinion are wakeup and hop over after knockdown. ofcourse very situational and cant be overused.. even though I do them way too much. if its wakeup, if the person does an overhead or something, bye bye meter. For cross/hop over if the opponent does a dragon punch.. ditto.
as blake said, only works if youre right next to the person and they dish out a move same time. if the opponent is rushing you down after your knockdown, you could do it (assuming the opponent is grounded) but its still situational.
__________________
Originally Posted by Tin.
finally saw a fist of the north star vid.. i have no idea whats going on
all i know is 1p did some stuff and 2p died and then a horse came out and i was like "a To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. man hi2u horse!"
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04-08-2005, 01:34 AM
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#25
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.super.pink.dudley.
Join Date: Aug 2002
Location: Vancouver, BC
PS3 Gamertag: mmmig
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if you're fast enough, dash -> demon is best.
whiff a dive kick (as in land right next to them) -> demon is also nasty.
c. forward/c. fierce x short Tatsumaki -> s. fierce x forward/roundhouse demon flip -> press K right when you're about to land -> demon is hot  .
basically, demon works best if 1) you're point blank on activation and 2) you cancel any of Akuma's moves when your opponent parries.
#2 is kinda conditional. you also have to be wary of what move you cancel from. like, you can't just throw a far s. strong and expect someone to eat the demon if you cancel from it. an ideal normal cancel is c. roundhouse as it doesn't have to be parried for you to capitalize. people usually have a habit of wanting to immediately punish a blocked Shoto sweep. you sweep and your opponent blocks, cancel it into demon. your invincibility frames on start up will avoid whatever attack they throw out and you'll grab'em good.
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Lurking
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