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09-14-2005, 11:12 AM
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#1
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Go For Broke!
Join Date: Aug 2005
Location: Lawton, OK
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Tatsumaki Raids
I have a question about Tatsumaki Raids.
I've seen videos where the Tatsumaki seems safe. Do I have to 2-in-1 it from a normal to make it safe? DO I use the Fwd or Rdh version?
__________________
BF: Olivia, Watson
SF4: Abel, Seth
3s: Yang, Alex, Gouki
GMotW: Terry, Grant
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09-14-2005, 12:14 PM
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#2
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Friendly Robber of Tokens
Join Date: Feb 2004
Location: Vancouver
PS3 Gamertag: keni12
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Tatsumakis are more safe on some chars than others. cr.lk and cr.mk into either mk or hk tastumakis work.
by mixing up hk and mk versions, you confuse opponent's red parry attempts. since it's startup is very fast, it's very difficult to throw Akuma in between two consecutive tatsumakis.
__________________
team
n : a group on the same side, as in a game
mack
n : a waterproof raincoat made of rubberized fabric
stal·lion
n : an adult male horse that has not been castrated, especially one kept for breeding
"Okay I'm gonna go masturbate, ttyl!!" - ATM SpiderTao
Last edited by nanitaberu; 09-14-2005 at 03:46 PM.
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09-14-2005, 12:58 PM
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#3
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Go For Broke!
Join Date: Aug 2005
Location: Lawton, OK
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Ok, thanks
__________________
BF: Olivia, Watson
SF4: Abel, Seth
3s: Yang, Alex, Gouki
GMotW: Terry, Grant
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09-14-2005, 09:09 PM
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#4
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Banned
Join Date: Jan 2002
Location: Burnaby BC
PS3 Gamertag: LUESoldat
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dont try it on chun li, she ducks under all of it and you will get supered.
and dont do it when they are in the corner, cause they will duck under most of it (if they use characters like makoto), and counter you hard. Do it in the middle of the screen.
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09-14-2005, 10:48 PM
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#5
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WHAT THE GOD?!
Join Date: Jan 2001
Location: TO, CANADA U FAGZ
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*sometimes* if they're going to attempt to parry your second consecutive mk or fk tatsumaki, you can fake it out with lk tatsumaki. since the startup for the lk tatsumaki doesn't have Gouki's knee hitting your opponent, your opponent will miss a parry and get hit, which leaves you for a freebie. sometimes being random helps.
__________________
----------
.... vs. Servbot
*Servbot Super*
BECOME A URINAL?!
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09-14-2005, 11:14 PM
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#6
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Round 3 is always fun
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do it to urien...
__________________
Zhuang Yuan
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09-15-2005, 06:50 AM
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#7
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SBO5 Team UK
Join Date: Feb 2005
Location: London, UK
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Avoid using that move against Alex, Chun, Makoto, Oro and Ken players that like to dragon punch a lot - one of my friends mashes that move while blocking the tatsu and it actually comes out after blocking two hits. Very annoying
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09-16-2005, 10:01 AM
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#8
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Registered User
Join Date: Mar 2002
Location: Toronto
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Anyone know the details of mk hurricane kick => hp shoryuken??
I can't seem to pull it off consistently. Is it character specific or can be only done when your opponent is in corner....etc???
On topic, in general don't do a lot of hurricane against people who can duck under it cause they can up parry your hits in the middle of your hurricane if it whiffs. ex. Oro can duck under the first two hits and has the option of parry the rest of them (it's not even red parry) or just let you go through him
Personally I use hurricane kick rarely against these characters. Maybe on wakeup when they're pressuring, but definitely not in the middle of the screen.
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09-16-2005, 02:32 PM
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#9
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All-Fierce Sean, bitches!
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mk hurricane -> hp shoryuken is character specific, corner or not does not matter. Works on Alex, Chun, Makoto, a couple others I don't remember at the moment.
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09-19-2005, 05:35 AM
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#10
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Registered User
Join Date: Nov 2004
Location: Sweden, Västerås
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You can do it on everybody if you KARA-SRK :)
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09-19-2005, 08:16 AM
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#11
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a.k.a. Fugo
Join Date: Aug 2002
Location: Firenze, Italy
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Quote:
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Originally Posted by wARRe
You can do it on everybody if you KARA-SRK :)
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Unless I'm missing something, Gouki cannot Kara his shoryu like ryu/ken since the command overlaps with the demon flip
__________________
I don't play ranked/championship macthes with a connection under 3 bars, so stop interrupting my arcade mode runs!
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09-20-2005, 07:09 AM
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#12
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All-Fierce Sean, bitches!
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He said it overlaps because Ken and Ryu don't have a dp+k move, Akuma does.
Also, you're allowed 3 frames to kara-cancel. Show me someone that can do f+mp, d, df+p all within 4 frames with any consistency. The KYSG video used a programmable controller. I've tried doing kara-shoryu with Akuma, a lot, even alternate inputs (f,d,f+mp,df+p) to try to get around the fact that a person just can't move that fast with much accuracy, all to no avail. People can't do kara-shoryu with f+mp without the assistance of something like a programmable controller. Oh, and forget about kara-hurricane. No margin of error whatsoever (f+mp,d,db,b+k).
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09-20-2005, 04:58 PM
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#13
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Friendly Robber of Tokens
Join Date: Feb 2004
Location: Vancouver
PS3 Gamertag: keni12
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Kara spin kicks lol
but that thing already travels half the screen
__________________
team
n : a group on the same side, as in a game
mack
n : a waterproof raincoat made of rubberized fabric
stal·lion
n : an adult male horse that has not been castrated, especially one kept for breeding
"Okay I'm gonna go masturbate, ttyl!!" - ATM SpiderTao
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09-21-2005, 09:45 AM
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#14
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Go For Broke!
Join Date: Aug 2005
Location: Lawton, OK
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Quote:
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Originally Posted by nanitaberu
Kara spin kicks lol
but that thing already travels half the screen
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Yeah, pointless
__________________
BF: Olivia, Watson
SF4: Abel, Seth
3s: Yang, Alex, Gouki
GMotW: Terry, Grant
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10-03-2005, 10:38 AM
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#15
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Golden_Ryu...
Join Date: Oct 2005
Location: Phoenix Az
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Akuma vs hugo terrible for Akuma
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10-04-2005, 09:56 PM
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#16
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Pringles Member
Join Date: Jan 2005
Location: The Internet
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dude no one cares about u okay quit posting...
__________________
In training
BISON DOES NOT GIVE OVERTIME TO HIS EMPLOYEES!!!!!!!
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