cammy/tron is not low tier:rock:
a couple of dope combos…
in corner, launch+tron sj fk, then do her qcb+kick, when u land, do c.lk, s.fk and thats an easy 80+ dmg and sets up the following option tree for resets
as they fall down from s.fk, you can
jump up fp throw, c.lk into the same combo for a kill
early s.fk again and cancel this into her hooligan flip and then fp for a cheap grab
jump up to them while they block and delay lp,mp so that they have to land and block
-small note about the last option, when you get them grounded again here, you can call your tron and use cammys instant overhead(jump up lk as fast as you can press it) . do a kba combo and thats a dead character too.
-another option after jump lp,mp is to simply throw them
-if you let them wake up after the combo and they jump, hooligan flip will connect on them as they jump. airthrow is easily better because that = dead char.
- i’m going to just call it the ho flip, it’s pretty good because u can cancel it with her kick variant, it has ridiculous priority because it’s hitbox is very solid. This also gives good blockstun for a silly set-up. if they stand still you can just throw them or c.lk, once they wise up, jump up with them mash fp for instant grab and that also = dead character.
Ho flip combo-(you have to do her late ho-flip fp grab for these to work, can’t combo after the crappy suplex)
this is also character dependant, some characters get pushed away too far for cammys jumping lk to connect after ho-flip. if you try this out and it doesn’t work on that specific character, you can simply dash in c.lk and use the first combo i posted.
k, actual combo is
ho-flip, jumping lk,+tron,mk,fp, now you re-jump and mash fp, this will instant grab them after them bounce from her air fp, it happens so fast that it’s pretty much a tech trap. very hard to get out of and it also = death with c.lk,launch sj fk,drill super.
this bitch is amazingly good.