12's Links

twelve

#1

Help me out, cos I’m gonna compile as many worthwhile links and cancels as possible… Don’t want any OTGs because they’re all on only Hugo (and Dudley + Alex, right?)…

(c. MP) c. WK -> LP. AXE
(c. MP) c. WK -> XNDL
b+ MK -> XNDL
b+ MK -> sj. xx XFLAT
j.HP (coming out of low air dash) -> XNDL
EX NDL -> sj. xx EX dive*

*I’ve never done this myself, seemed like a waste of meter… anyone want to check this for me?

I know I missed a lot… but those are what I use.


#2

yeah, ex ndl, ex dive works as a combo. i already posted that up a long time ago. corner only.

since corner only, exndl leads to almost anything. ex ndl, one hit lp axe
exndl, mp
ex ndl, jab. whatever.

12 doesn’t need combos.


#3

12 needs combos so he can showboat. Especially if it’s Inviso-12. =D


#4

I start to think you’re kidding around here.


#5

No, really. :wink:


#6

Well done sj. dash mindgames are good enough for showboating IMO.


#7

I am not sure if you need to be in the corner for this, but hitting with the EX-Tenticles can be followed up with a standing roundhouse.


#8

when i have done ex tentacles into roundhouse it either works when i am in the corner or if my opponent is ithe corner. Just to make sure can anyone test this?


#9

it works anywhere…


#10

Pfft I forgot this.

j.FP -> LP AXE xx SA


#11

what is the trick to jump cancel from 12’s close mk.


#12

I usually try to hit the mk first then follow up with a tiger knee motion then toward really quick (for a super jump low air dash cancel from a mk). I can do it 80% of the time. But its very difficult. Does anyone else know of an easier way?


#13

excellent. i got it in my second try. thanks