Okay maybe the 3s heads out there can answer me a question.
2-in-1s, I don’t really know the exact meaning of this but I have heard it used before and it seems like the right way to term what is happening but anyway onto the real question.
I am playing Necro, in the corner I have hugo and I am going to stun him with my next move, that move is back+fp and for those of you not familiar with necro this launches the opponent high into the air, normally you can follow this with a variety of things up to a maximum of four extra hits. So I do db+fp,jab,db+fp,jab and if I tried to do anything after it wouldn’t hit because the juggle limit would have been reached, except for if I cancel that last jab into the electricty (dp+lp), this should be an illegal juggle, since after the db+fp, jab series the juggle count has been reached. Why is this comboing? Is this what is meant by a 2-in-1 a cancel that hits so fast it might as well have been an auto combo on the first hit? Does this allow for illegal juggles with any other characters?