2015 UMVC3 SRK Tier/Theory Discussion. 7/10 First Page Tumblr: Power of snapback, Future power teams


What are the differences between pre-release coldstar and ultimate coldstar? i know vanilla coldstar had unscaled hitstun so coldstar wouldnt drop far in the combo




Idk I agree overall ammy is better, but that depends on how much you factor support into a tier list.
Ammy point is actually surprisingly good with good assists. It’s not reliable for fighting a lot of the cast, but ammy wins a surprising amount of matchups. (wolverine)

I don’t think ammy second is very good personally, and I think ammy is pretty much made for anchor, but point ammy is very viable when it comes to certain matchups. A lot of characters have trouble dealing with her. Just some matchups I personally like with point ammy: haggar, doom, dante, wolverine, taskmaster, nova, jill, and pretty much any other character who gets fucked by her height or has a “linear” approach. The biggest problem with ammy second is that she loses to a lot of zoning characters once they get started, so she has to come into a lot of bullshit + you don’t get her for xf3. She is trouble for these characters if and once she gets in, but otherwise it can be quite tough. Such matchups include strange, hawkeye, dorm, etc. She is only slightly better at fighting these matchups than doom is except she doesn’t provide plasma beam to compensate. Most ammy duos are stronger with ammy assist than she is with their assists. There are few examples where it is the other way around (ammy arthur>arthur ammy, ammy/dante>dante/ammy, some others).

TL;DR Probably put her last unless you’re fighting wolverine


pre-release cold star is the grounded one that shoots forwards

and it lasted a looooooooooooooooooooooooooooooooooong time


Pre-release Cold Star assist was the L version. There was video of it in the dog forums a long time ago.

I cannot begin to fathom how disgusting Cold Star L would be as an assist, especially if Ammy comes out behind the point.


Remember Dante’s OOOOOOLD OLD OLD OLD Million Dollars hyper? The one that lasted for literally five seconds?

I’m still in mourning for Deadpool’s I LOVE ME SOME GUN


The theory thread is so next level we not only talk about stuff people don’t do, we talk about stuff people can’t do.


it’s not a big deal but any small advantage can turn into a big opportunity, it’s marvel. literally a few extra frames of not being able to call an assist can change situations. things like hidden missiles, magblast, soul fist, unibeam, hadangeki, arrows, drones, random jabs or air normals, round trip, are all moves that can feasibly hit your assist. grounded assists don’t get stunned as long. the otg isn’t as big of a deal as the time to recall the assist.


I like that you touched on this.

THE biggest strength you can have when you play this game?
Being a complete opportunist.

Capitalize on EVERYTHING; the more hitconfirms you succeed with, the less you have to
get in your foe’s head, and less strain on yours!




so i was playing some online taskmaster guy and zoning the *** out of him with Dormammu as usual, then he shield skill’d a 1D2C (meteor shower or whatever its called) then taskmaster XF’d and did another shield skill and he went through 1D2C, oo. Still bodied him but that was cool


Did hell freeze over? Serp giving Taskmaster props?!?
I ran Spencer/Doom/Skrull in a tourney yesterday and got sent to losers by StaticAlpha (Viper/Doom/Strider)
In losers I ran Spencer/Task/Skrull cause my Task is cheaper and my Doom sucks/is too honest. Reset bracket 3-1 & won 3-1. He didn’t have an answer for Task/Skrull 8)


idk why but i just found out that deadpool can combo off his alpha counter without xfcing as long as he does teleport. and you can do that into the basic unscale combo for 1mil alpha counter that uses no bar

but ugh, his teleports don’t reset when he tags for some retarded reason

and my execution sucks nuts. i really wish i had good enough execution to play deadpool because i still think deadpool/nova/strider is fucking RIDICULOUS if you can meet that execution barrier


Which are the execution intensive elements of Deadpool that are difficult to handle?


The 3rd teleport always exploding.


being able to hit the unscale 100% of the time in all the scenarios possible. including the taunt unscales

i can hit unscales in canned situations and the canned situations apply to a lot of gameplay situations too, but not 100% of the time. more like 70% when i was practicing it hard.

the big thing is that you have to adjust and remember the different heights for certain chars, who all happen to be top/high tier. zero and mags in particular have a lot weirder ones (you have to hit zero much lower than usual and mags much higher), but in general it’s just the difficulty of getting the teleport->dash->launch exactly the same 100% of the time alongside getting the right height for the j.h bolo

in general they’re not -that- hard but it’s a matter of being able to perform them in the heat of the moment alongside consistently doing them

also this ties into my bad execution but you 100% absolutely need to plinkdash with him because his wavedashes suckkkkk
he cant wavedash backwards (he just does an in place wiggle) so you need to be able to plinkdash to be able to move around effectively


grandpa tab


I have done this against all of Dorm’s spells. It also works against Dante’s QCF HH, which surprised me and the other guy I was playing (Cloud)

Never in my life have I seen a Deadpool use his taunt in a serious match


Deadpool’s back plink dash is just as bad as the wave dash, it won’t get you out of any tight situation. It does look funny though.


one of them moves him backwards faster than walking and one of them makes him wiggle in place and die so not really, yeah, his plinkdash is still pretty bad comparatively but consider that over ‘literally nothing’ and you understand why it needs to be in your options
it’s really important you can move backwards. like seriously it’s really really important to be able to move backwards quickly in this game

the unscale variant combo that uses the taunt is particularly harder than the non-unscaled one because you have to hit the taunt button and assist immediately afterwards at a pretty awkward time. i ended up having to rewire one of my face buttons to taunt to make it easier but even then it was still pretty weird