Hey guys, this question has been on my mind for a bit. I’m not sure how to do a 720 or 360 without jumping in the air. I would really like to know how to execute 360s and 720s without jumping in the air. Ive seen it be done but Ive never figured out how to do it.
For 360 motions most people just do a 270 and the button, it’s a way to “cheat” it and do a ground 360 without looking obvious.
For both 360 and 720 (Mostly the last), you will need to buffer the motion from another move to get it out on the ground. Say for Tager in BB:CS, he could do spark bolt, and during that animation you begin churnin’ dat buttah and press the input and voila! ground 720’s.
Without a specific character and game no one can give you a complete rundown, just some basic tips like this.
I am going to assume you are talking SF4
for 360’s you just have to go a bit past the half circle mark, :hcb::ub: the game will basically cheat for you and finish the move. When I want to do a 720 I just jump in and get one revolution in midair and then the second part on the ground, again you don’t have to end in a full 360
Think so? Obviously I am not going to argue since I have a newbie post myself lower on the page but the difference between a 360 and a 180 (like honda or abel) for me is so small I barely notice anymore, even in training with the input displayed I don’t see a :u: in SSF4