360 when cornered, is it worth it?

hugo

#1

I’ve been a Hugo player for almost 2 years and this is something i noticed with Hugo’s 360. Basically the throw slams your opponent down on the floor and they stay there.

In the past I’ve had situations in which i parried the opponent’s moves, retaliate with a 360 while cornered and STILL find myself in the corner after performing it. (when they use quick recovery)

With that in mind, is it worthwhile to do a 360 after parrying or is it better to use the LK wall throw -> HK backbreaker just to relieve the pressure?

Any suggestions are welcome.


#2

Although doing less damage, it would benifit you to LK+LP throw them into the corner rather than the 360, this way they will be in the corner ready for Hugo cornertraps.