3d ABA (WIP)


#1

A.b.a

Ever since I saw the first Slash videos, I’ve been pumped up for ABA. Since I have no hand-drawing skills, I decided on doing her in 3d. I’m basing her on her Slash art.

I’ve been working on her since Saturday, and I think there’s something…off about her face. Any ideas what?
The hair has been a bitch to comb as well.

http://img240.imageshack.us/img240/8158/abahead0hz.th.jpg

On the other hand, Paracelsus is almost done.
http://img64.imageshack.us/img64/5638/secondbam3xj.th.jpg


#2

Shading is totally awkward! My suggestion is to either simplify it or adjust the tones so it blends better.


#3

She looks too ‘wide awake’. I don’t know how else to explain it, except that in game, ABA looks…eternally stoned. Kind of.


#4

I messed some more with the hair, and added some more details to the face. Does she look more “stoned” now? I’m having trouble imitating her expression…

http://img58.imageshack.us/img58/1415/abastoned2mc.th.png


#5

Add more lights, and soften them (if its possible with the software, otherwise just add more less-intensity lights).

Lights for head shots are usually 3 (like getting a photo taken in a professional studio). The first is the main light, the second is the coloring light (a light with a slight shade), and finally a light that makes sure the shadows aren’t to sharp. Further lights help eliminate sharp shadows.

If you’re trying to go for cell-shaded look, use one light, but adjust the hair so that casts a single shadow, not one that shows of every individual strand. Instead of individual strands or something transmapped, go for a solid block of hair.


#6

Yeah, I’m going for a cel-shaded look. I took your adviced and changed the lightning. I’m starting on the clothing now…

http://img82.imageshack.us/img82/2235/howitslooking8qs.th.png


#7

Today I didn’t have much time, so I just focused on modeling her jacket and tubes.

http://img82.imageshack.us/img82/4511/jacketmodeled1kp.th.jpg
http://img98.imageshack.us/img98/5379/jacketmodeledotherangle3xx.th.jpg
Things to do:

  • Finish modeling her clothes.
  • Find high-res bandage textures.
  • Fix clipping issues.
  • Whatever else you guys find.

As always, I appreciate any and all comments.:tup:


#8

http://img212.imageshack.us/img212/770/abaredonehairsmall1ze.th.jpg

I remodeled her face/hair almost from scratch, to try and give her a less…“sterile” look.

Here’s the picture I’m using for reference at the moment:
http://img212.imageshack.us/img212/5466/abareference2vz.th.jpg


#9

She looks like one of those guys from Malice Mizer. :sweat:


#10

http://img140.imageshack.us/img140/7950/morefacework9zs.th.jpg
I worked on her nose to make it more similar to the original, as well as her hair. I took out the edge lines to see how it looked…should I keep the lines?


#11

Today I worked with her skirt, as well as random stuff here and there. I also found a lot of glitches, and fixed most of them (some can be seen in these renders, and I’ll work on them later in the week).
http://img89.imageshack.us/img89/2064/aba091vw.th.jpg

http://img228.imageshack.us/img228/2792/aba09a4yg.th.jpg
http://img228.imageshack.us/img228/8015/aba09b1ro.th.jpg


#12

http://img113.imageshack.us/img113/8963/aba10b5cz.th.png

I finished modeling her belt and skirt, moved the tubes, messed a little with the front pouch, and began texturing. I am almost pleased with the skirt, but I might have to edit the image some more for it to blend with the rest of the character.
As for the bandages, I will probably take pictures of my own bandages and touch them up.

http://img113.imageshack.us/img113/105/aba101zj.th.png
http://img113.imageshack.us/img113/3013/aba10a7ob.th.png


#13

Finished.

http://img163.imageshack.us/img163/3679/abaandparacelsus1zg.png

After a bunch of random changes, and adding the missing parts, I am finally satisfied with her. Thanks for the comments, they helped a lot during the development of my second complete human character.