When it comes to the topic, I doubt It’s true that 3d players have more success in 2d games than vice versa, the two doesn’t really stack up in comparison when it comes to game play, so experience in one doesn’t neccessarily give you an edge in the other. Which players of both has had the most success when migrating over, I dunno, and why would anybody care?
One thing I’d want to say to the “have to learn dozens of moves in 3d games” argument is that it’s funny because it not like in 2d fighters a character’s full move list is entirely usable, some characters have some specials and such that there’s no real use for, for instance Dudley’s Thunderbolt, and the same applies to 3d fighters as well. So why would people think they’d have to learn and know how to do all of Hwoarang’s 176 move list entries is beyond me. Granted, the move lists are shorter in 2d fighters so you don’t have to bother you head so much, but we living in the digital age with the internet where information is abundant, there’s just no argument. New players wouldn’t know which moves are good either way be it a 2d or 3d game.
About having to learn 60 matchups, that doesn’t really hold place in Tekken since there’s not really a traditional 2d way of matchups meaning you’d have to play your character according to your opponent’s character. What you really need to do is to just play your character’s game, perhaps know a few character specific juggles, but the important thing is to know your opponents moves and general style of play. So in a sense you don’t need to learn 60 matchups, you need to learn 60 characters, heh.
And 10-strings are great. People bitch about them being useless, then they get hit by Zafina’s and lose the game. Nobody knows full 10-strings aside from characters like Law, Paul and Mishimas, so that’s why you see them working even in Korean level play.
By the way T6BR has 38 characters.