Put this together in Unreal Engine 3, using some scratch built geometry and the Asian architecture packages from the game Unreal Tournament 3. Its unfinished and a bit rough, but I managed to get the castle pretty accurate I think. If people like it, I might return to it and finish it.
My level design work in UE3 for Gears of War and Unreal Tournament 3 can be found HERE
*EDIT GEN ALPHA 2 STAGE NOW W.I.P
Thought it would be cool to show the workflow. Here starting with primary geometry, trying to get the proportions right.
Introducing basic lighting early on.
Now fleshing out the forms and complexty of the lighting.
Now begining texturing.
Introducing post-processing and distance fogging.
More brushwork, lighting complexity.
Check back for more updates…