3rd Strike on MAME OS X

I’ve recently purchase a new MacBook and wanted to see if I could run some of the ROMs I have on my PC on the MacBook. I found a Mac version of MAME called MAME OS X. So I downloaded and installed all my ROMs and it works beautifully. I’m having a problem playing SF 3rd Strike specifically though. All the older versions of Street Fighter work great Alpha, World Warrior, and etc. 3rd strike is beyond laggy and basically unplayable. I find it surprising that I played this game perfectly on my older PC and can’t play it on a brand new MacBook. Anybody know If I could tweak settings so I could play it. After not being a big fan of 3rd strike, I’ve really gotten into it lately. Any ideas.

try european version without chd

Hacksparrow I’m running the the Japanese NO CD version. I don’t have the European version. Guess I have to look for it.

i’m running 3s using macmame on a g4. mameosx runs like crap on mine. maybe try that as well. the reason i used european version was to read english but that is of little relevance since the jp version is english too.

Refer to this thread: http://www.shoryuken.com/showthread.php?t=188245

In recent pages we’ve been talking about how to setup SDLMAME, which is currently the most frequently updated and accurate option available on OS X. MAME OS X 0.135 has some weird regressions with certain games, which is why 3S and several other games are running horribly.

Third Strike also runs on CPS-III which may not be as documented as well as CPS-II.

CPS-II was far more popular in the arcade than CPS-III; CPS-III had a relatively short shelf-life with fewer games developed for it. Other than the SFIII series, Jo Jo’s Bizarre Adventures (version 1 and 2) and Warzard (never released in the US)/Red Earth were about it for the CPS-III. CPS-III had maybe a 3-year lifespan in the arcades (active development) and CPS-II was around for closer to a decade, at least 7 years (!). 7 years is a good chunk of time for any arcade electronics gear… There are some that have existed for over 10 years now in upgraded form like Naomi (in Japan/mainland Asia – arcades are pretty much dead outside of Asia now).

The main problem with CPS-II for many years was the encryption system for the games. Once that was hacked, it was just a matter of better programming and faster CPU’s to catch up and emulate CPS-II better.

The history of many games that don’t run well in emulation I think is just poorly understood arcade hardware (usually due to software encryption or unpopular arcade game series) and home system tech that just isn’t quite up to running later-gen arcade systems well yet. People have underestimated how powerful certain arcade set-ups are (Naomi/DC being better than many believed for instance) and the efficiency of “low-powered” arcade gear.

There’s a presumption that an ultra-powerful home PC set-up is going to run every old game well and that’s just not so. Home PC’s are multi-purpose/multi-use and generally not set up that well to run games as smoothly as purpose-built arcade hardware or <GASP!> home consoles.

I’m not counting on home computers to be able to run CPS-III let alone Naomi/Atomis hardware well in emulation for quite a while yet. There are good reasons to hold onto the old arcade systems and Dreamcasts besides nostalgia…

P.S. – Being a Mac owner myself, I wouldn’t count on quick solutions for the Mac, either.

Gaming is still far more popular and better-supported on PC.

The gaming situation is better now on Mac OS X because of the Unix/Linux links but the Mac community is still a small if vocal community. I like my Mac but I wouldn’t count on good emulation beyond 16-bit CPS-II level. There are still many 8-bit arcade games that still aren’t emulated well… It is a bit of a popularity contest and also the decrypting of purpose-built hardware that keeps many games from running smoothly in the present.

Even if I had a better PC than the one I got recently, I wouldn’t bother with high-end PC gaming, either. It’s just too expensive and more economically sensible to stick to consoles…

i never noticed that 3rd strike was running slow. . . haven’t used Mame OS X since 0.124.
My suggestion if you still want to use MAME OS X, download version 0.124 and do not use the 0.135 version. It was running perfectly fine for me on 0.124. Never tried it after upgrading to 0.135 until today.

don’t use mame os x. use sdlmame, but make sure you get the right build (the 64-bit version if you’re running snow leopard, otherwise the 32-bit version).

The reason why MAME OSX is running like crap for 3rd Strike is the latest build disabled Dynamic recompiling for some drivers and there hasn’t been a build updated since.
No one knows why this was done, but, this is why 3rd Strike and some other games run like shit. Older versions should work.

I found Jojo’s (CPS3 as well) to be the same. It was maxing out one of my cpus (but not using any other cores) so you’ll probably want to try another version of the same mame port, or sdlmame. Hell, FBA for windows run through not-quite-emulation (WINE/Crossover) to run on MacOS X runs fine, where MAME OS X did not.

Thanks for all the Replies

After following the instructions posted on the other thread, I got SDLMAME to run. The program worked great for some of my roms, but it stated that I was missing CHD files on other roms. This was the case with 3rd strike. Really liked the full screen games, but did not like the complicated Linux type programming.

I then reverted back to MAME OS X v 0.124 and 3rd Strike works perfect on there. I really like the simplicity of that program.

Thanks for everyone that posted and gave me tips. Really appreciated.