It’s here because it’ll get a quicker answer here, my last post in the 3s Chun forums is still there, unanswered. Don’t even try the whole move the thread game. And I will be asking a lot. So sorry, (Gomene :3), just answer what you can.
Could I please get some help with chun’s ground game and her mixups?
Basically I’m trying to make my Chun less damageable and predictable.(Or, I’m STEPPIN MAH GAME UP as the kid-turned-psp marketing campaign Marcus would say.) Right now I’m being proactive, writing down all the mindgames I can think of-especially differentiating tactics off of cmk and her super- and I’m going to go practice them and parrying/countering my opponents either today or tomorrow, since 3s is sort of a game where you aren’t so much playing against a character as you are a person- i.e. not everyone plays uniformly that uses the same character. Yes this is true for other fighting games, I’ve been on em since I was three, so I know, no lectures on that today. Despite this, please feel free to contribute what you know. It’s very likely I"ll hear something I can’t find out on my own.
Also, which kara throw has more range? Mk or Hk? It’s a little hard on pad, but I’d like to know.
Thirdly, I need help with urien. I probably just need to do what I am setting out to do in the first place by making my defensive game and mixups more comprehensive and dangerous, but I want to shut him down. However the type of Urien I want to shut down isn’t some 3s-era evo defensive Urien. I’m talking about those crazy GGPO Uriens. Especially Aegis setups, shutting those down so they are scared of doing them would be great, that super can feel downright unfair once you
are in the thick of it- and no this does not mean “please argue with me over the definition of fairness in fighting games”. It’s what I feel when I’m getting my butt handed to me, a sense that I can’t escape save for maybe a lucky wall or super jump. Also avoiding them outright, what I should and should not do to avoid them even thinking about starting up that shield of death. I have learned that jumping without parrying a ball is a no-no, that’s for sure.
And, I hate to say this, but I need help with Hugo and, um Sean. Not a “sean fan” but an actual good Sean, complete with some head games and damaging super 2 set ups. I know parrying his high-lag specials-such as Ryuubi Kyaku-and hitting him with say a close hk to legs/ex legs would be a start. Also Playing against a good Remy/Alex. I’m sorry to ask so much but the match ups section in the wiki isn’t very robust, to say the least. Matter of fact it isn’t even finished after ten years of play, which is sad considering the amount of attention the very new sf4 series gets in the wiki.
And yes, I know there is a Chun thread. Will be reading it if I find something good.
Again just answer what you can. Thanks for any help in advance.