The first SF3 download is a 3 on 3 match vid. The finals is a match between Ken and Remy. The Remy plays against Ken I think a degree smarter than Ryo-Chin did.
SPOILER ALERT: do not read the following text until you’ve seen the vid
Deja Vu: Remy doing a stupid s. roundhouse and getting killed for it and Remy parrying Ken’s air forrward and not punishing him for it. Both of those events happened on the popular 5 on 5 finals between Joe’s Ken and Ryo-Chins Remy.
Heres my opinion that I cannot press any further than I did in the past:
For Remy’s mistake of using s. roundhouse for the purpose of anti-jump away/missed kara-throw, I would replace it with the swift standing knife hand of his (far s. strong). It has the same purpose as s. roundhouse except that it’s quicker, sharper, and recovers hella faster than far s. roundhouse.
For Remy’s mistake of attempting to throw Ken after parrying his air forward…First off…you canNOT throw someone with jab+short after parrying their air attack, they can tech it, jump away from it, or do a special/super to counter it. This is a simple law of 3rd strike. For Remy’s situation in the vid, he could’ve…errr…should’ve done c. fierce, RRF. Doing so would’ve increased his chances of winning by 99%.
Last Mistake: charging and trying to throw with a towards-direction. Though this is not what really killed him, because if he got the throw anyway Ken would have simply done c. short anyway. Perhaps a Kara throw would’ve done the trick. But for the sake of discussion, if Ken did attempt a throw Remy would have been thrown out of his LoV. The reason that most charge characters that have a back-forward motion get specials instead of throws in such situations is that the computer is still accounting for your characters charging and even though you may have hit jab+short you still get a special anyway. The way to solve this is to hold back or keep the joystick at neutral before attempting a throw. This is a consciousness that all charge character need to have in mind for third strike. It’s a slightly different method for games that have different executions for throws like SF2, A3, or CvS2.