Its really hard to react to his stomp setups and ex-elbow dashes so he can throw them out randomly and it will hit.Since theres delay his air fierce beats out everything since its so hard to AA in time and he can mix up powerbomb or mk xx chop.Also even though jump-ins are easier in lag Alex has really goods AA he can switch up to keep you on the ground.
Oh yeah Theres only 1 person(East Coast) that plays alex(that I’ve seen in week and a half) besides me.He picks the short version.
yea ever since i started playin 3s online i realized its easy to get off yangs EX slashes and for crossups so i think its safe to say yang is top tier on regular ping since all others need there supers and hit confirms which is difficult to do online…ex- genei jin combos…(feels like i need to push the keyboard button in when i try to do hop kicks during genei jin lol)
Tiers can definitely change online, and I don’t see how they wouldn’t change for Third Strike.
I think Hugo is pretty high tier online, for some of the same reasons Zangief is top tier online in SFA3. I’m sure many people just mash 360’s and Gigas in the middle of people’s combos/chains in case they mistime just slightly (and since it’s online, the probability of mistiming is much higher).
I can’t do certain things like cr.mp hit confirm with ken but it’s still not tier changing. Yang has an exception with his fucking ticks and ex slash range (if used right), but for everyone else I haven’t noticed a big difference. Once you get use to the delay and think ahead, these teir changing differences aren’t too big.
Oh yeah, try to counter confirm Urien’s dash throw with delay.
If you know how to play against Hugo, you know to respect his range. He is no better than he is offline.
You can say that the players differ in skill online than offline and that lag does effect game play. BUT you can’t say that on a good server. The lag is so minute i can hit confirm c.mk with ken still as well as do kara palms etc.
Saying that lag dictates tiers because people scrub out is ignorant. The tiers “change” because 90% of the people have no idea how to play correctly. They also do not use 1/2 the game’s cast. The only people who play chars other than like alex/chun/yun/ken/ryu/akuma are players who play offline as well and are actually somewhat dedicated to the game. Thus making your “tiering system” flawed due to skill level of players in general online combined with other factors.
People who understand the game may experience some small things online like a missed block which could lead to a super or could lead to things like EX mantis slashes that makes characters a little better. But it does not change character matchup ratios or how to play a matchup for characters just because of the situation people are forced into with lag on shitty servers.
Alex/Hugo can scrub out more because of throws online and lag… but offline hugos can do the same shit. Timing stuff online isnt that drastic a change if you play people under 20 ms and use lan connection setting. Saying that because hugo has a milisecond more to input a 360 or 720 makes him higher is just stupid… if YOU fuck up the combo thats ur own damn fault and has nothing to do with tier.
to sum what i just wrote up
with a good connection you should be able to c.mp > shippu no problem
Zangief is mainly a “splash demon”. I wouldn’t call it lag abuse, but constant jumping and overheads until you’re close enough to take advantage of block delay for a 360 move. It’s actually really annoying, especially if you’re using a shoto, since most of their moves will leave them perfectly ready to get power bombed