Really? Hmmm…I played around with the replay feature and it seemed to only ruin the recording whenever the actual fight was paused and unpaused. Then the playback would play fine until the point that the fight was paused, then the characters would just stand still until the time ran out. Basically becoming a waste of a replay.
If anything i’ll check it out sometime again to double check, but yeah if there could be some sort of emphasis on why it’s untrue, that would help me out. :wonder: