What are Tourny Settings in terms of System Direction? I’m pretty sure they’re the “normal” and not original. Is this correct?
that matchup chart, where did u get it thong? Keep us upto date if u get it personally, otherwise post the link!
Hi i’m looking to start playing 3s, I just dunno what character to learn first?
I hear yun, chun, and ken are top tiers.
I was looking to learn a good poke character, like twelve until i heard he was bottom tier. any ideas on a good starting character
Start the one you want to play with, that’s all what’s important really.
chun li is the best poke character in the game.
Ken is pretty good too…
though not as gifted as chun, he can link into super through many of his pokes easily…
but dont jump on the bandwagon… pick whoever you find interesting and cool
For the love of all that is sane and good do not pick Chun Li or Ken. The world has seen enough Ken v Ken, Ken v Chun, and Chun v Chun matches that it’s become a sad, sick joke.
that mentality doesn’t help anyone. don’t preach your personal opinion onto others
Something I try sometimes (even now) is arrograntly trying to land a move on someone repeatedly even though they won’t let me. For example, lets say I want to walk up to someone with Ken and just do a light dragon. The learning curve is getting around all the counters and stuff that the opponent is doing to stop me from doing that dragon. Like maybe they’ll start out with max range sweep. So first I have to learn to bait or parry that. Once thats done, they might start throwing out high pokes once I get past their max sweep range. So then I might try and high parry or counter poke to stop them. And so on and so on. Granted - if your opponent is good you’ll most probably NEVER get that dragon, but you’ve learnt A LOT about the system mechanics while trying to land it.
This sort of thing mainly followed on from my endless attempts to land Raging Demons on people. I’ve learnt so many OTHER things while trying to get that, I hardly bother with the actual demons anymore - I just use the fear of it to bait out all the counter pokes or jump away attempts.
I sweep people that don’t block:P
I pretty much said to pick whatever you want to play because of what EVIL5150 stated. But it isn’t the fact people have seen Ken v Ken, Chun v Chun or Ken v Chun too much already. It’s moreover because everyone ‘knows’ Ken/Chun and then find out they don’t know jack when they face off vs anyone that actually has these chars as their main.
Don’t get me wrong, Ken and Chun are by far the easiest and safest characters to get into, but to play anything real with them is just a different story. This simply means that when it comes down to actual match play you should get into what you are comfortable with and not what’s ‘supposed to be the better character of the game’.
So I’m not crazy for picking up Ibuki since I’ve started playing this? (about 3 days ago >_> finally got round to importing it). I hear a lot of talk about how she’s a difficult character to play because you need to know about all the characters and what they will do to you.
wells its not that really, shes pretty gimmicky if you ask me. it just that you will lose if you fuck up. and top tiers will rape you sometimes, even if you play great.
ibuki’s only good for getting raped
I just have some questions regarding some of the terminology and what they mean.
“empty”… refers to cancelling a move before it even comes out… i can explain better with an example… kara throw with chun li would be… :mk:~:lp:+:lk:… you have about 10 or so frames to cancel into the throw. what that does is take the first few frames from her s.mk, which moves her body forward, and makes you have longer reach on your throw. Chun’s Kara throw is NASTY BTW… Akuma, is a little more tricky, in the sense that you have to hit :r:+:mp:~:lp:+:lk:. You can kara a special attack as well. For example, take Makoto. You can easily Kara her Karakusa grab. If you’re outside of her :lk: range, whiff the :lk: and cancel it into the grab. she will take an extra step forward and grab you.
Negative edge is simple… instead of doing a hadoken like this… :qcf:+:hp:, hold :hp:, then do :qcf: + let go of :hp: congratulations, you just did a negative edge hadouken. There’s a few uses for it… If you do ken’s double dragon punch combo, it’s easier to neg edge the second one. In Marvel, you can NE Sentinels Flight mode for really fast fly / unfly transitions… if you go to activate a super, and “piano” the respective punches or kicks, you will, thanks to negative edge, have six chances to have properly tapped the button at the right time.
MD/VA MvC2 thread
Ah, thanks for the explanations. Regarding kara/empty, do all players have a way of doing this or just the ones you’ve listed?
When I watch some of the videos of the pros playing, it seems their moves connect really fast, for example: Ken’s crouch mk to a DP or, Ken’s crouch mk to a SAIII, Ken’s strong, fierce (double dragon punch?), DP/fireball–>SAIII, Chuns poke to a SAII. I figure that them being pros, they are really good at negative edging at the right time between the right frames with these combos?
what that is…
do a C.:mk: with ken… ok…
while he’s in the frames of doing the kick, do his super… if it whiffs, and you did the super fast enough, you wont do the super… but, if it hits, then it will do the super. caution… it will do the super if they block or parry it too.
that’s how they do it so fast
I used Ryu for a while,and I’ll say this: His problem is,like you mentioned,that lack of variety,coupled with a slight lack of speed. I play as both him and Ken, and Ken feels that much safer when it comes to going on the offense. As Ryu, even my slightest miss is punished heavily.
anyone know if the jp version of anniversary collection contains 3s as well?
Actually I say pick them all you want. I dont want anyone else learning Ibuki. Top tiers aren’t going to go away and without people using them there’s really no incentive to learn the other characters any ways. You’ve gotta know how to beat the best if you want to win any ways.