Yeah tbh you don’t get a whole lot of opportunities to parry supers except chip situations.
and the ones you could try and parry and encounter quite often are scary.
like genei jin, yang’s sa3
or tengu stones shiver :sad:
Thought I’d mention it depends on the distance and how fast the super is. like you said, kens jinrai has to often be parried before the super freeze since its a 2 frame start up super. Q’s sa1 however, is slower and often can be parried after the super freeze even if up close afaik.
I almost always try to parry Tengu Stones(especially if chicken combo->reset xx EX SA3) because damned if you do, damned if you don’t. Itt’s also the sickest shit if you can escape.
Personally I’m more afraid of Yagyou Dama. It’s 10x harder to parry than Aegis unblockables and Oro builds meter faster than Urien, I hate it.
I bHP through Tengu.
Bullshit, no one likes to tuna here.
How good is Yun in the hands of a mediocre player? Still really good, or he only shines when you mastered all his stuff and maxing every combo? Like could he out-shine my month old broken Chun pretty soon or it’ll be a long time? Is a mediocre Yun still better than a mediocre Yang,Akuma,Urien or what have you? Is Yun also the most finger demanding in 3s? Like compared to Chun my left arm tendons started gettin pain after a couple hours of practicing his geneji combos. One thing I didn’t like about Yang though that I’m glad Yun doesn’t have to do all the time is the Manta Slashes, the motion for them is okay but for how essential they are its a bit tedious.
Also on both Yun and Chun forums I usually get little response
How do i time that ground roll/tech thing again after I get knocked-down/thrown? I think I saw people able to postpone it so they landed and then rolled a second or so later.
It really varies on the person, but I would assume a scrub Akuma or Yang would be easier to win with against a scrub Yun just because the first two have a bit more lenient learning curve in comparison. With Yun, you have factors like Geneijin, how to land Geneijin, and what to do while NOT in Geneijin. Sounds simple, but it’s way harder because characters like Chun and Ken could easily put him down while he has no meter.
I don’t know what to say about mediocre Yun vs mediocre Chun, but I’d say just stick with Yun if that’s who you want to play. His combos are harder than some others, but you could potentially get 50% off of just one startup combo, and then like 5 seconds later be able to do another 50%(while managing to get meter back just from like two combos in between). A decent Yun has a good chance at stomping a decent Chun, imo
As for the tech roll, the timing is always the same: tap down the moment your character touches the ground. Some characters roll later than others, some knockdown moves and certain throws require different timings to be able to tech roll after.
tap down before you hit the ground, as you hit the ground, maybe a little into hitting the ground.
I watch my character as they bounce on the ground and tap down on the stick in relation to that.
yeah tengu stones, forgot somehow.
like sticking your hand into a meat grinder.
here’s a question on Chun/Ken vs Yang. as far as I know, Chun and Ken can both reversal super Yang’s EX mantis slashes at any point on block, however a lot of Yangs will delay the next one to catch you buffering and you end up eating the rest anyway. so do you need to treat these as basically safe until you’re sure they won’t do another? is there a timing where you can for sure punish but they can’t keep the series going? the frame data site says it’s -4 on block but I’m not sure if that’s for the first slash, or all of them, or if it gets progressively more punishable. is it better to reversal, look to parry and punish, or just block?
Good question. Wish i knew the answer. only person on video I’ve seen successfully do it with any consistency is nuki.
thought it’s worth mentioning that I’ve seen nuki red parry or parry ex slash and then strong shoryu Jinrai it also.
When it comes to EX slashes I usually block the first two and wait for a delay on the third. Yang delaying the third tends to push you out of the range where he can finish the slash combo if he were to bait action out of you and is a good point to wait if you want to buffer into anything because a delay on the third can also cause the fourth to miss. This isn’t a for sure thing, though. It might even be a WAG.
Anyone up for some casuals? I’m interested in developing my Dudley some more. I feel like I’m falling into some bad habits such as jumping too much or becoming too defensive when I should maybe push the envelope a little more. It would be cool to spar with someone to maybe get some feedback on what I should really work on. Also, I’m not sure on how much I should vary my style vs a different character/player or if I should work more on getting them to play against my specific way of playing…I hope that makes sense…haha
My XBL tag is oo Waggs oo.
Don’t expect anything special out of me. Just trying to improve.
You don’t have PSN??
Lets do a set soon. I don’t know very much about Dudley other than some nuances of the Gouki vs Dud and Ken vs Dud. Ill throw in some Oro for geezer spice.
i know how this sounds but how exactly do i fight people who just throw shit out without rhyme or reason?
it’s difficult for me to play against someone who just does shit (random tatsus, srks, etc).
Try to catch him out of his escape route. Akuma jumps back with fb as you move in? Wait for when hes bout to jump and throw fireball to go passed his fireball so that your fireball hits him before he lands.
Take that idea and make something like it.
Unless hes just whiffing at random there will always be tracks, even if its not very precise. You can always use the idea of what his options are to guide you to a narrowing solution.