3s New Player FAQ // Directions -- START HERE


#742

Thanks for the information, man. I’ll get on it


#743

Ibuki is pretty hard to use.
It takes a lot of time to figure out what to do, when to do it, what works on who, etc.

Also, play her to your opponent.


#744

She also has pretty low health. Akuma and Hugo can really wreck her shit.


#745

Akuma? I’d say it can get pretty close because in this particular matchup, both characters can really deal some good damage and stun.

Hugo gets owned by Ibuki because her low health is barely a factor here. She’s just way too fast and has a lot of safe options to make it hard for Hugo to do anything outside of anticipating stuff to parry.

Not to mention Ibuki just seems to be inherently good against big characters(Urien, Hugo, Alex, Q).


#746

Hugo has jab and air strong. Those things are a godsend against fast and light characters like Ibuki.


#747

Akuma is not strong vs Ibuki


#748

@AzureXIII
I use Ibuki all the time and I can attest to what a lot of people here are saying. Hugo does get rape by Ibuki most of the time. I’ve played against some really good Hugo players online like TTFHRIP and it was really easy to get the win with Ibuki.
I have not found an answer to Akuma, he just seems to shut down Ibuki all the time. I still have a lot to learn myself, but I can’t get around Akuma or some really good Makoto players.
Expect Chun Li of course to mop the floor with you if you don’t know what you’re doing. Chun Li/Ken will just destroy you thanks to Ibuki’s low health as well.

Hexsells is right…
With Ibuki I never really found myself playing the same way I do against Hugo as if I was playing against a good Ken. You have to adapt to all the changes. It really is easy to face larger characters like Urien. Just take a look at the first fight for example:

Q, just like Hugo, is a big target for target combos and the rest the Ibuki offense madness:

You’re going to lose big sometimes it happens, I get blown up by the silliest of things that are face palm worthy. If you need any help, please ask or watch some of my videos if you need a clear idea of what the casual ibuki player is like. I’m not perfect, so forgive me lol. Good luck…

Edit: I’m quite aware that Azure posted his inquiry almost two weeks ago, but still… here it is in case he comes back to reads this thread.


#749

What are some ways to counter Akuma Demon flip pressure/grabs with Yang? Jump jab, Roll Kick, Command Dash? I’m a novice player and most certainly a shitty Yang so what are some options. I usually just shoryu with Ken when I read a grab but Yang has a slow dash and different anti-air options I’m not aware of. Maybe I just listed the options but my reactions and akuma matchup knowledge are awful.


#750

probably jump back rh or jump back fierce are best? maybe try walk under so you can punish


#751

Yeah, I usually get frozen when i’m in the loops. I’ll hold block all day if i can. When I wrote that first comment, I was thinking about corner demon flip pressure.
But like you said, it seems from that as long as I read demon flip throw then I have ample opportunity to escape with walking. Just checked out the frame data as well, so I just need to be more cognisant of the situation. Thanks, helped me reach an epiphany.


#752

Aside from jump back HK/FP, you can option parry high into close MK. One is a bit safer but offers ok damage and a special reset. The other offers more damage and followup pressure at the risk of getting stuffed from a mistime.


#753

Oh, if you ever choose to walk under, do it early. Make sure your opponent does not early dive kick. If he does, walk under should be erased from your options.

If you’re having trouble reacting to his demon flip throw (as opposed to various timings of his dive kick), then it’s just a matter of familiarity and experience in reaction/execution. Keep at it!


#754

Not sure where to ask this, but which port is the closest to the 3S arcade? GGPO, CPS3, 3SO, DC, Xbox, PS2, ect.? I never played this game in the arcade, and I’d like to mess around with the closest version to it.


#755

cps III >>>>>>>>>>>> offline fba with crt monitor etc etc > play 2 > box360 > online fba (ggpo) > box > ebola > dc


#756

Cps3 IS the arcade version.
Pick OE on 360 or Final Burn Alpha (GGPO).


#757

Agree with Fran except IF you want a good training mode, use OE (+CRT)

Also depends on your computer specs and monitor but GGPO > OE.

In my opinion ps2 and OE is subjective. there are pros and
Cons


#758

thx!

I know CPS3 is the acarde emulator, but how accurate is to the actual arcade machine?

Well that’s good to hear, since GGPO is free and all.


#759

CPS3 is not an emulator. It is the arcade version.

Which port is best isn’t clear and opinions vary. any online version is really far away. IMO ShmupMAME is better than FBA and OE. as far as training mode goes, it depends on what you want. everything you can do in OE training mode, you can also do in MAME and FBA, with the exception of random block/hit/parry for hit confirm practice. and I think MAME/FBA training mode setup with LUA scripts is better outside of that.

if we are talking online, I agree GGPO > OE, but it’s a different kind of experience. they seem to be just different kinds of lag.


#760

OE is weed. GGPO is Heroine. Weed will make you a little dumb sometimes but only for a bit. Heroine, though, that shit fucks you up for life.


#761

Ps2 is fucked. Kara palms and any yun loop are prohibitively difficult.