I was playing around with system direction today, and was having a pretty damn good time. What I really thought was interesting was opening up the supers, so that every character can use every super. I remember alot of people complaining about that aspect of 3rd strike.
Everyone gets the same 2 stocks of super, which is about as long as Chun’s SA2. I was wondering, who gets better and who gets broken?
Ryu: Ex Funky Kick-> Shinsho, Denjin-> Shinsho, Double Denjins, Double Shin Sho’s al become possible. Really fucking broken I think
Elena: 2 Healing Stocks? Healing after Super? (no techs) Healing then EX’s? I can see she being much more of a pain to fight.
Hugo: Having Acess to all of his supers makes him MUCH scarier to deal with. Alot more options. And 2 Gigas’s??
Yun: Time on Genei Jin is longer, drawback is that’s longer to charge. Two genei jin’s in a row, also You Hou-> Genei Jin combos are possible.
Oro: Tengu stones are longer, can store 2, and can do Yagou Dama unblockables into Tengu combos.
Yang: Longer SA3, and multiple SA1’s. Much more versatile.
Necro: All of his supers have decent uses, but longer electric snake bar hurts.
About the same:
Chun: Same bar length, just gains some new tricks with 2 puffball stocks (even though not good damage for the meter)
Twelve: He has supers?
Alex: While Stungun becomes longer, Stun gun-> hyper bomb becomes possible, but his supers still suck.
Remy: SA1 and SA2 have 2 bars about that length. Not much difference.
Akuma: Sa2 and 3 don’t really do much more for akuma.
Dudley: Corkscrew blow gets the shaft, but Rocket is about the same length.
Ibuki: Two SA2’s or Two SA3’s make a difference, but not much.
Makoto: Having SA1 handy is nice. Not much different.
Ken: Shippu’s bar gets longer, less stocks, and his other supers still suck
Urien: Aegis takes longer to charge, doesn’t get beefed up.
Discuss. I’m a scrub pretty much, so I assume my 15 minutes of thought is flawed somewhere.
Also, cancel any move was pretty fun too, since I hate that about 7 characters only get like 3 bufferable moves (Alex, Hugo, 12, Necro, Q, Oro, etc)