Just for quick reference, my guide for Makoto at Gamefaqs.com is here: http://db.gamefaqs.com/coinop/arcade/file/street_fighter_iii_3rd_strike_makoto_c.txt
(I just updated it to v1.7 with Tanden Renki tactics, except I now have some new stuff to research because of it.)
This thread was created to gather all you Makoto fanboys out there to get some exposure on this girl. I believe she’s a horribly underplayed character.
Futhermore, it’s time for you bitches to stop using the Abare Tosanami.
To those of you who don’t know yet, Makoto’s Tanden Renki possesses a large amount of invincibility frames (perhaps the highest in the game, but someone should check the 3s Bible) after the activation of the super. Her zero-frame recovery, plus this invincibility period lets her destroy almost any guessing situation in the entire game- and in this game, guessing is EVERYTHING. There are a few characters that this tactic isn’t quite as effective against (Necro, for example, is a little harder to capitalize with this against), but characters such as Ken, Hugo, Alex, Dudley and the like will be VERY hard pressed to attempt to out-guess her.
Furthermore, because of the zero-frame recovery, Makoto can parry an attack, activate her super, parry the next phase (or dodge it) and then retaliate with her Fukiage (DP+P uppercut). Or hell, just activate super then Fukiage. You can see the Akuma players wince in pain.
Right now, I’m trying to figure out what attacks and supers can be ‘dodged’ with and still achieve a Fukiage retaliation against. Akuma’s KKR (DDD+PPP) is one move I’d really like to try this with.
Oh yeah, just before you run off to do something: The invincibility frames of Makoto’s super requires the player to do absolutely nothing. Literally. However, she may parry an attack during her invincible phase, or jump.
Comments, findings, flames, whatever: throw 'em here.