After maining Rufus for 4 months here is what I’ve come to find:
I misunderstood what people meant by “rush down” character. He’s not so offensive that you can color outside the defensive core of the game, but anyone with a Reversal that’s 4 or more frames is in a very bad spot on knockdown against him. Against characters that I see *a lot *(Ryu, Ken, Seth, etc.), knockdowns are very different than if the opponent was someone like Makoto for example. The weapon of divekick ambiguity is significantly diminished by characters with 3 frame Reversals (DP, etc.). If you get Ryu into the corner, cross-up divekick high and he decides to DP, you have to block. While the hit potential of this exchange is 50/50, the risk/reward is far in favor of someone like Ken, Sagat or the aforementioned Ryu. This is because DPs can always be FADC’d into another attack (Ultra being the big “oh fuck” moment), and all we’re looking for in that scenario is a throw that would put them in another mix-up (which is not necessarily great given their 3 frame DP).
Here are some key questions I have:
I often see Ricky and Justin do a forward throw on Daigo’s Ryu, dash twice, and then divekick. Yet, EVERY SINGLE TIME Daigo never DPs.** I’ve eaten SRK here more times than I care to remember. I know that this is not a safe jump, so why does Daigo just block?** Is there something I’m missing?
When I get ahead against someone, should I lay back and make them come to me? I think that Rufus’ finishing power is not that great. I often see people make comebacks with him more than I see people dismantle their opponent with him.
Is divekick > st.lk a TRUE BLOCK STRING? I’ve got this down pat as part of his B-N-B and yet I’ll eat a mashed SRK if the person goes for it. This is even when the divekick hits very low.
What is Rufus’ best option-select (if any)?
Thanks in advance. Feel free to tear me a new one about how wrong I am. As long as its information I can use I’m open to anything.