note: this thread was originally called “Linking jH Airdash jH Flight jM with Magneto” because that was what i initially intended to share. however, after creating this thread, i discovered that jH Airdash jH flight jH can be linked; leading to combos that are composed entirely of fierces. go down to post 4 for more info
i’ve known about this for nearly 2 months but haven’t shared it because i figured it’d be old news to the labmonsters, but now that i’ve still yet to see anybody do it/nobody has mentioned this in the magneto combo thread i’m starting to wonder if i discovered something. my apologies if this is old.
magneto can link jH airdash jH flight jM -> airdash jH’s (his vanilla bnb) from outside of the corner in umvc3; some adjustments just have to be made. i’ll do my best to convey a tutorial without a video:
- cLMH S
- wait ~1 second for them to near the peak elevation of the S
- superjump towards them (you cannot link this if you superjump straight up)
- hit them with the top part of jH’s hitbox. after the superjump, align yourself so that you are under them; if you are horizontal to them you won’t be able to do step 5…
- airdash **past them. **this is key
- hit them with the top-back part of jH’s hitbox (you are on the opposite side of them)
- activate flight mode by performing a quartercircle in the opposite direction you normally would. for example, if you started the combo on the left side of them you would do 896, **not 874. **because the game registers you as being on the other side of them, this is how you have to enter flight. if you quartercircle + S normally, you’ll TAC them.
- jM -> series of airdash jH’s -> 1 hypergrav corner rep -> sH S jMMHS
adds roughly 25k [to a meterless combo; even more if meters are spent] as a result of using jH -> jM instead of jM -> jL; the latter scales your combo hard.
this is fairly easy to do once practiced and should make jM -> flight -> jL obsolete if people are willing to learn it. enjoy
edit: read post #4; it is possible to link jH rather than jM after entering flight mode on the opposite side of them, meaning that your combo can be composed entirely of H’s.