For you guys with the typhoon whiffing it’s VERY likely you’re just doing it too early. Tons of moves have frame advantage after them in this game, especially after meaty attacks. If they’re still in blockstun, your throw will whiff. Just try waiting a bit longer before you throw.
Although, I have had one instance where I thought I had blatantly whiffed a 360 for no good reason. It was against Guile… but, I’m probably just imagining things. (I hope)
Anyone have any tips against Akuma? I actually think Hawk has decent tools against the other shotos, but the dark hadou might simply be too strong.
Midscreen fireballs and stuff, I can deal with. Hawk should be always able to get into sweep range against the shotos. But the air fireballs are not fun! DPing through those air FBs is a pain in the ass, but even a trade is way way in my favour if I can get one. Blocking them is not something I want to do if I can help it. The last thing I need is Akuma up in my face with the advantage. I thought crossup hurricane from ryu was annoying after knockdown, but this air fireballs business sucks and Akuma’s hurricanes juggle to boot…
If he uses Hurricane to escape a throw it’s not like the other shotos where you get hurt. With Akuma you get HURT. (and wake up into an air fireball/crossup hurricane into shenanigans)
He can use ANY special to get out of Hawk’s ticks. Pick one, it will work.
Demon also is an issue, as you HAVE to get in close, and if he catches you hitting a button, he’s got you. It’s not all that dominating or anything, but it will counter all ticks, and it sucks that when I finally get in I am hesitant to hit a button if he has meter. The other shotos don’t have the option of sliding through ALL of my attacks and throwing me when I get in close.
Also, can you throw his teleport? It has a hitbox right? I’m guessing it can’t be thrown though…