A question to the community…
What features do you think would make a 3d fighting game stand out from the rest?
I am talking from the roots up so things to consider, are…
The Core system, will it be a combo based game like Tekken, a technical game like VF etc
The movement system, will it be free like soul calibur. or restricted to more 2d like tekken tag (that was more like 2.5d)
Would bringing elements from the 2d genre boost gameplay like the chain combo system from games like Mvc3, blaze blue etc.
Would a tag based game work? or a team battle based game like CVS2 3v3?
Will super meters be implemented? or gauge bonuses like the grooves from CVS2?
There can never be a “Perfect” game but I would like to know what the perception of a good game is by the vast majority.
The reason I ask as I am sure some of you already know, I have been developing a game using the UDK (Unreal engine basically) based on the IP “Fate of the Gods”
(Fate Of The Gods for more info), an xbox arcade license has been granted via a partner and a PSN license is currently being evaluated.
In a nutshell I am producing a game for xbox arcade and playstation network and need your feedback. This will aid me in implementing a “SOLID” versus engine that
will be fun to play at both amateur and professional level.
Let me know what you think, all feedback will be much appreciated.