First is about Hugo and walk-up 720s.
I understand the “proper” way to input this is :hcb: :uf: :hcb: :uf: + :p: or the reverse of it. Somebody told me to try the “flick” method, so I looked that up… How the hell does one control that? I focused on precise timing for it, and I’d get mostly jumps from it, or the occasional 360. I got a 720 maybe twice in half an hour. So my question is: Is that an alternative way to doing a walk-up 720 consistently and I’m just doing it wrong, or is the input method mention above the only way to do it?
Second is about charge partitioning with Remy.
About 1/10th of the times I go for it, I get his machine guns out, but I think I’d get it more if I understood it. Can somebody break this down for me, including frames so that perhaps I can understand it better? I also read somewhere that you MUST start with a punch LoV first? What’s the exact number of frames required to charge and get that partition in?
Here’s an ugly match, but this was when I was just trying to learn the machine guns, and I wasn’t trying to win as much as just get that technique down.
You can see I get it once, and then I just keep repeatedly fucking it up.
Last question is regarding my main, Akuma. I don’t understand at all how to get the “Kuroda Cyclone” down. I’ve tried getting it, and I think I’ve gotten it maybe a dozen times since I first learned of the combo. My execution isn’t bad, considering that and the Jiro Demon are the only things I can’t do consistently. But maybe if I read a breakdown of it, I can execute it better than just watching videos.