Well if you play it alot maybe you can give insight on some of the good viable “Super” characters. Which ones are viable for competition in your opinion. I keep asking people cause I know there has to be at least 2 or 3 with 5 being the most?
Man I’m sorry, online fighting isn’t for me. very un-precise timing. I had moments versing players from JP and Europe with a similar downspeed to mines at 54mbps and it was a slightly smoother experience than domestic ones.
I suppose it is still fun for road trips, casual gaming, and the sorts with my laptop/desktops. However, I feel this isn’t orthodox enough.
So I have been playing with “Super” Bison and so far I can say he is basically ST Bison but without the SUPER and his air juggle punches. Which I suppose already makes him worse than CE & ST. However the question is if he is worse than HF Bison?
To me I think it depends on preference. For one the charge on the scissor kicks is shorter in Super than it is in HF so you can probably put out more combos and such but on the other hand HF scissor kick even though it has a longer charge take up quite some damage and leaves your opponent staggered standing allowing for a HK or something for a dizzy/stun then follow up with throw or something so it all really depends.
I haven’t played O.Bison much which is why I haven’t stated anything on him yet.
As I have said I’m not an expert but just telling you guys what I have observed, But for people who have played it and are pro’s do you agree with my statement or am I off some where?
There are two S Bisons in AE: ST old Bison, and SSF2 Bison. You pick ST old characters by selecting “super” with start, rather than an attack button. Both have the same hitboxes, but SSF2 characters take one more frame to recover from attacks (on hit or block) and have less cancels. As for Bison, he should have several more cancels in ST old mode.
I Knew how to pick the Old characters, I was just saying I didn’t try my hand on O.Bison yet was all. So based off of what your saying “Super” & “Old” characters are basically the same with one frame difference?
It seems I was right on everything else though, Although “Super” Bison has a few cancels like LK & LP cancels. I’ll have to try this out for myself.
I will return once I’ve tested Old & Super Bison some more as well as the other Super Characters.
UPDATE: So I did some test between Super & Old Bison and yes Old Bison is better because unlike Super Bison who can only cancel off of LP & LK Old Bison can cancel off of LP,MP,LK & MK. I haven’t tried HK but I know HP he can’t unless someone has done it and can prove m otherwise
Also, you have SSF2 old mode as well. Highlight Super, hold the start button (don’t let go) then press the jab button. You will hear a different select soundwave just likt the ST old characters selection
The default ST characters (i.e. not holding start while selecting the ST characters). No one wants “stored super-less” Chun or Honda and possibly other nerfs. On the flip side, maybe they fixed N. Hawk’s stray hitbox on his crouching MP? I suppose Sim, Ken, and Sagat players would enjoy using their characters’ supers as a reversal too. I guess the default ST choice isn’t all bad.