yes, i think Q and some other wide-falling sprited characters.
its more consistent and easier to hit confirm imo, even so, i dont use it, i try my best to hit confirm the target combo raw into super, it does more damage because of the damage scale the fireball does.
only option select i use is walk up down parry~throw. its imperative ur in throw range or u’ll eat a nasty combo. if it parries s.mp s.hpxxshippu. plenty of time to hit confirm. c.mk is preferrable though.
cr.MK / s.MP jab DP -> jab DP = Q, Necro, Elena
cr.MK / s.MP jab DP -> kara DP = Shotos, Urien, Chun-Li, Makoto, Twelve[/LIST]Corner:[LIST]
s.MP, s.HP jab DP -> jab DP = Shotos, Urien, Chun-Li, Makoto, Twelve, Q, Necro, Elena
s.MP, s.HP jab DP -> kara DP = Ibuki, Remy, Hugo
cr.MK / s.MP jab DP -> jab DP = Shotos, Urien, Chun-Li, Makoto, Twelve, Q, Necro, Elena
cr.MK / s.MP jab DP -> kara DP = Yun, Yang, Oro[/LIST]From: http://mopreme.livejournal.com/ – His data might be little more organized and easier to understand than mine.
I know it’s really silly, but I will always use the fb when I am sure the BnB has connected, like after a good cross-up j.MK. It’s silly since I use it because it’s my favorite super animation in the game.
That is the only situation I use the fb though. It’s too easy to parry that fb after strong, fierce. It’s practically a free low forward super for your opponent.
Correct me if I’m wrong but the strong, fierce, fireball xx shippu does 1 point of damage less than strong, fierce xx shippu. Would there be a difference in damage reduction of you use a Fierce Fireball instead of Jab Fireball?
Not saying I disagree with what you’re saying overall, but to clarify, Urien’s do fireball xx Aegis because the fireball usually locks the opponent down. Similar to Denjin-Ryu throwing fireball xx Denjin. The fireball keeps opponent pinned down long enough for the Aegis to travel and solidify.