1,2, and 3)always sweep into short hurricane kick.
4)only activate jumping in if u know they’re going to attack, but u can always activate then work into a block string into a trip, and so on…or u could work into a demon flip, and go from there.
5)after the demon flip punch grab, do 1 short hurricane kick, when u do the demon flip u will land close enough that u only 1 hurricane kick will do the job.
** Also it depends on how many times the hurricane kick hits…whenever u do a normal trip xx short hurricane kick, the max number of hits u can get is 3 hits, i’ll list situations after i answer ur questions**
6)Activate into Dp most of the time but it all goes back to the ** section above. and after that you would cancel the Dp with 1 short hurricane kick, then do the cc from there.
7)again when u get crossed up , Akuma would turn around …
so what u would have to do is activate as they crossup, this gives akuma the invincibility frames that he would need to not get hit and still Dp into short hurricane kick, and so on.
8)do not RC short hurricane kicks because u might mess up and do the command roll.
**Okay as i said above i would list setup situations that give u the max number of hits and still be able to activate and cc…
trip xx short hurricane- When u do the trip that counts as one air hit , which means u have 2 hits left. You can do 1 short hurricane at this point, …–If the short hurricane hits once u can do another(1+1+1=3 hits)…–If the short hurricane hits twice u cannot do anymore(1+2=3 hits) [after both these situations u can activate]
Demon flip xx fierce grab:: when u grab, it counts as one air hit. Leaving u 2 more, again, if the hurricane hits once do another (1+1+1=3 hits)…if the hurricane hits twice, don’t do another(1+2=3 hits)
[*]crossup forward kick xx cr. jab x2 xx forward hurricane kick:: with this ur allowed to only do one other air hit, seeing as how forward does two hits, so just do short hurricane kick(2+1=3 hits)
those r the only situations u need to know.
Other then that, its all practice.