A-groove sakura help

sakura

#1

can anyone give some good tips to her cc:: her main one::…i can only do individualy dp…and i dont all ways get it…i often mess up…how do you just rotate from foward to down…and it still work…? i tryed but i cant get it…i seen people do it…its like they just mash on it…is there a timeing…?


#2

wat do u mean by individually dp? if u can try to buffer rn the mill(main cc). after u do he first dp motion, jes repeat wth qcf. u should be able to run the mill completely about 75% better.


#3

What is her main CC?


#4

h.p dp is her main cc…

like instead of doing it the other way…i just do individual dp…there is a way that you can just rub the joystick from foward to down::repeat::…its to complex though…can anyone give some advice on how to do it…?

thannx…


#5

rub the stick from forward to down? dats buffering. basically its doin the whole dp motion first, and from there, jes do qcf+hp. do it fast enuff and ull get repeated shoryukens(or watever its called). do it too fast, and u get her super, do it to slow, u get fireball. also, if u cant get it down, try to find a rhythm to it


#6

Just do one Fierce DP, and then do quick Fierce Hadoken motions over and over. You’ll be Shouo-Shouo’in that shit in no time.


#7

hmm… hey havoc, how do u do ur runnin of mills? for me i d the holdin forward scenario from the other thread


#8

Shit, it depends on how excited I am, and how long I’ve been on the machine.

If I pull off some real slick shit I’ll usually do it faster, like I spaz on the shit.

After a few wins, though, I do them slower.

In any event, I don’t do full DP motions. I just do one, and go into the QCF’s. I’m more precise with it that way, and there’s no penalty for using the short-cut with Sak, so that’s how I do it.


#9

thanx…i think ill try that…


#10

i’m not postive but i think qcf’s are less damage than continious dp’s, anyone positive on that


#11

i think the dmg is the same as long as the hits are the same amount. . . i tried doin 5 dp usin buffered and 5 dpm. . .
they both did the sam dmg. . . however, im not sure but i think only the guardmeter is affected by buffer and dpm

ill hav to experiment wit it more wen i get full dpm down


#12

i don’t see why – the same move comes out; and as long as you dont spaz on the buttons you cna get all of the hits in before she leaves the ground and then buffer it into another DP…

i jsut use buffer :confused: i cnat do a zillion quick DP motions

but hey – it gets the job done.