So I’ve recently acquired SSF4:AE and I love it. I’ve made the decision that I want to practice and get to a point where I can play competitively, and I’ve been watching a lot of video tutorials (probably too many for a beginner).
I was really excited/intrigued by the whole buffering system, and the way that some moves can be cancelled into others. Finally it started to make sense how the better players could whip out specials, supers and ultras at just the right time. I’ve researched a lot, but when I try to practice it, it doesn’t quite work out as I expect.
The two main combos I’m trying to get the hang of (using Ryu) are:
cr.MK xx Hadouken: :d:+:mk: :df: :f:+:hp:
Hadouken xx Metsu Hadouken: :d: :df: :f:+:hp: :d: :df: :f:+:3p:
Obviously the first attack comes out, but I’m having a lot of trouble getting the second attack to trigger. I could understand if I was trying to link the second attack - the timing would seem more essential, and if the second attack isn’t triggering it would mean I was entering it too fast. But seeing as I’m going for the cancel here, I thought that as long as I complete the second input while Ryu is still in his attack animation, it should come out. Unless I’m completing the second input during recovery frames, which I assume would be too late…
I’m using the PS3 d-pad, and my execution obviously needs a lot of work. But with input display on when I do hit the right inputs, the attacks come out like 1% of the time (probably 20% of the time for cr.MK xx Hadouken). Most advice I’ve read on the forums seems to be “go slow, focus on smooth and precise execution - you’d be surprised how long you have to complete the input” but for me it seems the inputs have to be dialled in lightning fast.
Can anyone give me some tips/ideas on where I’m likely going wrong in what I’m sure will be my first of many nooby questions here?