Yo, I keep noticing that in certain situations that my throw attempts miss, even if I’m definitely in range for it to connect. It’s usually after a jump in attack that has connected or after a crossup. The annoying thing about it is that I often get thrown while I helplessly watch my grab animation pass harmlessly through my opponents character. I’ve put a couple of examples below; If anyone can shed some light on this so at least I understand why it happens so I can avoid it in the future…
Rufus - After some dive kicks. If the dive kick connects and I try to follow it up with a throw it usually whiffs or if my opponent is trying to throw me I get a tech. It’s not all the time though, I noticed against Boxer that unless he techs me, I get a throw and he gets a face full of forehead.
Ryu - After a j.mk crossup, whether it connects or not, the throw from behind seems to whiff, and I get thrown a lot from this position all the time, like 2ms later.
Fuerte - After a j.butt smash or after a run/stop in range followed by throw (90% of the time anyways.)
The crazy thing about it is that if my attempt doesn’t get tech’d my characters grab animation is often covered by my opponents grab animation, (I can see my attempt miss in the background as theirs connects np)
So what’s happening here? Any ideas. I’ll try and work out some more specific situations if anyone needs more evidence to make a diagnosis.
My usual sparring partner plays Cammy and Ken, if that makes any difference.
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