A Question on inputs(canceling specials from several lights)


#1

Hi!
Got this problem I reallt would like some advice on concerning timing/input in SSF4AE (with Ryu)

It’s whenever I want to cancel into a special move after 2 light-links, let’s say a cr.lk > cr.lp > DP, I never nail the DP
putting a DP after a single cr.lp is no problems, plinking a cr.mk after the cr.lp is not a big deal either …

Got no problems with specials after let’s say cr.mp > cr.mp > cr.mk > HadokenJust those damn light attacks, even a cr.mp >cr.mp > DP FADC Ultra 1 is easier -_-
Anyways if you have any tips on how I can improve in that area I would be most grateful

ps. DP FADC Ultra 1 is easier from the rightside than the left side, is this a question of how I am holding the stick or am I just not relaxed enough(Always FADC Backwards when doing it from the left side!)

Have a great day!


#2

#3

Thanks alot for the reply Komatik! this explains the issue perfectly, time to practice linking lp’s!

Have a wonderful day sir!


#4

I don’t know how long you’ve been playing but it is common, especially early on, for players to develop a dominant side of play. When I first started playing I was better when facing right, then a few months later I was better facing left, then after about 6 months I settled into being equally effective on both sides.

I don’t imagine you’re doing anything “wrong,” just make sure to get lots of practice on the side you aren’t good with. If you find yourself trying to jump over opponents to get on your favored side then that’s a good time to start forcing yourself to get used to it.

Good luck!


#5

Dont link the cr.lp, that works but is bad habit.
Chain cancel the cr.lp into cr.lp as before, so you have the tight blockstring, then LINK the shoryuken after it.

cr.lp gives +5 on hit, Shoryuken is 3 frames startup so it is an easy 3 frame link (but you cant plink it).