So, for fun (and in attempt to wake up our forum section) I thought I would write a few quick things about one of Hakan’s new tricks that have popped up in the AE patch, which of course would be the ability to cancel Hakan’s silly slip-slide animation from holding Oil Dive by using his guard position (down+PPP).
So, here’s some information on what I’ve coined the Coward Dive.
Firstly, I know a lot of people were excited about the fact that CD builds meter, but to be frank, you really shouldn’t be using CD just for the sole purpose of building meter against those that would allow you to be full screen. It might think it’s fun to get into a meter building contest with Yun/Yang, but the fact is that Hakan builds meter pretty quickly on his own without relying on this.
Why, exactly? Even though this is a nice and quick way to cut Oil Dive’s animation short, it still takes a long time to do so. Trying to do this over and over (without messing up, mind you, as 360 rotations can be hard to do ad nauseum) just isn’t worth the time when you could be taking the time to oil up (which is far more productive).
So, why use Coward Dive, then? Simple: Mindgames.
The Coward Dive can be applied in ways that will let you draw opponents out of that natural predator of Oil Dive, the crouch. Because, as we all know (and have painfully experienced) a crouched opponent will not be going on the Hakan slip-N-slide.
By using zoning techniques with Hakan and keeping a midscreen lock on your opponent you can condition your opponent is certain ways using the Coward Dive. The zoning in question is fairly easy to apply, as Hakan has three throwing options that can all potentially shove your opponent into the corner, which includes his base throws and his two command throws.
By combining Hakan’s AA throw, j.mp and lp, s.HP and j.HK with midscreen use of Coward dive, you can use it potentially as a feint, similar to Viper (with less speed of course, but in my experience of over 500 matches online with Hakan, people typically are unsure of how to go about a guard positioned Hakan).
By doing so, I’ve found you can catch people coming out of their crouch, either due to jumping, walking/dashing, or my personal favorite, attempting to catch you with a vertical special such as SRK, tiger uppercut, cannon spike, or the Twin’s lame little wake up specials.
You can also use Coward Dive conditioning for an opponent’s wake up situation. By moving in close after a knock down, backdashing, and following up with Oil Dive, you can once in awhile catch an opponent whiffing a wake up manuever, or at the least not bothering to crouch because they might think there is a 50/50 chance that you cancel the oil dive animation.
Or course, they could also be hedging their bets and crouching constantly, which in that case you can be safe in most instances, as the backdash prior to the oil dive puts you in safe distance. Backdash once back on your feet, and reset your game.
One final mindgame application for you, involving creating a setup for U2, Oil Combination Hold. Some characters reactions to Coward Dive may potentially be jumping at you, either a safe jump, or in the case of dive kick characters, their dive kick (which includes Cammy, the Twins, Rufus, Gen, E. Ryu, and I’m sure others, but these are the most notable).
Since guard position can be hit by those dives, it’s possible to condition the opponent to use the dive kick upon seeing you coward dive. As such, folllow the previous format of backdashing upon knockdown and coward diving. With quick reaction time, you more often than not will have the time to go into U2 after standing up from the guard position if you have baited the jump (which, against a lot of sloppy dive kick characters, you will).
There are negatives to this, as players who are savvy to you may just ignore psychology all together. In which case, back off and try to slow the match down as much as you can. A well placed base throw can reach this goal more often than not (though try to use the forward and not backward throw, as it gives you more time to oil up, post throw).
I’ll add to this as we go along, but until then, here are the highlights.
-use Coward Dive for shenanigans. Meter building is just a happy bonus of doing it, not the main course
-Using the cancel can set up situations of anti-air use if properly applied
-Oil is fun for everyone
I hope this helps someone. I know it seems like “Well, duh” information, but I’ve found that psychology is a big part of playing Hakan.
Thank God I have a degree in Psych, then. >_>