ok, so i got the basic combos down (rom, j.inf, five fierce, basic resets, slide inf, s.hp cancel, etc)
but my question concerns more about damage
first of all, my game somewhat revolves around ROM when i have no meter or low meter (under 2), and five fierce when i have high meter. is that a good strat, or is there a more efficient way to cause damage to my opponent.? now, as for using his hyper combos, i mostly rely on unmashables and s.hk xx shockwave, BUT, i’ve seen hypers used at other times. how reliable is the old HGMT? now, i know a few unmashables using HGMT, but they are usually along the lines of using an assist like doom or storm that cause mutliple hits over a longer period of time. for an air combo ending in a hyper, would chp, sj, hp, addf, lk, lk, s.hk xx shock be more effective than tempest combos, whether mashable or not, or is it more situation varying? i know that tempest would probably be more effective especially if you need to DHC out, or if your second character is a lot better against the previous than magneto, (eg. DHC into sentinel if you’re fighting storm).
any kind of good response would be greatly appriciated