his f+rh and s.rh are good attacks. really good for footsies. i usually do f+rh during opponent wakeup as meaty. then follow up with a s.rh. s.rh has hella good priority(as well as f+rh if the attack animation is out) and can cause plenty of counter hits, and during those counters, its an opportunity to go into a cc series if they flip out incorectly. just practice messing around with those 2 attacks. you can get some good stuff with it. the other thing that makes him stand out is his air hk has the most priority of the 3 shotos. its REALLY good. beats ken and ryu’s and basically anyones jump attacks for free.
also his j.fierce is really good too. when you land an air to air j.fierce counter, the opponent floats up much higher than normal when compared to other counter hits with every character. its what i call a high float attack. only other attack off the top of my head that do this with a jump attack outside of a vc would be karins j.rh. but anyway, the beauty of this is you can land a couple more cc j.fierces after. most characters can only follow up with 1 more hit after an air to air counter. but ken can follow up with 2 and can pretty much kill if its near the corner. like if you are somewhat near a corner, you can j.fierce air to air ch, cc j.fierce x 2, c.fierce, jab dp(i think this dizzies, been a while, if it dont, try the other strength dp’s). then do j.fierce, s.fierce, jab dp. then any level shinryuken if they are still alive. the super is flippable, but opponent cant block it and cant flip away from it. only way to escape is if you are dhalsim and teleport, or flip out and vc thru. and maybe 1 or 2 other character specific moves might do the trick. but basically, opponent will eat the super. and if they flip, good for you cuz that just means he reset the damage for you. haha… and of course the last part is only if you are in A obviously
hope some of that helped