Currently I’m playing wirth Karin, and I’d like to deepen my skills.
I play mostly A-Karin, since I can’t get much practice for V-ism and anyway there are no arcade machines here so it’s a constant switch between psx, sat and dc version, and having the timings changed everytime makes using V-ism too inconsistent (aside from hadou-raves).
Things that I use:
Standing HP as anti-air… works very, very well, seems to beat almost anything… I have to time it a little but for the most part I don’t have any problems. What’s the best option after a CH one?
I also use standing MK as far anti-air; it’s also a nice poke and seems quite safe.
Standing HK has great priority and guard crush, but laggy start-up… I use it sometimes at the end of block strings or at maximum range.
jump MK is a nice crossup
when I find an opening I usually go for cMP into rekkas.
Against non-V-ism I do the kick launcher during the rekkas and then the kick super, getting them even if they flip out.
I know that V-ism can flip-out, activate and drop through, so I use that setup more sparingly… but still seems to have potential.
I have problems managing Karin’s counters… are they really worth it? is there any good setup?
I also find some trouble in certain air-to-air situations.
Any suggestion and/or correction is welcome.
The two best players that I have the chance to play use V-Ryu and A-Blanka, so any suggestions on these match-ups would be appreciated (expecially against).
Oh, some v-ism combos and setups would be not disregarded… maybe I was looking at V-Karin from the wrong side, not understanding her well…