now im not talking about high level, i mean the lower levels (simply because i dont see pro abels using what im about to explain). i already get hatemail when i mix people up with countless TTs. if i see they cant deal with it, i dont need to alter tactics, which makes them even more mad(oh well), which in turn makes it clear to see why TT was considered too strong in SSF4, 'cos the noobs couldnt defend or counter it (im not exactly a good player myself).
now my “save the day” tactic is Abel’s COD: high > low > high which scores me a knockdown. honestly if you play someone that isnt reversal happy, this move always hits. even on good players, just dont repeat it more than twice(because at the end of the day, its nothing but a gimmick). you see, they block high 1st, but the 2nd low gets them. so they block low, and the last hit gets them high. my concern is - at LOWER LEVEL - this really makes landing ultra 1 even easier and more random. you do a COD, if 1st hit connects > FADC > elbow > ultra. if 1st hit is blocked, you go low then > FADC > elbow > ultra. giving us 2 chances to land the ultra, and a somewhat guessing game for the opponent. i know at top level this wont matter, but counting the times i land the low, and knowing others will adopt this additional guessing game for the ultra. its clear to see you will have a lot of people complaining about abel. i dont want this addition to abel, 'cos in the long run, if another patch comes out, im afraid they will nerf him to all hell. he will be near top tier in 2012, and he will also destroy scrubs at low level (breathless is back), which is a recipe for disater when you take the nerf bat into account.
what do you guys think? how do you feel about his new mix-up: 2nd hit COD (low) > FADC > elbow ? also take into account, pro players dont always matter, capcom listen to newer players too. if the immediate response to the thread is negative or cautious, ill delete ASAP cos i dont want to influence capcom in not adding it at all lol