How’s it going fellow Abels? I’m here to talk with you guys about the Yun match. Right now I don’t have any specific too throw at you. I haven’t looked into his frame data, so I don’t know what will beat what yet.
From what I have played this is an extremely defense oriented match. Because he of his rush punch he is always a threat from on the other side of the screen. The way I’m attempting to deal with his punches is by staying on the other side of the screen, attempting to bait them out and punishing with a nj. roundhouse or going into step-kick. If you don’t time it right, then he will attempt the options of uppercut, cr. short, j. dive kick, or grab. I haven’t seen anyone to a command grab off of this, but I know it is a possibility.
Not having meter when he goes for a dive kick or punch really hurts Abel in these situations. You have to guess whether or not he will go for something you can get out of, like dive kick or grab. Many times you will have to block and wait for him to get finished with a block string before you can get out and reestablish space.
Observe the ways that he is attempting to get in and look to counter. If Yun does get in though, he will be looking to get you to stop blocking by using his mix-ups. It’s guessing game: plain and simple. You’ll feel his pressure. At this point, we need to stay cool and look for common set ups to overcome this character.
If you yourself get in, then look out for the normal defenses off of step-kick (i.e. grab, neutral jump, uppercut, and block). So far, most Yun’s have seemed pretty uppercut happy. Roll under or block, then punish. I don’t use Abel’s options selects, but I should.
Feel free to critique my statements. I’m currently playing Abel under the gamertag “WH4CK” on Xbox Live. Hope you’re all having fun with AE.