About my dudley

dudley

#1

Can you give me some tips/advice and tell me what is good/wrong about my dudley playing style (i play seriously 3S and Dud since 1 year)

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[media=youtube]xFbq0vzEn7c[/media] (pink one)
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thanks


#2

I’ve only seen the first video so far so here are my thoughts:

  • First and foremost: Execution. I saw a lot of missed hit confirms and combos (Makoto is one of the easiest characters to juggle in the corner x_x). Get those basics down.

  • Ground game. This was almost non-existent. That Makoto was whiffing a bunch of normals throughout your set and I don’t think I saw a single counter poke st.rh x ex mgb.

  • 1:32: You should’ve tacked on the super at the end of this combo. This would have left her with roughly no life left and you could’ve gone for a chip kill instead of worrying about having her be hit by the next mixup in order to win.

  • blocked hayates, punish better with st.rh x ex mgb insetad: 0:45, 3:54. Usually most blocked hayates leave her close enough to be hit by st.rh. Doing st.rh x ex mgb not only costs less meter, but more importantly does MORE damage than doing just cr.mp x cork.

  • cr.mp > nothing: 2:24, 3:06, 4:17, 4:27, 4:54, 5:02, 9:36. You had meter whenever all of these strongs hit by never opted to go for a (duck) super after each one hit. If you’re close enough you can leave out the duck and just cancel straight into super a la Kokujin style.

  • 9:11: Target combo instead short short super? Use your meter! Getting the damage, knockdown and free rose could’ve potentially won you this round if you had done that instead.


#3

Thanks for your help

  • about punishing whiff the best is st.HK > EX MGB ?

  • I have some trouble to do cr.LK x2 Cork in left side or to do st.MP > duck > Cork

  • Some good players around me says me i am to offensive and i should play zoning game

  • I didn’t know that the st.HK can punish hayate on guard, it’s great

  • Do you have special tips to do f.MK > Jet Upper after cr.HK or ex MGB ? i miss the JetU about 70%, i want to do it because it’s most the most punishing move after a juggle


#4

Generally yes. For example there were a lot of whiffed cr.mp’s in your face, so st.hk x ex mgb those.

Um not really, just make sure you go back to neutral after the cr.hk/ex mgb. f+mk, d, df+fp.