ACM Brawl Tournament 06.14.18


#1

**June 14th **- 1PM to 9PM. The main event was our No Item tournament. Spectators got in free. Entrants paid $3 for the host/cover charge while the actual tournament entry fee was $7. The undercard was the Cage match setup. Entrants paid $3 for the cover charge (unless they also entered the main event, then it was waived) while the actual tournament entry fee was $2. Full rules and division of winnings outlined below. Got to see some new faces and new techniques/mains (Daniel was wreaking havoc with Bowser and Yoshi). A few things had to be shifted due to time (the Cage Matches were shifted to single elimination instead of double) but overall it was a good event. The Cage Match mode looks like it has a minor following so I’m going to try to have it again whenever we have the next event.

Main Event - No Item tournament

We did things a bit more traditionally than we did with our item tournament so I’m copying this from a few other rulesets with a few edits.

  • Matches will be Three Stock, Six minute time limit.
  • Double Elimination. All matches will be 2/3, with all finals being 3/5.
  • Random seeding will be done by location. This is due to us not having our own ranking charts for skill levels.
  • First match is a blind pick, where the competitors will tell their character to a judge (including special forms like Zero Suit Samus or selecting a specific Pokemon Trainer starter) then proceed. The stage will be random selected from the list of Neutral stages. The loser of the first match will then pick the next stage from the list of Neutral or Counterpick stages, then the winner may choose his character, the loser will choose his character, and the match will begin. The same will happen for the third match, if necessary.
  • The same stage can not be played twice in a row in a single set unless by random select.
  • Players who are late for their match will lose a stock for each pasing minute they are not present. If/when they show up, they will have to play the full match time period with the reduced stock.
  • Stalling underneath a stage is an automatic disqualification for that match.
  • Prize winning percentages will be 60/30/10 (1st, 2nd, 3rd)

Neutral:

  • Final Destination
  • Battlefield
  • Yoshi’s Story
  • Smashville
  • Lylat Cruise

Stages for Counterpick:

  • Delfino Plaza
  • Distant Planet
  • Luigi’s Mansion
  • Bridge of Eldin
  • Frigate Orpheon
  • Battleship Halberd
  • Castle Siege
  • Corneria
  • Rainbow Cruise
  • Green Greens
  • Brinstar
  • Pokemon Stadium 1
  • Yoshi’s Island (melee)

NOTE: You may play any banned stage as long as both you and your opponent agree and ask a judge. If both agree, there will be no complaints.

Banned Stages:

  • Hanenbow
  • Pictochat
  • Green Hill Zone
  • Mario Circuit
  • Skyworld
  • Norfair
  • Mushroomy Kingdom
  • Rumble Falls
  • Pokemon Stadium 2
  • Spear Pillar
  • Port Town: Aero Dive
  • Shadow Moses Island
  • 75m
  • Mario Bros Arcade
  • The Summit
  • Flatzone 2
  • WarioWare Inc
  • New Pork City
  • Hyrule
  • Big Blue
  • Onett

16 entrants - Top 4 Players

  1. Kurt
  2. Sanketh
  3. Daniel
  4. Kdede

Bracket

Undercard - Cage Match tournament

This is probably the first test of a Cage match tournament so I’m going to attempt to create a standard ruleset. They may be adjusted so keep an eye on this. I’ll try to get back on campus so I can upload the created stages for competitors to practice on.

  • Heavy Gravity will be on.
  • Damage set to 1.2%
  • Matches will be 200HP, Four minute time limit. The one with the most HP at time limit wins.
  • Single Elimination. All matches will be 2/3.
  • Random seeding will be done by location. This is due to us not having our own ranking charts for skill levels.
  • First match is a blind pick, where the competitors will tell their character to a judge (including special forms like Zero Suit Samus or selecting a specific Pokemon Trainer starter) then proceed. The stage will be random selected from the Cage match stages + Shadow Moses Island (when using custom stages, the game forces you to have at least one “normal” stage on). The loser of the first match will then pick the next stage from the list of Cage match stages, then the winner may choose his character, the loser will choose his character, and the match will begin. The same will happen for the third match, if necessary.
  • Players who are late for their match will lose 100 HP for each pasing minute they are not present. If/when they show up, they will have to play the reduced HP.
  • Winner takes all

8 entrants - Top 2

  1. DaL
  2. Brian

Bracket

I only got so many but I took a few match vids:

Main Tournament Finals - Kurt vs. Sanketh Due length, I put it on RapidShare

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Oh, and big props to everyone who participated in the traditional fighting game stuff that was going on at the same time. :tup:


#2

cool cage matches.